Remove obsolete VisibilitySystem functions (#28610)
Remove obsolete visibility functions Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -154,8 +154,8 @@ namespace Content.Server.Ghost
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if (_ticker.RunLevel != GameRunLevel.PostRound)
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{
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_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RefreshVisibility(uid, visibilityComponent: visibility);
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}
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@@ -174,8 +174,8 @@ namespace Content.Server.Ghost
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// Entity can't be seen by ghosts anymore.
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if (TryComp(uid, out VisibilityComponent? visibility))
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{
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_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RefreshVisibility(uid, visibilityComponent: visibility);
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}
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@@ -382,13 +382,13 @@ namespace Content.Server.Ghost
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{
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if (visible)
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{
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_visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.AddLayer((uid, vis), (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RemoveLayer((uid, vis), (int) VisibilityFlags.Ghost, false);
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}
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else
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{
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_visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.AddLayer((uid, vis), (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.RemoveLayer((uid, vis), (int) VisibilityFlags.Normal, false);
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}
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_visibilitySystem.RefreshVisibility(uid, visibilityComponent: vis);
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}
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