Move minds, roles, jobs and objectives to shared (#19679)
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@@ -1,9 +1,9 @@
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using Robust.Server.Player;
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using Robust.Shared.Players;
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namespace Content.Server.Ghost.Roles.Components;
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[ByRefEvent]
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public record struct TakeGhostRoleEvent(IPlayerSession Player)
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public record struct TakeGhostRoleEvent(ICommonSession Player)
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{
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public bool TookRole { get; set; }
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}
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