Probably fix playglobalsound completion (#16297)
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@@ -1,9 +1,5 @@
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using Content.Server.Administration;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Administration;
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using Content.Server.Station.Systems;
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using Content.Shared.Audio;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Console;
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using Robust.Shared.Player;
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@@ -13,22 +9,15 @@ namespace Content.Server.Audio;
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public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
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{
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[Dependency] private readonly IConsoleHost _conHost = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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_conHost.RegisterCommand("playglobalsound", Loc.GetString("play-global-sound-command-description"), Loc.GetString("play-global-sound-command-help"), PlayGlobalSoundCommand);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_conHost.UnregisterCommand("playglobalsound");
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}
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private void PlayAdminGlobal(Filter playerFilter, string filename, AudioParams? audioParams = null, bool replay = true)
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public void PlayAdminGlobal(Filter playerFilter, string filename, AudioParams? audioParams = null, bool replay = true)
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{
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var msg = new AdminSoundEvent(filename, audioParams);
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RaiseNetworkEvent(msg, playerFilter, recordReplay: replay);
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@@ -68,78 +57,4 @@ public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
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var filter = GetStationAndPvs(source);
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RaiseNetworkEvent(msg, filter);
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}
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/// <summary>
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/// Command that allows admins to play global sounds.
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/// </summary>
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[AdminCommand(AdminFlags.Fun)]
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public void PlayGlobalSoundCommand(IConsoleShell shell, string argStr, string[] args)
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{
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Filter filter;
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var audio = AudioParams.Default;
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bool replay = true;
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switch (args.Length)
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{
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// No arguments, show command help.
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case 0:
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shell.WriteLine(Loc.GetString("play-global-sound-command-help"));
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return;
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// No users, play sound for everyone.
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case 1:
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// Filter.Broadcast does resolves IPlayerManager, so use this instead.
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filter = Filter.Empty().AddAllPlayers(_playerManager);
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break;
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// One or more users specified.
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default:
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var volumeOffset = 0;
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// Try to specify a new volume to play it at.
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if (int.TryParse(args[1], out var volume))
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{
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audio = audio.WithVolume(volume);
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volumeOffset = 1;
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}
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else
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{
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shell.WriteError(Loc.GetString("play-global-sound-command-volume-parse", ("volume", args[1])));
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return;
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}
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// No users specified so play for them all.
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if (args.Length == 2)
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{
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filter = Filter.Empty().AddAllPlayers(_playerManager);
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}
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else
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{
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// TODO REPLAYS uhhh.. what to do with this?
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replay = false;
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filter = Filter.Empty();
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// Skip the first argument, which is the sound path.
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for (var i = 1 + volumeOffset; i < args.Length; i++)
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{
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var username = args[i];
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if (!_playerManager.TryGetSessionByUsername(username, out var session))
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{
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shell.WriteError(Loc.GetString("play-global-sound-command-player-not-found", ("username", username)));
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continue;
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}
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filter.AddPlayer(session);
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}
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}
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break;
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}
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audio = audio.AddVolume(-8);
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PlayAdminGlobal(filter, args[0], audio, replay);
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}
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}
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