Move minds, roles, jobs and objectives to shared (#19679)
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@@ -2,9 +2,6 @@ using System.Linq;
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using System.Numerics;
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Server.Mind.Components;
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using Content.Server.Roles.Jobs;
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using Content.Server.Visible;
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using Content.Server.Warps;
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using Content.Shared.Actions;
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@@ -12,9 +9,12 @@ using Content.Shared.Administration;
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using Content.Shared.Examine;
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using Content.Shared.Follower;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Roles.Jobs;
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using Content.Shared.Storage.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -30,15 +30,15 @@ namespace Content.Server.Ghost
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly FollowerSystem _followerSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly MindSystem _minds = default!;
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[Dependency] private readonly JobSystem _jobs = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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[Dependency] private readonly SharedJobSystem _jobs = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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