Character setup in Lobby UI (#12007)

This commit is contained in:
Flipp Syder
2022-10-17 23:45:32 -07:00
committed by GitHub
parent c828c53b91
commit 3f0773e1f4
6 changed files with 157 additions and 84 deletions

View File

@@ -39,60 +39,45 @@ namespace Content.Client.Lobby
private ClientGameTicker _gameTicker = default!;
protected override Type? LinkedScreenType { get; } = typeof(LobbyGui);
private LobbyGui Lobby => (LobbyGui) _userInterfaceManager.ActiveScreen!;
private LobbyGui? _lobby;
protected override void Startup()
{
if (_userInterfaceManager.ActiveScreen == null)
{
return;
}
_lobby = (LobbyGui) _userInterfaceManager.ActiveScreen;
var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
_gameTicker = _entityManager.System<ClientGameTicker>();
_characterSetup = new CharacterSetupGui(_entityManager, _resourceCache, _preferencesManager,
_prototypeManager, _configurationManager);
LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide);
_lobby.CharacterSetupState.AddChild(_characterSetup);
chatController.SetMainChat(true);
_characterSetup.CloseButton.OnPressed += _ =>
{
_userInterfaceManager.StateRoot.AddChild(Lobby);
_userInterfaceManager.StateRoot.RemoveChild(_characterSetup);
_lobby.SwitchState(LobbyGui.LobbyGuiState.Default);
};
_characterSetup.SaveButton.OnPressed += _ =>
{
_characterSetup.Save();
Lobby?.CharacterPreview.UpdateUI();
_lobby.CharacterPreview.UpdateUI();
};
LayoutContainer.SetAnchorPreset(Lobby, LayoutContainer.LayoutPreset.Wide);
_voteManager.SetPopupContainer(Lobby.VoteContainer);
Lobby.ServerName.Text = _baseClient.GameInfo?.ServerName; //The eye of refactor gazes upon you...
LayoutContainer.SetAnchorPreset(_lobby, LayoutContainer.LayoutPreset.Wide);
_voteManager.SetPopupContainer(_lobby.VoteContainer);
_lobby.ServerName.Text = _baseClient.GameInfo?.ServerName; //The eye of refactor gazes upon you...
UpdateLobbyUi();
Lobby.CharacterPreview.CharacterSetupButton.OnPressed += _ =>
{
SetReady(false);
_userInterfaceManager.StateRoot.RemoveChild(Lobby);
_userInterfaceManager.StateRoot.AddChild(_characterSetup);
};
Lobby.ReadyButton.OnPressed += _ =>
{
if (!_gameTicker.IsGameStarted)
{
return;
}
new LateJoinGui().OpenCentered();
};
Lobby.ReadyButton.OnToggled += args =>
{
SetReady(args.Pressed);
};
Lobby.LeaveButton.OnPressed += _ => _consoleHost.ExecuteCommand("disconnect");
Lobby.OptionsButton.OnPressed += _ => _userInterfaceManager.GetUIController<OptionsUIController>().ToggleWindow();
_lobby.CharacterPreview.CharacterSetupButton.OnPressed += OnSetupPressed;
_lobby.ReadyButton.OnPressed += OnReadyPressed;
_lobby.ReadyButton.OnToggled += OnReadyToggled;
_gameTicker.InfoBlobUpdated += UpdateLobbyUi;
_gameTicker.LobbyStatusUpdated += LobbyStatusUpdated;
@@ -107,16 +92,43 @@ namespace Content.Client.Lobby
_gameTicker.LobbyStatusUpdated -= LobbyStatusUpdated;
_gameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated;
_lobby!.CharacterPreview.CharacterSetupButton.OnPressed -= OnSetupPressed;
_lobby!.ReadyButton.OnPressed -= OnReadyPressed;
_lobby!.ReadyButton.OnToggled -= OnReadyToggled;
_lobby = null;
_characterSetup?.Dispose();
_characterSetup = null;
}
private void OnSetupPressed(BaseButton.ButtonEventArgs args)
{
SetReady(false);
_lobby!.SwitchState(LobbyGui.LobbyGuiState.CharacterSetup);
}
private void OnReadyPressed(BaseButton.ButtonEventArgs args)
{
if (!_gameTicker.IsGameStarted)
{
return;
}
new LateJoinGui().OpenCentered();
}
private void OnReadyToggled(BaseButton.ButtonToggledEventArgs args)
{
SetReady(args.Pressed);
}
public override void FrameUpdate(FrameEventArgs e)
{
if (_gameTicker.IsGameStarted)
{
Lobby.StartTime.Text = string.Empty;
Lobby.StationTime.Text = Loc.GetString("lobby-state-player-status-station-time", ("stationTime", _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan).ToString("hh\\:mm")));
_lobby!.StartTime.Text = string.Empty;
_lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-station-time", ("stationTime", _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan).ToString("hh\\:mm")));
return;
}
@@ -140,8 +152,8 @@ namespace Content.Client.Lobby
}
}
Lobby.StationTime.Text = Loc.GetString("lobby-state-player-status-station-time", ("stationTime", TimeSpan.Zero.ToString("hh\\:mm")));
Lobby.StartTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
_lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-station-time", ("stationTime", TimeSpan.Zero.ToString("hh\\:mm")));
_lobby!.StartTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
}
private void LobbyStatusUpdated()
@@ -152,31 +164,31 @@ namespace Content.Client.Lobby
private void LobbyLateJoinStatusUpdated()
{
Lobby.ReadyButton.Disabled = _gameTicker.DisallowedLateJoin;
_lobby!.ReadyButton.Disabled = _gameTicker.DisallowedLateJoin;
}
private void UpdateLobbyUi()
{
if (_gameTicker.IsGameStarted)
{
Lobby.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-join-state");
Lobby.ReadyButton.ToggleMode = false;
Lobby.ReadyButton.Pressed = false;
Lobby.ObserveButton.Disabled = false;
_lobby!.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-join-state");
_lobby!.ReadyButton.ToggleMode = false;
_lobby!.ReadyButton.Pressed = false;
_lobby!.ObserveButton.Disabled = false;
}
else
{
Lobby.StartTime.Text = string.Empty;
Lobby.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-ready-up-state");
Lobby.ReadyButton.ToggleMode = true;
Lobby.ReadyButton.Disabled = false;
Lobby.ReadyButton.Pressed = _gameTicker.AreWeReady;
Lobby.ObserveButton.Disabled = true;
_lobby!.StartTime.Text = string.Empty;
_lobby!.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-ready-up-state");
_lobby!.ReadyButton.ToggleMode = true;
_lobby!.ReadyButton.Disabled = false;
_lobby!.ReadyButton.Pressed = _gameTicker.AreWeReady;
_lobby!.ObserveButton.Disabled = true;
}
if (_gameTicker.ServerInfoBlob != null)
{
Lobby.ServerInfo.SetInfoBlob(_gameTicker.ServerInfoBlob);
_lobby!.ServerInfo.SetInfoBlob(_gameTicker.ServerInfoBlob);
}
}
@@ -184,11 +196,11 @@ namespace Content.Client.Lobby
{
if (_gameTicker.LobbyBackground != null)
{
Lobby.Background.Texture = _resourceCache.GetResource<TextureResource>(_gameTicker.LobbyBackground );
_lobby!.Background.Texture = _resourceCache.GetResource<TextureResource>(_gameTicker.LobbyBackground );
}
else
{
Lobby.Background.Texture = null;
_lobby!.Background.Texture = null;
}
}