Move minds, roles, jobs and objectives to shared (#19679)

This commit is contained in:
DrSmugleaf
2023-08-30 21:46:11 -07:00
committed by GitHub
parent b702963d5e
commit 3f3ba6ac62
139 changed files with 1209 additions and 1041 deletions

View File

@@ -2,9 +2,9 @@
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Utility;
namespace Content.Server.EUI
{
public sealed class EuiManager : IPostInjectInit
@@ -12,11 +12,11 @@ namespace Content.Server.EUI
[Dependency] private readonly IPlayerManager _players = default!;
[Dependency] private readonly IServerNetManager _net = default!;
private readonly Dictionary<IPlayerSession, PlayerEuiData> _playerData =
private readonly Dictionary<ICommonSession, PlayerEuiData> _playerData =
new();
private readonly Queue<(IPlayerSession player, uint id)> _stateUpdateQueue =
new Queue<(IPlayerSession, uint id)>();
private readonly Queue<(ICommonSession player, uint id)> _stateUpdateQueue =
new Queue<(ICommonSession, uint id)>();
private sealed class PlayerEuiData
{
@@ -53,7 +53,7 @@ namespace Content.Server.EUI
}
}
public void OpenEui(BaseEui eui, IPlayerSession player)
public void OpenEui(BaseEui eui, ICommonSession player)
{
if (eui.Id != 0)
{