Donk co. microwave + microwave tweaks (#28951)
* THE syndie microwave * Always burn to explode microwave when copying * Make it so copying ids stop when the microwave is goign to explode * Made explosion destroy the board and spit out the machine parts * Move logic is MicrowaveSystem, make metal cooking use the same logic * Fix passing the wrong malfunction time * Shuttle cannot escape aggressive branding * Always make it explode with an id * Forgot to invert bool, move it after fry chance
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@@ -101,6 +101,12 @@ namespace Content.Server.Kitchen.Components
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/// Chance of lightning occurring when we microwave a metallic object
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float LightningChance = .75f;
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/// <summary>
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/// If this microwave can give ids accesses without exploding
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool CanMicrowaveIdsSafely = true;
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}
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public sealed class BeingMicrowavedEvent : HandledEntityEventArgs
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