Move minds, roles, jobs and objectives to shared (#19679)

This commit is contained in:
DrSmugleaf
2023-08-30 21:46:11 -07:00
committed by GitHub
parent b702963d5e
commit 3f3ba6ac62
139 changed files with 1209 additions and 1041 deletions

View File

@@ -2,9 +2,6 @@ using System.Linq;
using System.Numerics;
using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Server.Roles.Jobs;
using Content.Server.Visible;
using Content.Server.Warps;
using Content.Shared.Actions;
@@ -12,9 +9,12 @@ using Content.Shared.Administration;
using Content.Shared.Examine;
using Content.Shared.Follower;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Events;
using Content.Shared.Roles.Jobs;
using Content.Shared.Storage.Components;
using Robust.Server.GameObjects;
using Robust.Server.Player;
@@ -30,15 +30,15 @@ namespace Content.Server.Ghost
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly FollowerSystem _followerSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly MindSystem _minds = default!;
[Dependency] private readonly JobSystem _jobs = default!;
[Dependency] private readonly SharedMindSystem _minds = default!;
[Dependency] private readonly SharedJobSystem _jobs = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()