StrippableSystem doafter overhaul (#25994)
* Initial commit * Fixed short circuiting * Use DebugTools * Use Entity<TComp> more, and make them nullable * Bring these two together
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@@ -11,7 +11,7 @@ public sealed partial class ThievingComponent : Component
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("stripTimeReduction")]
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public float StripTimeReduction = 0.5f;
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public TimeSpan StripTimeReduction = TimeSpan.FromSeconds(0.5f);
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/// <summary>
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/// Should it notify the user if they're stripping a pocket?
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