StrippableSystem doafter overhaul (#25994)

* Initial commit

* Fixed short circuiting

* Use DebugTools

* Use Entity<TComp> more, and make them nullable

* Bring these two together
This commit is contained in:
Krunklehorn
2024-03-14 22:57:52 -04:00
committed by GitHub
parent 0fdb551c3d
commit 41ca8f3dfc
7 changed files with 517 additions and 357 deletions

View File

@@ -1,3 +1,4 @@
using Content.Shared.DoAfter;
using Content.Shared.Inventory;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
@@ -8,10 +9,10 @@ namespace Content.Shared.Strip.Components
public sealed partial class StrippableComponent : Component
{
/// <summary>
/// The strip delay for hands.
/// The strip delay for hands.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("handDelay")]
public float HandStripDelay = 4f;
public TimeSpan HandStripDelay = TimeSpan.FromSeconds(4f);
}
[NetSerializable, Serializable]
@@ -21,63 +22,63 @@ namespace Content.Shared.Strip.Components
}
[NetSerializable, Serializable]
public sealed class StrippingSlotButtonPressed : BoundUserInterfaceMessage
public sealed class StrippingSlotButtonPressed(string slot, bool isHand) : BoundUserInterfaceMessage
{
public readonly string Slot;
public readonly bool IsHand;
public StrippingSlotButtonPressed(string slot, bool isHand)
{
Slot = slot;
IsHand = isHand;
}
public readonly string Slot = slot;
public readonly bool IsHand = isHand;
}
[NetSerializable, Serializable]
public sealed class StrippingEnsnareButtonPressed : BoundUserInterfaceMessage
{
public StrippingEnsnareButtonPressed()
{
}
}
public sealed class StrippingEnsnareButtonPressed : BoundUserInterfaceMessage;
public abstract class BaseBeforeStripEvent : EntityEventArgs, IInventoryRelayEvent
[ByRefEvent]
public abstract class BaseBeforeStripEvent(TimeSpan initialTime, bool stealth = false) : EntityEventArgs, IInventoryRelayEvent
{
public readonly float InitialTime;
public float Time => MathF.Max(InitialTime * Multiplier + Additive, 0f);
public float Additive = 0;
public float Multiplier = 1f;
public bool Stealth;
public readonly TimeSpan InitialTime = initialTime;
public TimeSpan Multiplier = TimeSpan.FromSeconds(1f);
public TimeSpan Additive = TimeSpan.Zero;
public bool Stealth = stealth;
public TimeSpan Time => TimeSpan.FromSeconds(MathF.Max(InitialTime.Seconds * Multiplier.Seconds + Additive.Seconds, 0f));
public SlotFlags TargetSlots { get; } = SlotFlags.GLOVES;
}
public BaseBeforeStripEvent(float initialTime, bool stealth = false)
/// <summary>
/// Used to modify strip times. Raised directed at the user.
/// </summary>
/// <remarks>
/// This is also used by some stripping related interactions, i.e., interactions with items that are currently equipped by another player.
/// </remarks>
[ByRefEvent]
public sealed class BeforeStripEvent(TimeSpan initialTime, bool stealth = false) : BaseBeforeStripEvent(initialTime, stealth);
/// <summary>
/// Used to modify strip times. Raised directed at the target.
/// </summary>
/// <remarks>
/// This is also used by some stripping related interactions, i.e., interactions with items that are currently equipped by another player.
/// </remarks>
[ByRefEvent]
public sealed class BeforeGettingStrippedEvent(TimeSpan initialTime, bool stealth = false) : BaseBeforeStripEvent(initialTime, stealth);
/// <summary>
/// Organizes the behavior of DoAfters for <see cref="StrippableSystem">.
/// </summary>
[Serializable, NetSerializable]
public sealed partial class StrippableDoAfterEvent : DoAfterEvent
{
public readonly bool InsertOrRemove;
public readonly bool InventoryOrHand;
public readonly string SlotOrHandName;
public StrippableDoAfterEvent(bool insertOrRemove, bool inventoryOrHand, string slotOrHandName)
{
InitialTime = initialTime;
Stealth = stealth;
InsertOrRemove = insertOrRemove;
InventoryOrHand = inventoryOrHand;
SlotOrHandName = slotOrHandName;
}
}
/// <summary>
/// Used to modify strip times. Raised directed at the user.
/// </summary>
/// <remarks>
/// This is also used by some stripping related interactions, i.e., interactions with items that are currently equipped by another player.
/// </remarks>
public sealed class BeforeStripEvent : BaseBeforeStripEvent
{
public BeforeStripEvent(float initialTime, bool stealth = false) : base(initialTime, stealth) { }
}
/// <summary>
/// Used to modify strip times. Raised directed at the target.
/// </summary>
/// <remarks>
/// This is also used by some stripping related interactions, i.e., interactions with items that are currently equipped by another player.
/// </remarks>
public sealed class BeforeGettingStrippedEvent : BaseBeforeStripEvent
{
public BeforeGettingStrippedEvent(float initialTime, bool stealth = false) : base(initialTime, stealth) { }
public override DoAfterEvent Clone() => this;
}
}