Make deleting a visited entity not cleaning it up in the mind.

This commit is contained in:
Pieter-Jan Briers
2020-08-21 17:43:27 +02:00
parent d5c4ed819c
commit 3f0665b908
2 changed files with 30 additions and 0 deletions

View File

@@ -0,0 +1,20 @@
using Content.Server.Mobs;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Mobs
{
[RegisterComponent]
public sealed class VisitingMindComponent : Component
{
public override string Name => "VisitingMind";
public Mind Mind { get; set; }
public override void OnRemove()
{
base.OnRemove();
Mind?.UnVisit();
}
}
}