Stamina damage (#9230)

This commit is contained in:
metalgearsloth
2022-07-06 18:06:12 +10:00
committed by GitHub
parent 305cdc02cb
commit 40eecdd78a
129 changed files with 703 additions and 778 deletions

View File

@@ -0,0 +1,54 @@
using Content.Server.Stunnable.Components;
using Content.Shared.Standing;
using Content.Shared.StatusEffect;
using JetBrains.Annotations;
using Robust.Shared.Physics.Dynamics;
using Content.Shared.Throwing;
namespace Content.Server.Stunnable
{
[UsedImplicitly]
internal sealed class StunOnCollideSystem : EntitySystem
{
[Dependency] private readonly StunSystem _stunSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StunOnCollideComponent, StartCollideEvent>(HandleCollide);
SubscribeLocalEvent<StunOnCollideComponent, ThrowDoHitEvent>(HandleThrow);
}
private void TryDoCollideStun(EntityUid uid, StunOnCollideComponent component, EntityUid target)
{
if (EntityManager.TryGetComponent<StatusEffectsComponent>(target, out var status))
{
StandingStateComponent? standingState = null;
AppearanceComponent? appearance = null;
// Let the actual methods log errors for these.
Resolve(target, ref standingState, ref appearance, false);
_stunSystem.TryStun(target, TimeSpan.FromSeconds(component.StunAmount), true, status);
_stunSystem.TryKnockdown(target, TimeSpan.FromSeconds(component.KnockdownAmount), true,
status);
_stunSystem.TrySlowdown(target, TimeSpan.FromSeconds(component.SlowdownAmount), true,
component.WalkSpeedMultiplier, component.RunSpeedMultiplier, status);
}
}
private void HandleCollide(EntityUid uid, StunOnCollideComponent component, StartCollideEvent args)
{
if (args.OurFixture.ID != component.FixtureID) return;
TryDoCollideStun(uid, component, args.OtherFixture.Body.Owner);
}
private void HandleThrow(EntityUid uid, StunOnCollideComponent component, ThrowDoHitEvent args)
{
TryDoCollideStun(uid, component, args.Target);
}
}
}