Auto lathe branch (#3284)
* My first contribution in a while.Change AddAccent command to be case insensitive (#3112) * got rid of the bottle of nothingness. thought it was an empty bottle. * new correction * Delete SpaceStation14.sln I honestly don't know what happened here. I didn't code those lines. * Revert "Delete SpaceStation14.sln" This reverts commit 68876841dce9c6e2ce9d21996e4caef3512b1385. * new attempt at fixing * Revert "new attempt at fixing" This reverts commit 780f66fda3d66b6d4d086871d0b2ea2f6d4ee004. * Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)" This reverts commit 08041a30365331b82309aedaf2136d7631459887. * Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"" This reverts commit b2dc76a6683e8df88188d37a836f9ab9a54287b5. * Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""" This reverts commit 478d2bfe5daf6098d2f5665249ce0f161704dd73. * Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"""" This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9. * Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"""" This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9. * still having figured what happened with the sln file * please work * -Added wood as a material. -Made a few changes in the material requirements for some of the recipes. * ok. added a small correction for wood at material_stacks.yml * ok added another correction for misc.yml because for some reason a : just disappeared. * -added plastic as a material, complete with a png (credits: tgstation) -replaced glass with plastic for material requirements for some of the latherecipes * for some reason the shovel was duplicate, being in both botany.yml and in tools.yml. deleted it from tools * ok. one last try. noticed that the sprite path for shovel was weird even though it already has its own sprite at Objects/Tools/shovel.rsi . so I decided to fix the path then move the shovel back to tools.yml while deleting it from botany.yml. maybe that was the problem? * corrected the extra space on the type: material for plastic discovered by Peptide90. * noticed that wood also had a bad icon path. * another attempt * weird. I don't remember messing with the flashlight requirements. * added plastic in the SharedStakedComponent and the meta.json from materials.rsi is back to how it was * hopefully this icon is valid. * small corrections concerning double space. Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -125,6 +125,7 @@ namespace Content.Shared.GameObjects.Components
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Plasteel,
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Cable,
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Wood,
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Plastic,
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MVCable,
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HVCable,
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Gold,
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@@ -7,7 +7,6 @@
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completetime: 500
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materials:
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steel: 30
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glass: 10
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- type: latheRecipe
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id: Scythe
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@@ -18,7 +17,7 @@
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completetime: 500
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materials:
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steel: 40
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glass: 30
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wood: 30
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- type: latheRecipe
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id: Hatchet
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@@ -29,7 +28,6 @@
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completetime: 500
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materials:
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steel: 60
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glass: 10
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- type: latheRecipe
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id: Spade
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@@ -39,5 +37,4 @@
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result: Spade
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completetime: 500
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materials:
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steel: 30
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glass: 10
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steel: 40
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@@ -4,8 +4,8 @@
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result: MopItem
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completetime: 500
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materials:
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steel: 10
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glass: 40
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plastic: 10
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wood: 40
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- type: latheRecipe
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id: MopBucket
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@@ -14,7 +14,7 @@
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completetime: 500
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materials:
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steel: 20
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glass: 60
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plastic: 60
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- type: latheRecipe
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id: Bucket
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@@ -30,7 +30,7 @@
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result: WetFloorSign
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completetime: 500
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materials:
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glass: 60
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plastic: 60
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- type: latheRecipe
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id: SprayBottle
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@@ -38,7 +38,7 @@
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result: SprayBottle
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completetime: 500
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materials:
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glass: 50
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plastic: 50
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- type: latheRecipe
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id: TrashBag
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@@ -46,4 +46,4 @@
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result: TrashBag
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completetime: 300
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materials:
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glass: 15
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plastic: 15
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@@ -22,7 +22,7 @@
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result: Gauze
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completetime: 500
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materials:
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glass: 40
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plastic: 40
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- type: latheRecipe
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id: Scalpel
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@@ -47,7 +47,6 @@
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completetime: 500
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materials:
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steel: 80
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glass: 20
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- type: latheRecipe
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id: Drill
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@@ -55,8 +54,7 @@
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result: Drill
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completetime: 500
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materials:
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steel: 70
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glass: 30
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steel: 90
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- type: latheRecipe
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id: BoneSaw
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@@ -64,8 +62,7 @@
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result: BoneSaw
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completetime: 500
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materials:
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steel: 80
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glass: 20
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steel: 90
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- type: latheRecipe
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id: Hemostat
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@@ -81,4 +78,4 @@
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result: BodyBag_Item
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completetime: 300
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materials:
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glass: 20
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plastic: 20
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@@ -31,7 +31,7 @@
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result: GlowStickRed
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completetime: 500
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materials:
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glass: 20
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plastic: 20
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- type: latheRecipe
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id: FlareBase
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@@ -39,7 +39,7 @@
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result: FlareBase
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completetime: 500
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materials:
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glass: 40
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plastic: 40
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- type: latheRecipe
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id: FlashLightLantern
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@@ -48,7 +48,7 @@
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completetime: 500
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materials:
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steel: 50
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glass: 60
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glass: 40
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- type: latheRecipe
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id: FireExtinguisher
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@@ -57,7 +57,6 @@
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completetime: 500
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materials:
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steel: 80
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glass: 30
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- type: latheRecipe
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id: Matchbox
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@@ -65,4 +64,4 @@
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result: Matchbox
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completetime: 10
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materials:
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glass: 10
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wood: 10
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@@ -13,7 +13,7 @@
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completetime: 500
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materials:
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steel: 70
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glass: 30
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plastic: 30
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- type: latheRecipe
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id: Flash
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@@ -21,4 +21,5 @@
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result: Flash
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completetime: 500
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materials:
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glass: 60
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glass: 30
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plastic: 30
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@@ -24,8 +24,7 @@
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result: Welder
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completetime: 500
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materials:
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steel: 70
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glass: 30
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steel: 90
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- type: latheRecipe
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id: Wrench
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@@ -34,7 +33,6 @@
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completetime: 500
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materials:
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steel: 70
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glass: 30
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- type: latheRecipe
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id: CableStack
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@@ -44,7 +42,7 @@
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completetime: 500
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materials:
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steel: 50
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glass: 50
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plastic: 50
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- type: latheRecipe
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id: Crowbar
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@@ -62,6 +60,17 @@
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materials:
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steel: 80
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- type: latheRecipe
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id: Shovel
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icon:
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sprite: Objects/Tools/shovel.rsi
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state: icon
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result: Shovel
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completetime: 500
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materials:
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steel: 50
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wood: 30
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- type: latheRecipe
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id: Multitool
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icon:
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@@ -71,7 +80,7 @@
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completetime: 500
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materials:
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steel: 50
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glass: 20
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plastic: 20
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- type: latheRecipe
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id: PowerDrill
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@@ -81,8 +90,7 @@
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result: PowerDrill
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completetime: 500
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materials:
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steel: 80
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glass: 20
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steel: 90
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- type: latheRecipe
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id: RCD
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@@ -93,7 +101,7 @@
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completetime: 1000
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materials:
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steel: 250
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glass: 100
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plastic: 100
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- type: latheRecipe
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id: RCDAmmo
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@@ -104,15 +112,4 @@
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completetime: 600
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materials:
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steel: 90
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glass: 80
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- type: latheRecipe
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id: Shovel
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icon:
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sprite: Objects/Tools/Hydroponics/hatchet.rsi
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state: icon
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result: Shovel
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completetime: 500
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materials:
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steel: 60
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glass: 10
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plastic: 80
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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name: material stack
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id: MaterialStack
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abstract: true
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@@ -207,12 +207,18 @@
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parent: MaterialStack
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suffix: Full
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components:
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# TODO: Specify a material.
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- type: Sprite
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sprite: Objects/Materials/materials.rsi
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state: wood_plank
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- type: Material
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materials:
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- key: enum.MaterialKeys.Stack
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mat: wood
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- type: Stack
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stacktype: enum.StackType.Wood
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- type: Sprite
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sprite: Objects/Materials/materials.rsi
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state: wood
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- type: Item
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sprite: Objects/Materials/materials.rsi
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HeldPrefix: wood
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- type: entity
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id: WoodPlank1
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@@ -222,3 +228,31 @@
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components:
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- type: Stack
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count: 1
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- type: entity
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name: plastic sheet
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id: PlasticSheet
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parent: MaterialStack
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suffix: Full
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components:
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- type: Material
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materials:
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- key: enum.MaterialKeys.Stack
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mat: plastic
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- type: Stack
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stacktype: enum.StackType.Plastic
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- type: Sprite
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sprite: Objects/Materials/sheets.rsi/plastic.png
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state: plastic
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- type: Item
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sprite: Objects/Materials/sheets.rsi/plastic.png
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HeldPrefix: plastic
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- type: entity
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id: PlasticSheet1
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name: plastic sheet
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parent: PlasticSheet
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suffix: 1
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components:
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- type: Stack
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count: 1
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@@ -1,4 +1,4 @@
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- type: material
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- type: material
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id: steel
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name: steel
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color: gray
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@@ -54,3 +54,21 @@
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electricResistivity: 6.9e-7
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thermalConductivity: 18
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specificHeat: 200
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- type: material
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id: wood
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name: wood
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icon: Objects/Materials/wood_plank.png
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density: 6000
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electricResistivity: 1.0e+13
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thermalConductivity: 1.5
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specificHeat: 600
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- type: material
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id: plastic
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name: plastic
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icon: Objects/Materials/sheets.rsi/plastic.png
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density: 6500
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electricResistivity: 1.0e+13
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thermalConductivity: 1.5
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specificHeat: 600
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@@ -75,6 +75,9 @@
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},
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{
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"name": "rods"
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},
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{
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"name": "plastic"
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}
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]
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}
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BIN
Resources/Textures/Objects/Materials/sheets.rsi/plastic.png
Normal file
BIN
Resources/Textures/Objects/Materials/sheets.rsi/plastic.png
Normal file
Binary file not shown.
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