Stamina damage (#9230)

This commit is contained in:
metalgearsloth
2022-07-06 18:06:12 +10:00
committed by GitHub
parent 305cdc02cb
commit 40eecdd78a
129 changed files with 703 additions and 778 deletions

View File

@@ -0,0 +1,134 @@
using System.Linq;
using Content.Server.Damage.Components;
using Content.Server.Damage.Events;
using Content.Server.Power.Components;
using Content.Server.Power.Events;
using Content.Server.Speech.EntitySystems;
using Content.Server.Stunnable.Components;
using Content.Server.Weapon.Melee;
using Content.Shared.Audio;
using Content.Shared.Examine;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Jittering;
using Content.Shared.Popups;
using Content.Shared.StatusEffect;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Stunnable.Systems
{
public sealed class StunbatonSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StunbatonComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<StunbatonComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<StunbatonComponent, StaminaDamageOnHitAttemptEvent>(OnStaminaHitAttempt);
SubscribeLocalEvent<StunbatonComponent, MeleeHitEvent>(OnMeleeHit);
}
private void OnMeleeHit(EntityUid uid, StunbatonComponent component, MeleeHitEvent args)
{
if (!component.Activated) return;
// Don't apply damage if it's activated; just do stamina damage.
args.BonusDamage -= args.BaseDamage;
}
private void OnStaminaHitAttempt(EntityUid uid, StunbatonComponent component, ref StaminaDamageOnHitAttemptEvent args)
{
if (!component.Activated ||
!TryComp<BatteryComponent>(uid, out var battery) || !battery.TryUseCharge(component.EnergyPerUse))
{
args.Cancelled = true;
return;
}
if (battery.CurrentCharge < component.EnergyPerUse)
{
SoundSystem.Play(component.SparksSound.GetSound(), Filter.Pvs(component.Owner, entityManager: EntityManager), uid, AudioHelpers.WithVariation(0.25f));
TurnOff(component);
}
}
private void OnUseInHand(EntityUid uid, StunbatonComponent comp, UseInHandEvent args)
{
if (comp.Activated)
{
TurnOff(comp);
}
else
{
TurnOn(comp, args.User);
}
}
private void OnExamined(EntityUid uid, StunbatonComponent comp, ExaminedEvent args)
{
var msg = comp.Activated
? Loc.GetString("comp-stunbaton-examined-on")
: Loc.GetString("comp-stunbaton-examined-off");
args.PushMarkup(msg);
if(TryComp<BatteryComponent>(uid, out var battery))
args.PushMarkup(Loc.GetString("stunbaton-component-on-examine-charge",
("charge", (int)((battery.CurrentCharge/battery.MaxCharge) * 100))));
}
private void TurnOff(StunbatonComponent comp)
{
if (!comp.Activated)
return;
// TODO stunbaton visualizer
if (TryComp<SpriteComponent>(comp.Owner, out var sprite) &&
TryComp<SharedItemComponent>(comp.Owner, out var item))
{
item.EquippedPrefix = "off";
sprite.LayerSetState(0, "stunbaton_off");
}
SoundSystem.Play(comp.SparksSound.GetSound(), Filter.Pvs(comp.Owner), comp.Owner, AudioHelpers.WithVariation(0.25f));
comp.Activated = false;
}
private void TurnOn(StunbatonComponent comp, EntityUid user)
{
if (comp.Activated)
return;
var playerFilter = Filter.Pvs(comp.Owner, entityManager: EntityManager);
if (!TryComp<BatteryComponent>(comp.Owner, out var battery) || battery.CurrentCharge < comp.EnergyPerUse)
{
SoundSystem.Play(comp.TurnOnFailSound.GetSound(), playerFilter, comp.Owner, AudioHelpers.WithVariation(0.25f));
user.PopupMessage(Loc.GetString("stunbaton-component-low-charge"));
return;
}
if (EntityManager.TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite) &&
EntityManager.TryGetComponent<SharedItemComponent?>(comp.Owner, out var item))
{
item.EquippedPrefix = "on";
sprite.LayerSetState(0, "stunbaton_on");
}
SoundSystem.Play(comp.SparksSound.GetSound(), playerFilter, comp.Owner, AudioHelpers.WithVariation(0.25f));
comp.Activated = true;
}
private void SendPowerPulse(EntityUid target, EntityUid? user, EntityUid used)
{
RaiseLocalEvent(target, new PowerPulseEvent()
{
Used = used,
User = user
}, false);
}
}
}