Set pAI up with a static map the pAI can use (#23499)
* Set pAI up with a trackless map * Added a untracked map user interface class to support gps-less mapping * Added to pAI by default, expect it to be given to borgs as well in time. As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand. * Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth * Review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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using Robust.Client.GameObjects;
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namespace Content.Client.Pinpointer.UI;
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public sealed class UntrackedStationMapBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private StationMapWindow? _window;
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public UntrackedStationMapBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window?.Close();
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EntityUid? gridUid = null;
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if (EntMan.TryGetComponent<TransformComponent>(Owner, out var xform))
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{
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gridUid = xform.GridUid;
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}
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_window = new StationMapWindow(gridUid, null);
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_window.OpenCentered();
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_window.OnClose += Close;
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_window?.Dispose();
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}
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}
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