Cleanup warnings in SolutionContainerVisualsSystem (#37377)
Cleanup warnings in SolutionContainerVisualsSystem
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@@ -16,6 +16,7 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly ItemSystem _itemSystem = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -49,7 +50,7 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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if (args.Sprite == null)
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return;
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if (!args.Sprite.LayerMapTryGet(component.Layer, out var fillLayer))
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if (!_sprite.LayerMapTryGet((uid, args.Sprite), component.Layer, out var fillLayer, false))
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return;
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var maxFillLevels = component.MaxFillLevels;
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@@ -67,9 +68,9 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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}
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if (component.Metamorphic)
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{
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if (args.Sprite.LayerMapTryGet(component.BaseLayer, out var baseLayer))
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if (_sprite.LayerMapTryGet((uid, args.Sprite), component.BaseLayer, out var baseLayer, false))
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{
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var hasOverlay = args.Sprite.LayerMapTryGet(component.OverlayLayer, out var overlayLayer);
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var hasOverlay = _sprite.LayerMapTryGet((uid, args.Sprite), component.OverlayLayer, out var overlayLayer, false);
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if (AppearanceSystem.TryGetData<string>(uid, SolutionContainerVisuals.BaseOverride,
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out var baseOverride,
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@@ -79,35 +80,35 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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if (reagentProto?.MetamorphicSprite is { } sprite)
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{
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args.Sprite.LayerSetSprite(baseLayer, sprite);
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_sprite.LayerSetSprite((uid, args.Sprite), baseLayer, sprite);
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if (reagentProto.MetamorphicMaxFillLevels > 0)
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{
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args.Sprite.LayerSetVisible(fillLayer, true);
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_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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maxFillLevels = reagentProto.MetamorphicMaxFillLevels;
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fillBaseName = reagentProto.MetamorphicFillBaseName;
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changeColor = reagentProto.MetamorphicChangeColor;
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fillSprite = sprite;
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}
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else
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args.Sprite.LayerSetVisible(fillLayer, false);
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_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, false);
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if (hasOverlay)
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args.Sprite.LayerSetVisible(overlayLayer, false);
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_sprite.LayerSetVisible((uid, args.Sprite), overlayLayer, false);
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}
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else
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{
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args.Sprite.LayerSetVisible(fillLayer, true);
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_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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if (hasOverlay)
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args.Sprite.LayerSetVisible(overlayLayer, true);
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_sprite.LayerSetVisible((uid, args.Sprite), overlayLayer, true);
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if (component.MetamorphicDefaultSprite != null)
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args.Sprite.LayerSetSprite(baseLayer, component.MetamorphicDefaultSprite);
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_sprite.LayerSetSprite((uid, args.Sprite), baseLayer, component.MetamorphicDefaultSprite);
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}
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}
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}
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}
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else
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{
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args.Sprite.LayerSetVisible(fillLayer, true);
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_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
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}
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var closestFillSprite = ContentHelpers.RoundToLevels(fraction, 1, maxFillLevels + 1);
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@@ -119,25 +120,25 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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var stateName = fillBaseName + closestFillSprite;
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if (fillSprite != null)
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args.Sprite.LayerSetSprite(fillLayer, fillSprite);
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args.Sprite.LayerSetState(fillLayer, stateName);
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_sprite.LayerSetSprite((uid, args.Sprite), fillLayer, fillSprite);
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_sprite.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
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if (changeColor && AppearanceSystem.TryGetData<Color>(uid, SolutionContainerVisuals.Color, out var color, args.Component))
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args.Sprite.LayerSetColor(fillLayer, color);
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_sprite.LayerSetColor((uid, args.Sprite), fillLayer, color);
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else
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args.Sprite.LayerSetColor(fillLayer, Color.White);
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_sprite.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
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}
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else
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{
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if (component.EmptySpriteName == null)
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args.Sprite.LayerSetVisible(fillLayer, false);
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_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, false);
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else
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{
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args.Sprite.LayerSetState(fillLayer, component.EmptySpriteName);
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_sprite.LayerSetRsiState((uid, args.Sprite), fillLayer, component.EmptySpriteName);
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if (changeColor)
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args.Sprite.LayerSetColor(fillLayer, component.EmptySpriteColor);
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_sprite.LayerSetColor((uid, args.Sprite), fillLayer, component.EmptySpriteColor);
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else
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args.Sprite.LayerSetColor(fillLayer, Color.White);
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_sprite.LayerSetColor((uid, args.Sprite), fillLayer, Color.White);
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}
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}
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