Set pAI up with a static map the pAI can use (#23499)

* Set pAI up with a trackless map

* Added a untracked map user interface class to support gps-less mapping
* Added to pAI by default, expect it to be  given to borgs as well in time.

As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand.

* Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
mr-bo-jangles
2024-01-06 07:31:20 +00:00
committed by GitHub
parent 46ea3b63e8
commit 412f3f470c
5 changed files with 66 additions and 10 deletions

View File

@@ -0,0 +1,35 @@
using Robust.Client.GameObjects;
namespace Content.Client.Pinpointer.UI;
public sealed class UntrackedStationMapBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private StationMapWindow? _window;
public UntrackedStationMapBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window?.Close();
EntityUid? gridUid = null;
if (EntMan.TryGetComponent<TransformComponent>(Owner, out var xform))
{
gridUid = xform.GridUid;
}
_window = new StationMapWindow(gridUid, null);
_window.OpenCentered();
_window.OnClose += Close;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_window?.Dispose();
}
}