Added mapped storage for things like crayon belts and tools (#4201)
* Added mapped storage for things like crayon belts and tools * Attempt to get StorageFillEvent to work * Managed to get it working with Visualizer logi * Improved PR and did some light refactoring of components * Update Content.Client/Storage/Visualizers/MappedItemVisualizer.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Removed event, went with stateful ApperanceData * Removed ids in favor of whitelist * Refactor YAML, Moved functionality to Shared and renamed it. * Changed so insert/remove always send full state. * Move logic to component * Fix some issues on MappedVisualizer and few nitpicks - Fix mapped visualizer only doing init or update layers - Fixed naming of systems - Fixed sort of crayons * Forgot to apply Vera's suggestion * Fix the data to be more strict and to avoid unnecessary clearing Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
41
Content.Server/Storage/ItemCounterSystem.cs
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41
Content.Server/Storage/ItemCounterSystem.cs
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using System.Collections.Generic;
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using Content.Server.Storage.Components;
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using Content.Shared.Storage.ItemCounter;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Storage
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{
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[UsedImplicitly]
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public class ItemCounterSystem : SharedItemCounterSystem
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{
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protected override bool TryGetContainer(ContainerModifiedMessage msg,
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ItemCounterComponent itemCounter,
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out IReadOnlyList<string> showLayers)
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{
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if (msg.Container.Owner.TryGetComponent(out ServerStorageComponent? component))
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{
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var containedLayers = component.StoredEntities ?? new List<IEntity>();
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var list = new List<string>();
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foreach (var mapLayerData in itemCounter.MapLayers.Values)
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{
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foreach (var entity in containedLayers)
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{
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if (mapLayerData.Whitelist.IsValid(entity))
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{
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list.Add(mapLayerData.Layer);
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break;
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}
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}
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}
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showLayers = list;
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return true;
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}
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showLayers = new List<string>();
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return false;
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}
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}
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}
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