Swaps HV/MV/LV scaling to supply power scaling (#20880)

This commit is contained in:
TemporalOroboros
2023-10-18 14:04:47 -07:00
committed by GitHub
parent dffc32163e
commit 414701dd3b
5 changed files with 45 additions and 45 deletions

View File

@@ -41,18 +41,6 @@ public sealed partial class ElectrifiedComponent : Component
[DataField("lowVoltageNode")]
public string? LowVoltageNode;
[DataField("highVoltageDamageMultiplier")]
public float HighVoltageDamageMultiplier = 3f;
[DataField("highVoltageTimeMultiplier")]
public float HighVoltageTimeMultiplier = 1.5f;
[DataField("mediumVoltageDamageMultiplier")]
public float MediumVoltageDamageMultiplier = 2f;
[DataField("mediumVoltageTimeMultiplier")]
public float MediumVoltageTimeMultiplier = 1.25f;
[DataField("shockDamage")]
public int ShockDamage = 20;

View File

@@ -7,15 +7,18 @@
[Access(typeof(ElectrocutionSystem))]
public sealed partial class ElectrocutionComponent : Component
{
[DataField("timeLeft")]
public float TimeLeft;
[DataField("electrocuting")]
public EntityUid Electrocuting;
[DataField("source")]
public EntityUid Source;
[DataField("timeLeft")]
public float TimeLeft;
[DataField("accumDamage")]
public float AccumulatedDamage;
[DataField("source")]
public EntityUid Source;
[DataField("baseDamage")]
public float BaseDamage = 20f;
}

View File

@@ -17,6 +17,7 @@ using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Jittering;
using Content.Shared.Maps;
using Content.Shared.Mobs;
using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.Speech.EntitySystems;
@@ -61,7 +62,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
private const string DamageType = "Shock";
// Yes, this is absurdly small for a reason.
private const float ElectrifiedDamagePerWatt = 0.0015f;
private const float ElectrifiedScalePerWatt = 1E-6f;
private const float RecursiveDamageMultiplier = 0.75f;
private const float RecursiveTimeMultiplier = 0.8f;
@@ -102,7 +103,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
var timePassed = Math.Min(frameTime, electrocution.TimeLeft);
electrocution.TimeLeft -= timePassed;
electrocution.AccumulatedDamage += consumer.ReceivedPower * ElectrifiedDamagePerWatt * timePassed;
electrocution.AccumulatedDamage += electrocution.BaseDamage * (consumer.ReceivedPower / consumer.DrawRate) * timePassed;
if (!MathHelper.CloseTo(electrocution.TimeLeft, 0))
continue;
@@ -117,7 +118,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
if (actual != null)
{
_adminLogger.Add(LogType.Electrocution,
$"{ToPrettyString(electrocution.Electrocuting):entity} received {actual.Total:damage} powered electrocution damage from {ToPrettyString(electrocution.Source):source}");
$"{ToPrettyString(electrocution.Electrocuting):entity} received {actual.GetTotal():damage} powered electrocution damage from {ToPrettyString(electrocution.Source):source}");
}
}
QueueDel(uid);
@@ -257,15 +258,17 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
}
var node = PoweredNode(uid, electrified, nodeContainer);
if (node == null)
if (node?.NodeGroup is not IBasePowerNet powerNet)
return false;
var (damageMult, timeMult) = node.NodeGroupID switch
{
NodeGroupID.HVPower => (electrified.HighVoltageDamageMultiplier, electrified.HighVoltageTimeMultiplier),
NodeGroupID.MVPower => (electrified.MediumVoltageDamageMultiplier, electrified.MediumVoltageTimeMultiplier),
_ => (1f, 1f)
};
var net = powerNet.NetworkNode;
var supp = net.LastCombinedSupply;
if (supp <= 0f)
return false;
// Initial damage scales off of the available supply on the principle that the victim has shorted the entire powernet through their body.
var damageScale = supp * ElectrifiedScalePerWatt;
{
var lastRet = true;
@@ -276,8 +279,8 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
entity,
uid,
node,
(int) (electrified.ShockDamage * MathF.Pow(RecursiveDamageMultiplier, depth) * damageMult),
TimeSpan.FromSeconds(electrified.ShockTime * MathF.Pow(RecursiveTimeMultiplier, depth) * timeMult),
(int) (electrified.ShockDamage * damageScale * MathF.Pow(RecursiveDamageMultiplier, depth)),
TimeSpan.FromSeconds(electrified.ShockTime * MathF.Min(1f + MathF.Log2(1f + damageScale), 3f) * MathF.Pow(RecursiveTimeMultiplier, depth)),
true,
electrified.SiemensCoefficient);
}
@@ -331,12 +334,12 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
if (!DoCommonElectrocutionAttempt(uid, sourceUid, ref siemensCoefficient))
return false;
if (!DoCommonElectrocution(uid, sourceUid, shockDamage, time, refresh, siemensCoefficient, statusEffects))
return false;
// Coefficient needs to be higher than this to do a powered electrocution!
if (siemensCoefficient <= 0.5f)
return DoCommonElectrocution(uid, sourceUid, shockDamage, time, refresh, siemensCoefficient, statusEffects);
if (!DoCommonElectrocution(uid, sourceUid, null, time, refresh, siemensCoefficient, statusEffects))
return false;
return true;
if (!Resolve(sourceUid, ref sourceTransform)) // This shouldn't really happen, but just in case...
return true;
@@ -422,7 +425,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
if (actual != null)
{
_adminLogger.Add(LogType.Electrocution,
$"{ToPrettyString(uid):entity} received {actual.Total:damage} powered electrocution damage{(sourceUid != null ? " from " + ToPrettyString(sourceUid.Value) : ""):source}");
$"{ToPrettyString(uid):entity} received {actual.GetTotal():damage} powered electrocution damage{(sourceUid != null ? " from " + ToPrettyString(sourceUid.Value) : ""):source}");
}
}

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@@ -170,6 +170,7 @@ namespace Content.Server.Power.Pow3r
}
}
network.LastCombinedLoad = demand;
network.LastCombinedSupply = totalSupply + totalBatterySupply;
network.LastCombinedMaxSupply = totalMaxSupply + totalMaxBatterySupply;

View File

@@ -488,6 +488,11 @@ namespace Content.Server.Power.Pow3r
/// </summary>
[ViewVariables] public List<NodeId> BatterySupplies = new();
/// <summary>
/// The total load on the power network as of last tick.
/// </summary>
[ViewVariables] public float LastCombinedLoad = 0f;
/// <summary>
/// Available supply, including both normal supplies and batteries.
/// </summary>