Fixes admin logs and tests to not depend on IEntity caching (#5657)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
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@@ -347,7 +347,7 @@ namespace Content.Server.Atmos.EntitySystems
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{
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var atmosphere = _currentRunAtmosphere[_currentRunAtmosphereIndex];
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if (atmosphere.Paused || !atmosphere.Simulated || atmosphere.LifeStage >= ComponentLifeStage.Stopping)
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if (atmosphere.LifeStage >= ComponentLifeStage.Stopping || atmosphere.Paused || !atmosphere.Simulated)
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continue;
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atmosphere.Timer += frameTime;
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