Entity effects ECS refactor (#40580)

* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs
2025-10-12 14:23:42 -07:00
committed by GitHub
parent 4d316ae553
commit 4059c29ebc
289 changed files with 5635 additions and 4918 deletions

View File

@@ -0,0 +1,51 @@
using Content.Shared.StatusEffectNew;
using Content.Shared.StatusEffectNew.Components;
using Content.Shared.Stunnable;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.StatusEffects;
/// <summary>
/// Applies the paralysis status effect to this entity.
/// Duration is modified by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class ModifyParalysisEntityEffectSystem : EntityEffectSystem<StatusEffectContainerComponent, ModifyParalysis>
{
[Dependency] private readonly StatusEffectsSystem _status = default!;
[Dependency] private readonly SharedStunSystem _stun = default!;
protected override void Effect(Entity<StatusEffectContainerComponent> entity, ref EntityEffectEvent<ModifyParalysis> args)
{
var time = args.Effect.Time * args.Scale;
switch (args.Effect.Type)
{
case StatusEffectMetabolismType.Update:
_stun.TryUpdateParalyzeDuration(entity, time);
break;
case StatusEffectMetabolismType.Add:
_stun.TryAddParalyzeDuration(entity, time);
break;
case StatusEffectMetabolismType.Remove:
_status.TryRemoveTime(entity, SharedStunSystem.StunId, time);
break;
case StatusEffectMetabolismType.Set:
_status.TrySetStatusEffectDuration(entity, SharedStunSystem.StunId, time);
break;
}
}
}
/// <inheritdoc cref="EntityEffect"/>
public sealed partial class ModifyParalysis : BaseStatusEntityEffect<ModifyParalysis>
{
public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Time == null
? null // Not gonna make a whole new looc for something that shouldn't ever exist.
: Loc.GetString(
"entity-effect-guidebook-paralyze",
("chance", Probability),
("time", Time.Value.TotalSeconds)
);
}