Many lighting tweaks (#4709)

This commit is contained in:
mirrorcult
2021-10-01 13:59:06 -07:00
committed by GitHub
parent f07bd6b005
commit 402cd9b56b
18 changed files with 207 additions and 13 deletions

View File

@@ -2,6 +2,8 @@ using System;
using Content.Server.Ghost;
using Content.Server.Light.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Light;
using Content.Shared.Damage;
using Robust.Server.GameObjects;
@@ -24,6 +26,9 @@ namespace Content.Server.Light.EntitySystems
SubscribeLocalEvent<PoweredLightComponent, GhostBooEvent>(OnGhostBoo);
SubscribeLocalEvent<PoweredLightComponent, SignalReceivedEvent>(OnSignalReceived);
SubscribeLocalEvent<PoweredLightComponent, DamageChangedEvent>(HandleLightDamaged);
SubscribeLocalEvent<LitOnPoweredComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<LitOnPoweredComponent, PowerNetBatterySupplyEvent>(OnPowerSupply);
}
/// <summary>
@@ -84,5 +89,21 @@ namespace Content.Server.Light.EntitySystems
break;
}
}
private void OnPowerChanged(EntityUid uid, LitOnPoweredComponent component, PowerChangedEvent args)
{
if (EntityManager.TryGetComponent<PointLightComponent>(uid, out var light))
{
light.Enabled = args.Powered;
}
}
private void OnPowerSupply(EntityUid uid, LitOnPoweredComponent component, PowerNetBatterySupplyEvent args)
{
if (EntityManager.TryGetComponent<PointLightComponent>(uid, out var light))
{
light.Enabled = args.Supply;
}
}
}
}