Move minds, roles, jobs and objectives to shared (#19679)
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@@ -5,7 +5,6 @@ using Content.Client.Construction;
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using Content.Client.Examine;
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using Content.IntegrationTests.Pair;
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using Content.Server.Body.Systems;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Server.Stack;
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using Content.Server.Tools;
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@@ -14,6 +13,7 @@ using Content.Shared.DoAfter;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Mind;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Server.GameObjects;
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@@ -192,7 +192,7 @@ public abstract partial class InteractionTest
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{
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// Fuck you mind system I want an hour of my life back
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// Mind system is a time vampire
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SEntMan.System<MindSystem>().WipeMind(ServerSession.ContentData()?.Mind);
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SEntMan.System<SharedMindSystem>().WipeMind(ServerSession.ContentData()?.Mind);
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old = cPlayerMan.LocalPlayer.ControlledEntity;
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Player = SEntMan.SpawnEntity(PlayerPrototype, PlayerCoords);
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