Refactor GameMapManager a bit (nukes mapforced) (#11513)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Closes https://github.com/space-wizards/space-station-14/issues/7192 Closes https://github.com/space-wizards/space-station-14/issues/6537 Closes https://github.com/space-wizards/space-station-14/issues/9579
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@@ -43,11 +43,9 @@ public static class PoolManager
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(CCVars.DatabaseSqliteDelay.Name, "0", false),
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(CCVars.HolidaysEnabled.Name, "false", false),
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(CCVars.GameMap.Name, "Empty", true),
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(CCVars.GameMapForced.Name, "true", true),
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(CCVars.AdminLogsQueueSendDelay.Name, "0", true),
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(CCVars.NetPVS.Name, "false", true),
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(CCVars.NPCMaxUpdates.Name, "999999", true),
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(CCVars.GameMapForced.Name, "true", true),
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(CCVars.SysWinTickPeriod.Name, "0", true),
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(CCVars.ContactMinimumThreads.Name, "1", true),
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(CCVars.ContactMultithreadThreshold.Name, "999", true),
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