Move minds, roles, jobs and objectives to shared (#19679)
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@@ -2,9 +2,9 @@
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using System.Linq;
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using Content.Server.Ghost.Roles;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -42,7 +42,7 @@ public sealed class GhostRoleTests
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var entMan = server.ResolveDependency<IEntityManager>();
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var sPlayerMan = server.ResolveDependency<Robust.Server.Player.IPlayerManager>();
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var conHost = client.ResolveDependency<IConsoleHost>();
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var mindSystem = entMan.System<MindSystem>();
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var mindSystem = entMan.System<SharedMindSystem>();
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var session = sPlayerMan.ServerSessions.Single();
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var originalMindId = session.ContentData()!.Mind!.Value;
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