Move step sound distance and footstep variation to MobMoverComponent (#27799)

This commit is contained in:
DrSmugleaf
2024-05-08 03:22:09 -07:00
committed by GitHub
parent 45bc0e2dfa
commit 401350759c
2 changed files with 13 additions and 7 deletions

View File

@@ -58,11 +58,6 @@ namespace Content.Shared.Movement.Systems
protected EntityQuery<CanMoveInAirComponent> CanMoveInAirQuery;
protected EntityQuery<NoRotateOnMoveComponent> NoRotateQuery;
private const float StepSoundMoveDistanceRunning = 2;
private const float StepSoundMoveDistanceWalking = 1.5f;
private const float FootstepVariation = 0f;
/// <summary>
/// <see cref="CCVars.StopSpeed"/>
/// </summary>
@@ -258,7 +253,7 @@ namespace Content.Shared.Movement.Systems
var audioParams = sound.Params
.WithVolume(sound.Params.Volume + soundModifier)
.WithVariation(sound.Params.Variation ?? FootstepVariation);
.WithVariation(sound.Params.Variation ?? mobMover.FootstepVariation);
// If we're a relay target then predict the sound for all relays.
if (relayTarget != null)
@@ -404,7 +399,9 @@ namespace Content.Shared.Movement.Systems
return false;
var coordinates = xform.Coordinates;
var distanceNeeded = mover.Sprinting ? StepSoundMoveDistanceRunning : StepSoundMoveDistanceWalking;
var distanceNeeded = mover.Sprinting
? mobMover.StepSoundMoveDistanceRunning
: mobMover.StepSoundMoveDistanceWalking;
// Handle footsteps.
if (!weightless)