Pneumatic cannons (#4560)
* basics & visuals * pneumatic cannon works perf * loc + popups * gas tank does stuff + queue changes * updates * b * forcefeeding * inhand * crafting! * pie cannon now is a pneumatic cannon * oopy * fix for entman + verbs * pie * change for tools * actual * combat mode + better sounds * reviews
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@@ -52,6 +52,9 @@ namespace Content.Server.Storage.Components
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[DataField("quickInsert")]
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private bool _quickInsert = false; // Can insert storables by "attacking" them with the storage entity
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[DataField("clickInsert")]
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private bool _clickInsert = true; // Can insert stuff by clicking the storage entity with it
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[DataField("areaInsert")]
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private bool _areaInsert = false; // "Attacking" with the storage entity causes it to insert all nearby storables after a delay
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[DataField("areaInsertRadius")]
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@@ -480,6 +483,8 @@ namespace Content.Server.Storage.Components
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/// <returns>true if inserted, false otherwise</returns>
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!_clickInsert)
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return false;
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Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) attacked by user (UID {eventArgs.User.Uid}) with entity (UID {eventArgs.Using.Uid}).");
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if (Owner.HasComponent<PlaceableSurfaceComponent>())
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