Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts: # Content.Client/Crayon/CrayonDecalVisualizer.cs # Content.Client/Tabletop/TabletopSystem.cs # Content.IntegrationTests/Tests/InventoryHelpersTest.cs # Content.Server/AI/EntitySystems/AiSystem.cs # Content.Server/AI/Utility/AiLogic/UtilityAI.cs # Content.Server/AME/AMENodeGroup.cs # Content.Server/Administration/AdminVerbSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chemistry/Components/InjectorComponent.cs # Content.Server/Chemistry/TileReactions/CleanTileReaction.cs # Content.Server/Chemistry/TileReactions/SpillTileReaction.cs # Content.Server/Crayon/CrayonComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fluids/Components/MopComponent.cs # Content.Server/Fluids/Components/SpillExtensions.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.cs # Content.Server/Instruments/InstrumentSystem.cs # Content.Server/Nutrition/EntitySystems/DrinkSystem.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/PneumaticCannon/PneumaticCannonSystem.cs # Content.Server/Storage/Components/EntityStorageComponent.cs # Content.Server/Storage/Components/StorageFillComponent.cs # Content.Server/Stunnable/StunbatonSystem.cs # Content.Server/Throwing/ThrowHelper.cs # Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs # Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs # Content.Shared/Damage/Components/DamageableComponent.cs # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/MobState/Components/MobStateComponent.cs # Content.Shared/Slippery/SharedSlipperySystem.cs
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@@ -365,18 +365,12 @@ namespace Content.Server.Storage.Components
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// Trying to add while open just dumps it on the ground below us.
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if (Open)
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{
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).WorldPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).WorldPosition;
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var entMan = IoCManager.Resolve<IEntityManager>();
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entMan.GetComponent<TransformComponent>(entity).WorldPosition = entMan.GetComponent<TransformComponent>(Owner).WorldPosition;
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return true;
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}
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if (!Contents.Insert(entity)) return false;
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).LocalPosition = Vector2.Zero;
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out IPhysBody? body))
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{
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body.CanCollide = false;
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}
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return true;
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return Contents.Insert(entity);
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}
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/// <inheritdoc />
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