Rename last usages of Collidable to Physics
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@@ -25,7 +25,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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{
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[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
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[ViewVariables] [ComponentDependency] private readonly IPhysicsComponent? _collidableComponent = null;
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[ViewVariables] [ComponentDependency] private readonly IPhysicsComponent? _physicsComponent = null;
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public override string Name => "PowerReceiver";
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@@ -54,7 +54,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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/// </summary>
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public bool Connectable => Anchored;
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private bool Anchored => _collidableComponent == null || _collidableComponent.Anchored;
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private bool Anchored => _physicsComponent == null || _physicsComponent.Anchored;
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[ViewVariables]
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public bool NeedsProvider { get; private set; } = true;
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@@ -96,18 +96,18 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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{
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TryFindAndSetProvider();
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}
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if (_collidableComponent != null)
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if (_physicsComponent != null)
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{
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AnchorUpdate();
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_collidableComponent.AnchoredChanged += AnchorUpdate;
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_physicsComponent.AnchoredChanged += AnchorUpdate;
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}
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}
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public override void OnRemove()
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{
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if (_collidableComponent != null)
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if (_physicsComponent != null)
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{
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_collidableComponent.AnchoredChanged -= AnchorUpdate;
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_physicsComponent.AnchoredChanged -= AnchorUpdate;
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}
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_provider.RemoveReceiver(this);
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base.OnRemove();
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