Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd

# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
This commit is contained in:
Vera Aguilera Puerto
2021-12-07 17:48:49 +01:00
171 changed files with 8579 additions and 6088 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Threading.Tasks;
using Content.Server.Fluids.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Coordinates;
using Content.Shared.FixedPoint;
@@ -24,6 +25,8 @@ namespace Content.IntegrationTests.Tests.Fluids
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
server.Assert(() =>
{
@@ -31,7 +34,7 @@ namespace Content.IntegrationTests.Tests.Fluids
var grid = GetMainGrid(mapManager);
var (x, y) = GetMainTile(grid).GridIndices;
var coordinates = new EntityCoordinates(grid.GridEntityId, x, y);
var puddle = solution.SpillAt(coordinates, "PuddleSmear");
var puddle = spillSystem.SpillAt(solution, coordinates, "PuddleSmear");
Assert.NotNull(puddle);
});
@@ -47,6 +50,8 @@ namespace Content.IntegrationTests.Tests.Fluids
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
IMapGrid grid = null;
@@ -67,7 +72,7 @@ namespace Content.IntegrationTests.Tests.Fluids
{
var coordinates = grid.ToCoordinates();
var solution = new Solution("Water", FixedPoint2.New(20));
var puddle = solution.SpillAt(coordinates, "PuddleSmear");
var puddle = spillSystem.SpillAt(solution, coordinates, "PuddleSmear");
Assert.Null(puddle);
});
@@ -120,13 +125,17 @@ namespace Content.IntegrationTests.Tests.Fluids
float evaporateTime = default;
PuddleComponent puddle = null;
EvaporationComponent evaporation;
var amount = 2;
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
// Spawn a puddle
await server.WaitAssertion(() =>
{
var solution = new Solution("Water", FixedPoint2.New(amount));
puddle = solution.SpillAt(sCoordinates, "PuddleSmear");
puddle = spillSystem.SpillAt(solution, sCoordinates, "PuddleSmear");
// Check that the puddle was created
Assert.NotNull(puddle);
@@ -184,4 +193,4 @@ namespace Content.IntegrationTests.Tests.Fluids
});
}
}
}
}