Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd

# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
This commit is contained in:
Vera Aguilera Puerto
2021-12-07 17:48:49 +01:00
171 changed files with 8579 additions and 6088 deletions

View File

@@ -289,9 +289,11 @@ namespace Content.Shared.MobState.Components
/// </summary>
private void SetMobState(IMobState? old, (IMobState state, FixedPoint2 threshold)? current)
{
var entMan = IoCManager.Resolve<IEntityManager>();
if (!current.HasValue)
{
old?.ExitState(Owner, IoCManager.Resolve<IEntityManager>());
old?.ExitState(Owner, entMan);
return;
}
@@ -301,22 +303,19 @@ namespace Content.Shared.MobState.Components
if (state == old)
{
state.UpdateState(Owner, threshold, IoCManager.Resolve<IEntityManager>());
state.UpdateState(Owner, threshold, entMan);
return;
}
old?.ExitState(Owner, IoCManager.Resolve<IEntityManager>());
old?.ExitState(Owner, entMan);
CurrentState = state;
state.EnterState(Owner, IoCManager.Resolve<IEntityManager>());
state.UpdateState(Owner, threshold, IoCManager.Resolve<IEntityManager>());
state.EnterState(Owner, entMan);
state.UpdateState(Owner, threshold, entMan);
var message = new MobStateChangedMessage(this, old, state);
#pragma warning disable 618
SendMessage(message);
#pragma warning restore 618
IoCManager.Resolve<IEntityManager>().EventBus.RaiseEvent(EventSource.Local, message);
var message = new MobStateChangedEvent(this, old, state);
entMan.EventBus.RaiseLocalEvent(Owner, message);
Dirty();
}