Sprite-based click detection.
This commit is contained in:
146
Content.Client/GameObjects/Components/ClickableComponent.cs
Normal file
146
Content.Client/GameObjects/Components/ClickableComponent.cs
Normal file
@@ -0,0 +1,146 @@
|
||||
using System;
|
||||
using Robust.Client.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class ClickableComponent : Component
|
||||
{
|
||||
public override string Name => "Clickable";
|
||||
|
||||
[Dependency] private readonly IClickMapManager _clickMapManager = default!;
|
||||
|
||||
[ViewVariables] private DirBoundData _data = default!;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _data, "bounds", DirBoundData.Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to check whether a click worked.
|
||||
/// </summary>
|
||||
/// <param name="worldPos">The world position that was clicked.</param>
|
||||
/// <param name="drawDepth">
|
||||
/// The draw depth for the sprite that captured the click.
|
||||
/// </param>
|
||||
/// <returns>True if the click worked, false otherwise.</returns>
|
||||
public bool CheckClick(Vector2 worldPos, out int drawDepth, out uint renderOrder)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out ISpriteComponent sprite) || !sprite.Visible)
|
||||
{
|
||||
drawDepth = default;
|
||||
renderOrder = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
var localPos = Owner.Transform.InvWorldMatrix.Transform(worldPos);
|
||||
|
||||
var worldRotation = Owner.Transform.WorldRotation;
|
||||
if (sprite.Directional)
|
||||
{
|
||||
localPos = new Angle(worldRotation).RotateVec(localPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
localPos = new Angle(MathHelper.PiOver2).RotateVec(localPos);
|
||||
}
|
||||
|
||||
var localOffset = localPos * EyeManager.PixelsPerMeter * (1, -1);
|
||||
|
||||
var found = false;
|
||||
|
||||
if (_data.All.Contains(localPos))
|
||||
{
|
||||
found = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: diagonal support?
|
||||
var dir = sprite.Directional ? worldRotation.GetCardinalDir() : Direction.South;
|
||||
var boundsForDir = dir switch
|
||||
{
|
||||
Direction.East => _data.East,
|
||||
Direction.North => _data.North,
|
||||
Direction.South => _data.South,
|
||||
Direction.West => _data.West,
|
||||
_ => throw new InvalidOperationException()
|
||||
};
|
||||
|
||||
if (boundsForDir.Contains(localPos))
|
||||
{
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
foreach (var layer in sprite.AllLayers)
|
||||
{
|
||||
if (layer.Texture != null)
|
||||
{
|
||||
if (_clickMapManager.IsOccluding(layer.Texture,
|
||||
(Vector2i) (localOffset + layer.Texture.Size / 2f)))
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (layer.RsiState != default)
|
||||
{
|
||||
var rsi = layer.ActualRsi;
|
||||
if (rsi == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var (mX, mY) = localOffset + rsi.Size / 2;
|
||||
|
||||
var dir = layer.EffectiveDirection(worldRotation);
|
||||
if (_clickMapManager.IsOccluding(rsi, layer.RsiState, dir,
|
||||
layer.AnimationFrame, ((int) mX, (int) mY)))
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
drawDepth = sprite.DrawDepth;
|
||||
renderOrder = sprite.RenderOrder;
|
||||
return found;
|
||||
}
|
||||
|
||||
private sealed class DirBoundData : IExposeData
|
||||
{
|
||||
[ViewVariables] public Box2 All;
|
||||
[ViewVariables] public Box2 North;
|
||||
[ViewVariables] public Box2 South;
|
||||
[ViewVariables] public Box2 East;
|
||||
[ViewVariables] public Box2 West;
|
||||
|
||||
public static DirBoundData Default { get; } = new DirBoundData();
|
||||
|
||||
public void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref All, "all", default);
|
||||
serializer.DataField(ref North, "north", default);
|
||||
serializer.DataField(ref South, "south", default);
|
||||
serializer.DataField(ref East, "east", default);
|
||||
serializer.DataField(ref West, "west", default);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user