Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN * Forgot this little fella * Crying * All entity effects ported, needs cleanup still * Commit * HEHEHEHAW * Shelve for now * fixe * Big * First big chunk of changes * Big if true * Commit * IT BUILDS!!! * Fix LINTER fails * Cleanup * Scale working, cut down on some evil code * Delete old Entity Effects * Accidentally breaking shit by fixing bugs * Fix a bunch of effects not working * Fix reagent thresholds * Update damage * Wait don't change the gas metabolisms A * Cleanup * more fixes * Eh * Misc fixes and jank * Remove two things, add bullshit, change condition to inverted * Remove unused "Shared" system structure * Namespace fix * merge conflicts/cleanup * More fixes * Guidebook text begins * Shelve * Push * More shit to push * Fix * Fix merg conflicts * BLOOD FOR THE BLOOD GOD!!! * Mild cleanup and lists * Fix localization and comments * Shuffle localization around a bit. * All done? * Nearly everything * Is this the end? * Whoops forgot to remove that TODO * Get rid of some warnings for good measure... * It's done * Should make those virtual in case we want to override them tbqh... * Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Fix test fails real * Add to codeowners * Documentation to everything * Forgot to push whoops * Standardize Condition names * Fix up metabolism a little as a treat * review * add IsServer checks --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
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using System.Linq;
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using Content.Shared.Localizations;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityConditions.Conditions;
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/// <summary>
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/// Returns true if this entity has any of the specified jobs. False if the entity has no mind, none of the specified jobs, or is jobless.
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/// </summary>
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/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
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public sealed partial class HasJobEntityConditionSystem : EntityConditionSystem<MindContainerComponent, JobCondition>
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{
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protected override void Condition(Entity<MindContainerComponent> entity, ref EntityConditionEvent<JobCondition> args)
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{
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// We need a mind in our mind container...
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if (!TryComp<MindComponent>(entity.Comp.Mind, out var mind))
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return;
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foreach (var roleId in mind.MindRoleContainer.ContainedEntities)
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{
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if (!HasComp<JobRoleComponent>(roleId))
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continue;
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if (!TryComp<MindRoleComponent>(roleId, out var mindRole))
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{
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Log.Error($"Encountered job mind role entity {roleId} without a {nameof(MindRoleComponent)}");
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continue;
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}
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if (mindRole.JobPrototype == null)
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{
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Log.Error($"Encountered job mind role entity {roleId} without a {nameof(JobPrototype)}");
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continue;
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}
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if (!args.Condition.Jobs.Contains(mindRole.JobPrototype.Value))
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continue;
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args.Result = true;
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return;
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}
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}
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}
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/// <inheritdoc cref="EntityCondition"/>
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public sealed partial class JobCondition : EntityConditionBase<JobCondition>
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{
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[DataField(required: true)] public List<ProtoId<JobPrototype>> Jobs = [];
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public override string EntityConditionGuidebookText(IPrototypeManager prototype)
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{
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var localizedNames = Jobs.Select(jobId => prototype.Index(jobId).LocalizedName).ToList();
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return Loc.GetString("reagent-effect-condition-guidebook-job-condition", ("job", ContentLocalizationManager.FormatListToOr(localizedNames)));
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}
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}
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