Namespace cleanup around Mind Roles (#30965)

* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>
This commit is contained in:
Errant
2024-08-15 20:26:57 +02:00
committed by GitHub
parent f523df821a
commit 40b9fd4ea3
14 changed files with 2356 additions and 2370 deletions

View File

@@ -7,8 +7,8 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Client.Administration
{
namespace Content.Client.Administration;
internal sealed class AdminNameOverlay : Overlay
{
private readonly AdminSystem _system;
@@ -70,4 +70,3 @@ namespace Content.Client.Administration
}
}
}
}

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@@ -10,8 +10,8 @@ using Robust.Client.UserInterface.XAML;
using static Content.Client.Administration.UI.Tabs.PlayerTab.PlayerTabHeader;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.Administration.UI.Tabs.PlayerTab
{
namespace Content.Client.Administration.UI.Tabs.PlayerTab;
[GenerateTypedNameReferences]
public sealed partial class PlayerTab : Control
{
@@ -226,4 +226,3 @@ namespace Content.Client.Administration.UI.Tabs.PlayerTab
}
public record PlayerListData(PlayerInfo Info, string FilteringString) : ListData;
}

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@@ -5,8 +5,8 @@ using Content.Shared.Chat;
using Robust.Client.Console;
using Robust.Shared.Utility;
namespace Content.Client.Chat.Managers
{
namespace Content.Client.Chat.Managers;
internal sealed class ChatManager : IChatManager
{
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
@@ -72,4 +72,3 @@ namespace Content.Client.Chat.Managers
}
}
}
}

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@@ -31,8 +31,8 @@ using Robust.Shared.Enums;
using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Content.Server.Administration.Systems
{
namespace Content.Server.Administration.Systems;
public sealed class AdminSystem : EntitySystem
{
[Dependency] private readonly IAdminManager _adminManager = default!;
@@ -453,4 +453,3 @@ namespace Content.Server.Administration.Systems
UpdatePlayerList(session);
}
}
}

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@@ -18,8 +18,8 @@ using Robust.Shared.Player;
using Robust.Shared.Replays;
using Robust.Shared.Utility;
namespace Content.Server.Chat.Managers
{
namespace Content.Server.Chat.Managers;
/// <summary>
/// Dispatches chat messages to clients.
/// </summary>
@@ -399,4 +399,3 @@ namespace Content.Server.Chat.Managers
OOC,
Admin
}
}

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@@ -1,5 +1,5 @@
namespace Content.Server.Ghost
{
namespace Content.Server.Ghost;
/// <summary>
/// This is used to mark Observers properly, as they get Minds
/// </summary>
@@ -8,4 +8,3 @@
{
public string Name => Loc.GetString("observer-role-name");
}
}

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@@ -2,8 +2,8 @@
using Content.Server.Mind.Commands;
using Content.Shared.Roles;
namespace Content.Server.Ghost.Roles.Components
{
namespace Content.Server.Ghost.Roles.Components;
[RegisterComponent]
[Access(typeof(GhostRoleSystem))]
public sealed partial class GhostRoleComponent : Component
@@ -100,4 +100,3 @@ namespace Content.Server.Ghost.Roles.Components
[Access(typeof(GhostRoleSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
public GhostRoleRaffleConfig? RaffleConfig { get; set; }
}
}

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@@ -34,8 +34,8 @@ using Content.Shared.Verbs;
using Robust.Shared.Collections;
using Content.Shared.Ghost.Roles.Components;
namespace Content.Server.Ghost.Roles
{
namespace Content.Server.Ghost.Roles;
[UsedImplicitly]
public sealed class GhostRoleSystem : EntitySystem
{
@@ -824,4 +824,3 @@ namespace Content.Server.Ghost.Roles
shell.WriteLine("You can only open the ghost roles UI on a client.");
}
}
}

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@@ -37,8 +37,8 @@ using Content.Shared.Traits.Assorted;
using Robust.Shared.Audio.Systems;
using Content.Shared.Ghost.Roles.Components;
namespace Content.Server.Zombies
{
namespace Content.Server.Zombies;
/// <summary>
/// Handles zombie propagation and inherent zombie traits
/// </summary>
@@ -278,4 +278,3 @@ namespace Content.Server.Zombies
_movementSpeedModifier.RefreshMovementSpeedModifiers(target);
}
}
}

View File

@@ -1,10 +1,9 @@
using Robust.Shared.Serialization;
namespace Content.Shared.Administration.Events
{
namespace Content.Shared.Administration.Events;
[NetSerializable, Serializable]
public sealed class PlayerInfoChangedEvent : EntityEventArgs
{
public PlayerInfo? PlayerInfo;
}
}

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@@ -1,8 +1,8 @@
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Administration
{
namespace Content.Shared.Administration;
[Serializable, NetSerializable]
public sealed record PlayerInfo(
string Username,
@@ -33,4 +33,3 @@ namespace Content.Shared.Administration
return SessionId.GetHashCode();
}
}
}

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@@ -1,7 +1,7 @@
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost.Roles
{
namespace Content.Shared.Ghost.Roles;
[Serializable, NetSerializable]
public sealed class GhostRole
{
@@ -9,4 +9,3 @@ namespace Content.Shared.Ghost.Roles
public string Description { get; set; } = string.Empty;
public NetEntity Id;
}
}

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@@ -1,8 +1,8 @@
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameStates;
namespace Content.Shared.Mind.Components
{
namespace Content.Shared.Mind.Components;
/// <summary>
/// This component indicates that this entity may have mind, which is simply an entity with a <see cref="MindComponent"/>.
/// The mind entity is not actually stored in a "container", but is simply stored in nullspace.
@@ -94,4 +94,3 @@ namespace Content.Shared.Mind.Components
{
}
}
}

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@@ -5,8 +5,8 @@ using Robust.Shared.GameStates;
using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Content.Shared.Mind
{
namespace Content.Shared.Mind;
/// <summary>
/// This component stores information about a player/mob mind. The component will be attached to a mind-entity
/// which is stored in null-space. The entity that is currently "possessed" by the mind will have a
@@ -106,4 +106,3 @@ namespace Content.Shared.Mind
// TODO remove this after moving IPlayerManager functions to shared
public ICommonSession? Session { get; set; }
}
}