Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts: # Content.Client/Crayon/CrayonDecalVisualizer.cs # Content.Client/Tabletop/TabletopSystem.cs # Content.IntegrationTests/Tests/InventoryHelpersTest.cs # Content.Server/AI/EntitySystems/AiSystem.cs # Content.Server/AI/Utility/AiLogic/UtilityAI.cs # Content.Server/AME/AMENodeGroup.cs # Content.Server/Administration/AdminVerbSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chemistry/Components/InjectorComponent.cs # Content.Server/Chemistry/TileReactions/CleanTileReaction.cs # Content.Server/Chemistry/TileReactions/SpillTileReaction.cs # Content.Server/Crayon/CrayonComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fluids/Components/MopComponent.cs # Content.Server/Fluids/Components/SpillExtensions.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.cs # Content.Server/Instruments/InstrumentSystem.cs # Content.Server/Nutrition/EntitySystems/DrinkSystem.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/PneumaticCannon/PneumaticCannonSystem.cs # Content.Server/Storage/Components/EntityStorageComponent.cs # Content.Server/Storage/Components/StorageFillComponent.cs # Content.Server/Stunnable/StunbatonSystem.cs # Content.Server/Throwing/ThrowHelper.cs # Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs # Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs # Content.Shared/Damage/Components/DamageableComponent.cs # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/MobState/Components/MobStateComponent.cs # Content.Shared/Slippery/SharedSlipperySystem.cs
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@@ -289,9 +289,11 @@ namespace Content.Shared.MobState.Components
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/// </summary>
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private void SetMobState(IMobState? old, (IMobState state, FixedPoint2 threshold)? current)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (!current.HasValue)
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{
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old?.ExitState(Owner, IoCManager.Resolve<IEntityManager>());
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old?.ExitState(Owner, entMan);
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return;
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}
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@@ -301,22 +303,19 @@ namespace Content.Shared.MobState.Components
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if (state == old)
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{
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state.UpdateState(Owner, threshold, IoCManager.Resolve<IEntityManager>());
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state.UpdateState(Owner, threshold, entMan);
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return;
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}
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old?.ExitState(Owner, IoCManager.Resolve<IEntityManager>());
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old?.ExitState(Owner, entMan);
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CurrentState = state;
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state.EnterState(Owner, IoCManager.Resolve<IEntityManager>());
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state.UpdateState(Owner, threshold, IoCManager.Resolve<IEntityManager>());
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state.EnterState(Owner, entMan);
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state.UpdateState(Owner, threshold, entMan);
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var message = new MobStateChangedMessage(this, old, state);
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#pragma warning disable 618
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SendMessage(message);
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#pragma warning restore 618
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseEvent(EventSource.Local, message);
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var message = new MobStateChangedEvent(this, old, state);
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entMan.EventBus.RaiseLocalEvent(Owner, message);
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Dirty();
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}
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