Replace non-existent prototype in ToolLockerFillComponent (#341)
Previously this component would sometimes try to use a non-existent prototype, `HelmetEngineering`. This would result in a server crash upon loading any map that uses the `Tool Locker (Filled)` component. This replaces that non existent prototype with `HatHardhatRed`, which does exist, and is something you might expect to find in a tool locker.
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -80,7 +80,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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if (random.Prob(0.4f))
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if (random.Prob(0.4f))
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{
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{
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Spawn("HelmetEngineering");
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Spawn("HatHardhatRed");
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}
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}
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for (var i = 0; i < 3; i++)
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for (var i = 0; i < 3; i++)
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