@@ -10,6 +10,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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@@ -18,12 +19,13 @@ namespace Content.Shared.Roles;
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public abstract class SharedRoleSystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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[Dependency] private readonly IPrototypeManager _prototypes = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypes = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] protected readonly ISharedPlayerManager Player = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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private JobRequirementOverridePrototype? _requirementOverride;
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@@ -256,7 +258,7 @@ public abstract class SharedRoleSystem : EntitySystem
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Dirty(mind, comp);
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// Update player character window
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if (_minds.TryGetSession(mind, out var session))
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if (Player.TryGetSessionById(comp.UserId, out var session))
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RaiseNetworkEvent(new MindRoleTypeChangedEvent(), session.Channel);
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else
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{
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@@ -589,8 +591,11 @@ public abstract class SharedRoleSystem : EntitySystem
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/// </summary>
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public void MindPlaySound(EntityUid mindId, SoundSpecifier? sound, MindComponent? mind = null)
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{
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if (Resolve(mindId, ref mind) && mind.Session != null)
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_audio.PlayGlobal(sound, mind.Session);
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if (!Resolve(mindId, ref mind))
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return;
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if (Player.TryGetSessionById(mind.UserId, out var session))
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_audio.PlayGlobal(sound, session);
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}
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// TODO ROLES Change to readonly.
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||||
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