Character setup in Lobby UI (#12007)
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@@ -39,60 +39,45 @@ namespace Content.Client.Lobby
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private ClientGameTicker _gameTicker = default!;
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protected override Type? LinkedScreenType { get; } = typeof(LobbyGui);
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private LobbyGui Lobby => (LobbyGui) _userInterfaceManager.ActiveScreen!;
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private LobbyGui? _lobby;
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protected override void Startup()
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{
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if (_userInterfaceManager.ActiveScreen == null)
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{
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return;
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}
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_lobby = (LobbyGui) _userInterfaceManager.ActiveScreen;
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var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
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_gameTicker = _entityManager.System<ClientGameTicker>();
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_characterSetup = new CharacterSetupGui(_entityManager, _resourceCache, _preferencesManager,
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_prototypeManager, _configurationManager);
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LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide);
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_lobby.CharacterSetupState.AddChild(_characterSetup);
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chatController.SetMainChat(true);
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_characterSetup.CloseButton.OnPressed += _ =>
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{
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_userInterfaceManager.StateRoot.AddChild(Lobby);
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_userInterfaceManager.StateRoot.RemoveChild(_characterSetup);
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_lobby.SwitchState(LobbyGui.LobbyGuiState.Default);
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};
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_characterSetup.SaveButton.OnPressed += _ =>
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{
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_characterSetup.Save();
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Lobby?.CharacterPreview.UpdateUI();
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_lobby.CharacterPreview.UpdateUI();
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};
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LayoutContainer.SetAnchorPreset(Lobby, LayoutContainer.LayoutPreset.Wide);
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_voteManager.SetPopupContainer(Lobby.VoteContainer);
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Lobby.ServerName.Text = _baseClient.GameInfo?.ServerName; //The eye of refactor gazes upon you...
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LayoutContainer.SetAnchorPreset(_lobby, LayoutContainer.LayoutPreset.Wide);
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_voteManager.SetPopupContainer(_lobby.VoteContainer);
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_lobby.ServerName.Text = _baseClient.GameInfo?.ServerName; //The eye of refactor gazes upon you...
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UpdateLobbyUi();
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Lobby.CharacterPreview.CharacterSetupButton.OnPressed += _ =>
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{
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SetReady(false);
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_userInterfaceManager.StateRoot.RemoveChild(Lobby);
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_userInterfaceManager.StateRoot.AddChild(_characterSetup);
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};
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Lobby.ReadyButton.OnPressed += _ =>
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{
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if (!_gameTicker.IsGameStarted)
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{
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return;
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}
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new LateJoinGui().OpenCentered();
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};
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Lobby.ReadyButton.OnToggled += args =>
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{
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SetReady(args.Pressed);
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};
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Lobby.LeaveButton.OnPressed += _ => _consoleHost.ExecuteCommand("disconnect");
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Lobby.OptionsButton.OnPressed += _ => _userInterfaceManager.GetUIController<OptionsUIController>().ToggleWindow();
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_lobby.CharacterPreview.CharacterSetupButton.OnPressed += OnSetupPressed;
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_lobby.ReadyButton.OnPressed += OnReadyPressed;
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_lobby.ReadyButton.OnToggled += OnReadyToggled;
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_gameTicker.InfoBlobUpdated += UpdateLobbyUi;
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_gameTicker.LobbyStatusUpdated += LobbyStatusUpdated;
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@@ -107,16 +92,43 @@ namespace Content.Client.Lobby
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_gameTicker.LobbyStatusUpdated -= LobbyStatusUpdated;
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_gameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated;
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_lobby!.CharacterPreview.CharacterSetupButton.OnPressed -= OnSetupPressed;
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_lobby!.ReadyButton.OnPressed -= OnReadyPressed;
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_lobby!.ReadyButton.OnToggled -= OnReadyToggled;
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_lobby = null;
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_characterSetup?.Dispose();
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_characterSetup = null;
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}
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private void OnSetupPressed(BaseButton.ButtonEventArgs args)
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{
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SetReady(false);
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_lobby!.SwitchState(LobbyGui.LobbyGuiState.CharacterSetup);
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}
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private void OnReadyPressed(BaseButton.ButtonEventArgs args)
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{
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if (!_gameTicker.IsGameStarted)
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{
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return;
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}
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new LateJoinGui().OpenCentered();
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}
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private void OnReadyToggled(BaseButton.ButtonToggledEventArgs args)
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{
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SetReady(args.Pressed);
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}
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public override void FrameUpdate(FrameEventArgs e)
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{
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if (_gameTicker.IsGameStarted)
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{
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Lobby.StartTime.Text = string.Empty;
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Lobby.StationTime.Text = Loc.GetString("lobby-state-player-status-station-time", ("stationTime", _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan).ToString("hh\\:mm")));
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_lobby!.StartTime.Text = string.Empty;
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_lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-station-time", ("stationTime", _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan).ToString("hh\\:mm")));
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return;
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}
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@@ -140,8 +152,8 @@ namespace Content.Client.Lobby
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}
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}
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Lobby.StationTime.Text = Loc.GetString("lobby-state-player-status-station-time", ("stationTime", TimeSpan.Zero.ToString("hh\\:mm")));
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Lobby.StartTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
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_lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-station-time", ("stationTime", TimeSpan.Zero.ToString("hh\\:mm")));
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_lobby!.StartTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
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}
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private void LobbyStatusUpdated()
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@@ -152,31 +164,31 @@ namespace Content.Client.Lobby
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private void LobbyLateJoinStatusUpdated()
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{
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Lobby.ReadyButton.Disabled = _gameTicker.DisallowedLateJoin;
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_lobby!.ReadyButton.Disabled = _gameTicker.DisallowedLateJoin;
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}
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private void UpdateLobbyUi()
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{
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if (_gameTicker.IsGameStarted)
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{
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Lobby.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-join-state");
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Lobby.ReadyButton.ToggleMode = false;
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Lobby.ReadyButton.Pressed = false;
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Lobby.ObserveButton.Disabled = false;
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_lobby!.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-join-state");
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_lobby!.ReadyButton.ToggleMode = false;
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_lobby!.ReadyButton.Pressed = false;
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_lobby!.ObserveButton.Disabled = false;
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}
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else
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{
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Lobby.StartTime.Text = string.Empty;
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Lobby.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-ready-up-state");
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Lobby.ReadyButton.ToggleMode = true;
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Lobby.ReadyButton.Disabled = false;
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Lobby.ReadyButton.Pressed = _gameTicker.AreWeReady;
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Lobby.ObserveButton.Disabled = true;
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_lobby!.StartTime.Text = string.Empty;
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_lobby!.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-ready-up-state");
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_lobby!.ReadyButton.ToggleMode = true;
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_lobby!.ReadyButton.Disabled = false;
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_lobby!.ReadyButton.Pressed = _gameTicker.AreWeReady;
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_lobby!.ObserveButton.Disabled = true;
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}
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if (_gameTicker.ServerInfoBlob != null)
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{
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Lobby.ServerInfo.SetInfoBlob(_gameTicker.ServerInfoBlob);
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_lobby!.ServerInfo.SetInfoBlob(_gameTicker.ServerInfoBlob);
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}
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}
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@@ -184,11 +196,11 @@ namespace Content.Client.Lobby
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{
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if (_gameTicker.LobbyBackground != null)
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{
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Lobby.Background.Texture = _resourceCache.GetResource<TextureResource>(_gameTicker.LobbyBackground );
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_lobby!.Background.Texture = _resourceCache.GetResource<TextureResource>(_gameTicker.LobbyBackground );
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}
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else
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{
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Lobby.Background.Texture = null;
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_lobby!.Background.Texture = null;
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}
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}
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