Cleanup warnings in SolutionContainerVisualsSystem (#37377)

Cleanup warnings in SolutionContainerVisualsSystem
This commit is contained in:
Tayrtahn
2025-05-12 16:25:28 -04:00
committed by GitHub
parent a464c5dd99
commit 411ea3827a

View File

@@ -16,6 +16,7 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly ItemSystem _itemSystem = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
@@ -49,7 +50,7 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
if (args.Sprite == null)
return;
if (!args.Sprite.LayerMapTryGet(component.Layer, out var fillLayer))
if (!_sprite.LayerMapTryGet((uid, args.Sprite), component.Layer, out var fillLayer, false))
return;
var maxFillLevels = component.MaxFillLevels;
@@ -67,9 +68,9 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
}
if (component.Metamorphic)
{
if (args.Sprite.LayerMapTryGet(component.BaseLayer, out var baseLayer))
if (_sprite.LayerMapTryGet((uid, args.Sprite), component.BaseLayer, out var baseLayer, false))
{
var hasOverlay = args.Sprite.LayerMapTryGet(component.OverlayLayer, out var overlayLayer);
var hasOverlay = _sprite.LayerMapTryGet((uid, args.Sprite), component.OverlayLayer, out var overlayLayer, false);
if (AppearanceSystem.TryGetData<string>(uid, SolutionContainerVisuals.BaseOverride,
out var baseOverride,
@@ -79,35 +80,35 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
if (reagentProto?.MetamorphicSprite is { } sprite)
{
args.Sprite.LayerSetSprite(baseLayer, sprite);
_sprite.LayerSetSprite((uid, args.Sprite), baseLayer, sprite);
if (reagentProto.MetamorphicMaxFillLevels > 0)
{
args.Sprite.LayerSetVisible(fillLayer, true);
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
maxFillLevels = reagentProto.MetamorphicMaxFillLevels;
fillBaseName = reagentProto.MetamorphicFillBaseName;
changeColor = reagentProto.MetamorphicChangeColor;
fillSprite = sprite;
}
else
args.Sprite.LayerSetVisible(fillLayer, false);
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, false);
if (hasOverlay)
args.Sprite.LayerSetVisible(overlayLayer, false);
_sprite.LayerSetVisible((uid, args.Sprite), overlayLayer, false);
}
else
{
args.Sprite.LayerSetVisible(fillLayer, true);
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
if (hasOverlay)
args.Sprite.LayerSetVisible(overlayLayer, true);
_sprite.LayerSetVisible((uid, args.Sprite), overlayLayer, true);
if (component.MetamorphicDefaultSprite != null)
args.Sprite.LayerSetSprite(baseLayer, component.MetamorphicDefaultSprite);
_sprite.LayerSetSprite((uid, args.Sprite), baseLayer, component.MetamorphicDefaultSprite);
}
}
}
}
else
{
args.Sprite.LayerSetVisible(fillLayer, true);
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
}
var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, maxFillLevels + 1);
@@ -119,25 +120,25 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
var stateName = fillBaseName + closestFillSprite;
if (fillSprite != null)
args.Sprite.LayerSetSprite(fillLayer, fillSprite);
args.Sprite.LayerSetState(fillLayer, stateName);
_sprite.LayerSetSprite((uid, args.Sprite), fillLayer, fillSprite);
_sprite.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
if (changeColor && AppearanceSystem.TryGetData<Color>(uid, SolutionContainerVisuals.Color, out var color, args.Component))
args.Sprite.LayerSetColor(fillLayer, color);
_sprite.LayerSetColor((uid, args.Sprite), fillLayer, color);
else
args.Sprite.LayerSetColor(fillLayer, Color.White);
_sprite.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
}
else
{
if (component.EmptySpriteName == null)
args.Sprite.LayerSetVisible(fillLayer, false);
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, false);
else
{
args.Sprite.LayerSetState(fillLayer, component.EmptySpriteName);
_sprite.LayerSetRsiState((uid, args.Sprite), fillLayer, component.EmptySpriteName);
if (changeColor)
args.Sprite.LayerSetColor(fillLayer, component.EmptySpriteColor);
_sprite.LayerSetColor((uid, args.Sprite), fillLayer, component.EmptySpriteColor);
else
args.Sprite.LayerSetColor(fillLayer, Color.White);
_sprite.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
}
}