ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331)

This commit is contained in:
Vera Aguilera Puerto
2021-07-23 11:09:01 +02:00
committed by GitHub
parent 354ef6daf3
commit 4112847142
23 changed files with 1242 additions and 1355 deletions

View File

@@ -20,13 +20,13 @@ namespace Content.Server.Atmos.Piping.EntitySystems
SubscribeLocalEvent<AtmosDeviceComponent, ComponentInit>(OnDeviceInitialize);
SubscribeLocalEvent<AtmosDeviceComponent, ComponentShutdown>(OnDeviceShutdown);
SubscribeLocalEvent<AtmosDeviceComponent, PhysicsBodyTypeChangedEvent>(OnDeviceBodyTypeChanged);
SubscribeLocalEvent<AtmosDeviceComponent, EntParentChangedMessage>(OnDeviceParentChanged);
SubscribeLocalEvent<AtmosDeviceComponent, AnchorStateChangedEvent>(OnDeviceAnchorChanged);
}
private bool CanJoinAtmosphere(AtmosDeviceComponent component)
{
return !component.RequireAnchored || !component.Owner.TryGetComponent(out PhysicsComponent? physics) || physics.BodyType == BodyType.Static;
return !component.RequireAnchored || !component.Owner.Transform.Anchored;
}
public void JoinAtmosphere(AtmosDeviceComponent component)
@@ -34,26 +34,22 @@ namespace Content.Server.Atmos.Piping.EntitySystems
if (!CanJoinAtmosphere(component))
return;
// We try to get a valid, simulated atmosphere.
if (!Get<AtmosphereSystem>().TryGetSimulatedGridAtmosphere(component.Owner.Transform.MapPosition, out var atmosphere))
// We try to add the device to a valid atmosphere.
if (!Get<AtmosphereSystem>().AddAtmosDevice(component))
return;
component.LastProcess = _gameTiming.CurTime;
component.Atmosphere = atmosphere;
atmosphere.AddAtmosDevice(component);
RaiseLocalEvent(component.Owner.Uid, new AtmosDeviceEnabledEvent(atmosphere), false);
RaiseLocalEvent(component.Owner.Uid, new AtmosDeviceEnabledEvent(), false);
}
public void LeaveAtmosphere(AtmosDeviceComponent component)
{
var atmosphere = component.Atmosphere;
atmosphere?.RemoveAtmosDevice(component);
component.Atmosphere = null;
component.LastProcess = TimeSpan.Zero;
if (!Get<AtmosphereSystem>().RemoveAtmosDevice(component))
return;
if(atmosphere != null)
RaiseLocalEvent(component.Owner.Uid, new AtmosDeviceDisabledEvent(atmosphere), false);
component.LastProcess = TimeSpan.Zero;
RaiseLocalEvent(component.Owner.Uid, new AtmosDeviceDisabledEvent(), false);
}
public void RejoinAtmosphere(AtmosDeviceComponent component)
@@ -72,13 +68,13 @@ namespace Content.Server.Atmos.Piping.EntitySystems
LeaveAtmosphere(component);
}
private void OnDeviceBodyTypeChanged(EntityUid uid, AtmosDeviceComponent component, PhysicsBodyTypeChangedEvent args)
private void OnDeviceAnchorChanged(EntityUid uid, AtmosDeviceComponent component, AnchorStateChangedEvent args)
{
// Do nothing if the component doesn't require being anchored to function.
if (!component.RequireAnchored)
return;
if (args.New == BodyType.Static)
if(component.Owner.Transform.Anchored)
JoinAtmosphere(component);
else
LeaveAtmosphere(component);