Fix storage destruction/deletion bug (#24882)

This commit is contained in:
Leon Friedrich
2024-02-02 19:54:48 -05:00
committed by GitHub
parent 84c5057bb5
commit 3ffa15ce34
2 changed files with 94 additions and 0 deletions

View File

@@ -0,0 +1,81 @@
using Content.Server.Storage.EntitySystems;
using Content.Shared.Damage;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Storage;
[TestFixture]
public sealed class EntityStorageTests
{
[TestPrototypes]
private const string Prototypes = @"
- type: entity
id: EntityStorageTest
name: box
components:
- type: EntityStorage
- type: Damageable
damageContainer: Inorganic
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 10
behaviors:
- !type:DoActsBehavior
acts: [ Destruction ]
";
[Test]
public async Task TestContainerDestruction()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var map = await pair.CreateTestMap();
EntityUid box = default;
EntityUid crowbar = default;
await server.WaitPost(() => box = server.EntMan.SpawnEntity("EntityStorageTest", map.GridCoords));
await server.WaitPost(() => crowbar = server.EntMan.SpawnEntity("Crowbar", map.GridCoords));
// Initially the crowbar is not in a contaienr.
var sys = server.System<SharedContainerSystem>();
Assert.That(sys.IsEntityInContainer(crowbar), Is.False);
// Open then close the storage entity
var storage = server.System<EntityStorageSystem>();
await server.WaitPost(() =>
{
storage.OpenStorage(box);
storage.CloseStorage(box);
});
// Crowbar is now in the box
Assert.That(sys.IsEntityInContainer(crowbar));
// Damage the box
var damage = new DamageSpecifier();
damage.DamageDict.Add("Blunt", 100);
await server.WaitPost(() => server.System<DamageableSystem>().TryChangeDamage(box, damage));
// Box has been destroyed, contents have been emptied. Destruction uses deffered deletion.
Assert.That(server.EntMan.IsQueuedForDeletion(box));
Assert.That(sys.IsEntityInContainer(crowbar), Is.False);
// Opening and closing the soon-to-be-deleted box should not re-insert the crowbar
await server.WaitPost(() =>
{
storage.OpenStorage(box);
storage.CloseStorage(box);
});
Assert.That(sys.IsEntityInContainer(crowbar), Is.False);
// Entity gets deleted after a few ticks
await server.WaitRunTicks(5);
Assert.That(server.EntMan.Deleted(box));
Assert.That(server.EntMan.Deleted(crowbar), Is.False);
await pair.CleanReturnAsync();
}
}

View File

@@ -198,6 +198,9 @@ public abstract class SharedEntityStorageSystem : EntitySystem
if (!ResolveStorage(uid, ref component))
return;
if (component.Open)
return;
var beforeev = new StorageBeforeOpenEvent();
RaiseLocalEvent(uid, ref beforeev);
component.Open = true;
@@ -216,6 +219,16 @@ public abstract class SharedEntityStorageSystem : EntitySystem
if (!ResolveStorage(uid, ref component))
return;
if (!component.Open)
return;
// Prevent the container from closing if it is queued for deletion. This is so that the container-emptying
// behaviour of DestructionEventArgs is respected. This exists because malicious players were using
// destructible boxes to delete entities by having two players simultaneously destroy and close the box in
// the same tick.
if (EntityManager.IsQueuedForDeletion(uid))
return;
component.Open = false;
Dirty(uid, component);