Added mapped storage for things like crayon belts and tools (#4201)
* Added mapped storage for things like crayon belts and tools * Attempt to get StorageFillEvent to work * Managed to get it working with Visualizer logi * Improved PR and did some light refactoring of components * Update Content.Client/Storage/Visualizers/MappedItemVisualizer.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Removed event, went with stateful ApperanceData * Removed ids in favor of whitelist * Refactor YAML, Moved functionality to Shared and renamed it. * Changed so insert/remove always send full state. * Move logic to component * Fix some issues on MappedVisualizer and few nitpicks - Fix mapped visualizer only doing init or update layers - Fixed naming of systems - Fixed sort of crayons * Forgot to apply Vera's suggestion * Fix the data to be more strict and to avoid unnecessary clearing Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
71
Content.Client/Storage/Visualizers/MappedItemVisualizer.cs
Normal file
71
Content.Client/Storage/Visualizers/MappedItemVisualizer.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.Storage.ItemCounter;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.Storage.Visualizers
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class MappedItemVisualizer : AppearanceVisualizer
|
||||
{
|
||||
[DataField("sprite")] private ResourcePath? _rsiPath;
|
||||
private List<string> _spriteLayers = new();
|
||||
|
||||
public override void InitializeEntity(IEntity entity)
|
||||
{
|
||||
base.InitializeEntity(entity);
|
||||
|
||||
if (entity.TryGetComponent<ISpriteComponent>(out var spriteComponent))
|
||||
{
|
||||
_rsiPath ??= spriteComponent.BaseRSI!.Path!;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
if (component.Owner.TryGetComponent<ISpriteComponent>(out var spriteComponent))
|
||||
{
|
||||
if (_spriteLayers.Count == 0)
|
||||
{
|
||||
InitLayers(spriteComponent, component);
|
||||
}
|
||||
EnableLayers(spriteComponent, component);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void InitLayers(ISpriteComponent spriteComponent, AppearanceComponent component)
|
||||
{
|
||||
if (!component.TryGetData<ShowLayerData>(StorageMapVisuals.InitLayers, out var wrapper))
|
||||
return;
|
||||
|
||||
_spriteLayers.AddRange(wrapper.QueuedEntities);
|
||||
|
||||
foreach (var sprite in _spriteLayers)
|
||||
{
|
||||
spriteComponent.LayerMapReserveBlank(sprite);
|
||||
spriteComponent.LayerSetSprite(sprite, new SpriteSpecifier.Rsi(_rsiPath!, sprite));
|
||||
spriteComponent.LayerSetVisible(sprite, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void EnableLayers(ISpriteComponent spriteComponent, AppearanceComponent component)
|
||||
{
|
||||
if (!component.TryGetData<ShowLayerData>(StorageMapVisuals.LayerChanged, out var wrapper))
|
||||
return;
|
||||
|
||||
|
||||
foreach (var layerName in _spriteLayers)
|
||||
{
|
||||
var show = wrapper.QueuedEntities.Contains(layerName);
|
||||
spriteComponent.LayerSetVisible(layerName, show);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user