Fix pda crash from code being outside if statement (#1079)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
@@ -111,6 +111,10 @@ namespace Content.Client.GameObjects.Components.PDA
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if (msg.Account != null)
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if (msg.Account != null)
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{
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{
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_menu.CurrentLoggedInAccount = msg.Account;
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_menu.CurrentLoggedInAccount = msg.Account;
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var balance = msg.Account.DataBalance;
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var weightedColor = GetWeightedColorString(balance);
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_menu.BalanceInfo.SetMarkup(Loc.GetString("TC Balance: [color={0}]{1}[/color]", weightedColor, balance));
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}
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}
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if (msg.Listings != null)
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if (msg.Listings != null)
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@@ -121,10 +125,6 @@ namespace Content.Client.GameObjects.Components.PDA
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_menu.AddListingGui(item);
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_menu.AddListingGui(item);
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}
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}
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}
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}
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var balance = _menu.CurrentLoggedInAccount.DataBalance;
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var weightedColor = GetWeightedColorString(balance);
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_menu.BalanceInfo.SetMarkup(Loc.GetString("TC Balance: [color={0}]{1}[/color]", weightedColor, balance));
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_menu.MasterTabContainer.SetTabVisible(1, msg.Account != null);
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_menu.MasterTabContainer.SetTabVisible(1, msg.Account != null);
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break;
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break;
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}
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}
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