Disposals refactor (#17803)

This commit is contained in:
metalgearsloth
2023-07-06 13:39:34 +10:00
committed by GitHub
parent 0790f31f21
commit 3eb93988e5
21 changed files with 1321 additions and 1261 deletions

View File

@@ -1,26 +0,0 @@
using Content.Shared.Disposal.Components;
using Robust.Client.Animations;
using Robust.Shared.Audio;
namespace Content.Client.Disposal.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedDisposalUnitComponent))]
public sealed class DisposalUnitComponent : SharedDisposalUnitComponent
{
[DataField("flushSound")]
public readonly SoundSpecifier? FlushSound;
public Animation FlushAnimation = default!;
public DisposalUnitBoundUserInterfaceState? UiState;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not DisposalUnitComponentState state) return;
RecentlyEjected = state.RecentlyEjected;
}
}
}

View File

@@ -0,0 +1,9 @@
using Content.Shared.Disposal.Components;
namespace Content.Client.Disposal;
[RegisterComponent]
public sealed class DisposalUnitComponent : SharedDisposalUnitComponent
{
}

View File

@@ -1,8 +1,12 @@
using Content.Client.Disposal.Components;
using Content.Client.Disposal.UI;
using Content.Shared.Disposal;
using Content.Shared.Disposal.Components;
using Content.Shared.DragDrop;
using Content.Shared.Emag.Systems;
using Robust.Client.GameObjects;
using Robust.Client.Animations;
using Robust.Client.Graphics;
using Robust.Shared.GameStates;
using Robust.Shared.Physics.Events;
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
namespace Content.Client.Disposal.Systems;
@@ -12,131 +16,65 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly AnimationPlayerSystem _animationSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
private const string AnimationKey = "disposal_unit_animation";
private readonly List<EntityUid> _pressuringDisposals = new();
private const string AnimationKey = "disposal_unit_animation";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DisposalUnitComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<DisposalUnitComponent, PreventCollideEvent>(OnPreventCollide);
SubscribeLocalEvent<DisposalUnitComponent, CanDropTargetEvent>(OnCanDragDropOn);
SubscribeLocalEvent<DisposalUnitComponent, GotEmaggedEvent>(OnEmagged);
SubscribeLocalEvent<DisposalUnitComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<DisposalUnitComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
public void UpdateActive(EntityUid disposalEntity, bool active)
private void OnHandleState(EntityUid uid, DisposalUnitComponent component, ref ComponentHandleState args)
{
if (active)
{
if (!_pressuringDisposals.Contains(disposalEntity))
_pressuringDisposals.Add(disposalEntity);
}
else
{
_pressuringDisposals.Remove(disposalEntity);
}
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
for (var i = _pressuringDisposals.Count - 1; i >= 0; i--)
{
var disposal = _pressuringDisposals[i];
if (!UpdateInterface(disposal))
continue;
_pressuringDisposals.RemoveAt(i);
}
}
private bool UpdateInterface(EntityUid disposalUnit)
{
if (!TryComp(disposalUnit, out DisposalUnitComponent? component) || component.Deleted)
return true;
if (component.Deleted)
return true;
if (!TryComp(disposalUnit, out ClientUserInterfaceComponent? userInterface))
return true;
var state = component.UiState;
if (state == null)
return true;
foreach (var inter in userInterface.Interfaces)
{
if (inter is DisposalUnitBoundUserInterface boundInterface)
{
return boundInterface.UpdateWindowState(state) != false;
}
}
return true;
}
private void OnComponentInit(EntityUid uid, DisposalUnitComponent disposalUnit, ComponentInit args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
if (args.Current is not DisposalUnitComponentState state)
return;
if (!sprite.LayerMapTryGet(DisposalUnitVisualLayers.Base, out var baseLayerIdx))
return; // Couldn't find the "normal" layer to return to after flush animation
component.FlushSound = state.FlushSound;
component.State = state.State;
component.NextPressurized = state.NextPressurized;
component.AutomaticEngageTime = state.AutomaticEngageTime;
component.NextFlush = state.NextFlush;
component.Powered = state.Powered;
component.Engaged = state.Engaged;
component.RecentlyEjected.Clear();
component.RecentlyEjected.AddRange(state.RecentlyEjected);
}
if (!sprite.LayerMapTryGet(DisposalUnitVisualLayers.BaseFlush, out var flushLayerIdx))
return; // Couldn't find the flush animation layer
var originalBaseState = sprite.LayerGetState(baseLayerIdx);
var flushState = sprite.LayerGetState(flushLayerIdx);
// Setup the flush animation to play
disposalUnit.FlushAnimation = new Animation
public override void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, SharedDisposalUnitComponent? disposal = null)
{
Length = TimeSpan.FromSeconds(disposalUnit.FlushTime),
AnimationTracks = {
new AnimationTrackSpriteFlick {
LayerKey = DisposalUnitVisualLayers.BaseFlush,
KeyFrames = {
// Play the flush animation
new AnimationTrackSpriteFlick.KeyFrame(flushState, 0),
// Return to base state (though, depending on how the unit is
// configured we might get an appearence change event telling
// us to go to charging state)
new AnimationTrackSpriteFlick.KeyFrame(originalBaseState, disposalUnit.FlushTime)
return;
}
},
}
};
if (disposalUnit.FlushSound != null)
private void OnComponentInit(EntityUid uid, SharedDisposalUnitComponent sharedDisposalUnit, ComponentInit args)
{
disposalUnit.FlushAnimation.AnimationTracks.Add(
new AnimationTrackPlaySound
{
KeyFrames = {
new AnimationTrackPlaySound.KeyFrame(_audioSystem.GetSound(disposalUnit.FlushSound), 0)
}
});
if (!TryComp<SpriteComponent>(uid, out var sprite) || !TryComp<AppearanceComponent>(uid, out var appearance))
return;
UpdateState(uid, sharedDisposalUnit, sprite, appearance);
}
EnsureComp<AnimationPlayerComponent>(uid);
UpdateState(uid, disposalUnit, sprite);
}
private void OnAppearanceChange(EntityUid uid, DisposalUnitComponent unit, ref AppearanceChangeEvent args)
private void OnAppearanceChange(EntityUid uid, SharedDisposalUnitComponent unit, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
{
return;
UpdateState(uid, unit, args.Sprite, args.Component);
}
UpdateState(uid, unit, args.Sprite);
}
// Update visuals and tick animation
private void UpdateState(EntityUid uid, DisposalUnitComponent unit, SpriteComponent sprite)
/// <summary>
/// Update visuals and tick animation
/// </summary>
private void UpdateState(EntityUid uid, SharedDisposalUnitComponent unit, SpriteComponent sprite, AppearanceComponent appearance)
{
if (!_appearanceSystem.TryGetData<VisualState>(uid, Visuals.VisualState, out var state))
if (!_appearanceSystem.TryGetData<VisualState>(uid, Visuals.VisualState, out var state, appearance))
{
return;
}
@@ -144,24 +82,69 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
sprite.LayerSetVisible(DisposalUnitVisualLayers.Unanchored, state == VisualState.UnAnchored);
sprite.LayerSetVisible(DisposalUnitVisualLayers.Base, state == VisualState.Anchored);
sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseCharging, state == VisualState.Charging);
sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseFlush, state == VisualState.Flushing);
sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseFlush, state is VisualState.Flushing or VisualState.Charging);
// This is a transient state so not too worried about replaying in range.
if (state == VisualState.Flushing)
{
if (!_animationSystem.HasRunningAnimation(uid, AnimationKey))
{
_animationSystem.Play(uid, unit.FlushAnimation, AnimationKey);
var flushState = new RSI.StateId("disposal-flush");
// Setup the flush animation to play
var anim = new Animation
{
Length = unit.FlushDelay,
AnimationTracks =
{
new AnimationTrackSpriteFlick
{
LayerKey = DisposalUnitVisualLayers.BaseFlush,
KeyFrames =
{
// Play the flush animation
new AnimationTrackSpriteFlick.KeyFrame(flushState, 0),
// Return to base state (though, depending on how the unit is
// configured we might get an appearance change event telling
// us to go to charging state)
new AnimationTrackSpriteFlick.KeyFrame("disposal-charging", (float) unit.FlushDelay.TotalSeconds)
}
},
}
};
if (unit.FlushSound != null)
{
anim.AnimationTracks.Add(
new AnimationTrackPlaySound
{
KeyFrames =
{
new AnimationTrackPlaySound.KeyFrame(_audioSystem.GetSound(unit.FlushSound), 0)
}
});
}
if (!_appearanceSystem.TryGetData<HandleState>(uid, Visuals.Handle, out var handleState))
_animationSystem.Play(uid, anim, AnimationKey);
}
}
else if (state == VisualState.Charging)
{
sprite.LayerSetState(DisposalUnitVisualLayers.BaseFlush, new RSI.StateId("disposal-charging"));
}
else
{
_animationSystem.Stop(uid, AnimationKey);
}
if (!_appearanceSystem.TryGetData<HandleState>(uid, Visuals.Handle, out var handleState, appearance))
{
handleState = HandleState.Normal;
}
sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayEngaged, handleState != HandleState.Normal);
if (!_appearanceSystem.TryGetData<LightStates>(uid, Visuals.Light, out var lightState))
if (!_appearanceSystem.TryGetData<LightStates>(uid, Visuals.Light, out var lightState, appearance))
{
lightState = LightStates.Off;
}

View File

@@ -1,6 +1,6 @@
using Content.Client.Disposal.Components;
using Content.Client.Disposal.Systems;
using Content.Shared.Disposal;
using Content.Shared.Disposal.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
@@ -16,7 +16,9 @@ namespace Content.Client.Disposal.UI
{
[Dependency] private readonly IEntityManager _entityManager = default!;
// What are you doing here
public MailingUnitWindow? MailingUnitWindow;
public DisposalUnitWindow? DisposalUnitWindow;
public DisposalUnitBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
@@ -76,41 +78,27 @@ namespace Content.Client.Disposal.UI
return;
}
var entityId = Owner.Owner;
if (!_entityManager.TryGetComponent(entityId, out DisposalUnitComponent? component))
return;
switch (state)
{
case MailingUnitBoundUserInterfaceState mailingUnitState:
MailingUnitWindow?.UpdateState(mailingUnitState);
component.UiState = mailingUnitState.DisposalState;
break;
case DisposalUnitBoundUserInterfaceState disposalUnitState:
DisposalUnitWindow?.UpdateState(disposalUnitState);
component.UiState = disposalUnitState;
break;
}
_entityManager.System<DisposalUnitSystem>().UpdateActive(entityId, true);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
if (!disposing)
return;
MailingUnitWindow?.Dispose();
DisposalUnitWindow?.Dispose();
}
public bool? UpdateWindowState(DisposalUnitBoundUserInterfaceState state)
{
return UiKey is DisposalUnitUiKey
? DisposalUnitWindow?.UpdateState(state)
: MailingUnitWindow?.UpdatePressure(state.FullPressureTime);
}
}
}

View File

@@ -2,6 +2,7 @@ using Content.Shared.Disposal.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
namespace Content.Client.Disposal.UI
@@ -12,6 +13,8 @@ namespace Content.Client.Disposal.UI
[GenerateTypedNameReferences]
public sealed partial class DisposalUnitWindow : DefaultWindow
{
public TimeSpan FullPressure;
public DisposalUnitWindow()
{
IoCManager.InjectDependencies(this);
@@ -22,14 +25,19 @@ namespace Content.Client.Disposal.UI
/// Update the interface state for the disposals window.
/// </summary>
/// <returns>true if we should stop updating every frame.</returns>
public bool UpdateState(DisposalUnitBoundUserInterfaceState state)
public void UpdateState(DisposalUnitBoundUserInterfaceState state)
{
Title = state.UnitName;
UnitState.Text = state.UnitState;
Power.Pressed = state.Powered;
Engage.Pressed = state.Engaged;
FullPressure = state.FullPressureTime;
}
return !state.Powered || PressureBar.UpdatePressure(state.FullPressureTime);
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
PressureBar.UpdatePressure(FullPressure);
}
}
}

View File

@@ -6,6 +6,7 @@ using Content.Server.Disposal.Unit.Components;
using Content.Server.Disposal.Unit.EntitySystems;
using Content.Server.Power.Components;
using Content.Shared.Disposal;
using Content.Shared.Disposal.Components;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Reflection;

View File

@@ -1,7 +0,0 @@
namespace Content.Server.Disposal.Unit.Components;
[RegisterComponent]
public sealed class ActiveDisposalUnitComponent : Component
{
}

View File

@@ -1,77 +1,13 @@
using System.Threading;
using Content.Server.Atmos;
using Content.Shared.Atmos;
using Content.Shared.Disposal.Components;
using Robust.Shared.Containers;
namespace Content.Server.Disposal.Unit.Components
namespace Content.Server.Disposal.Unit.Components;
// GasMixture life.
[RegisterComponent]
public sealed class DisposalUnitComponent : SharedDisposalUnitComponent
{
[RegisterComponent]
[ComponentReference(typeof(SharedDisposalUnitComponent))]
public sealed class DisposalUnitComponent : SharedDisposalUnitComponent, IGasMixtureHolder
{
/// <summary>
/// Last time that an entity tried to exit this disposal unit.
/// </summary>
[ViewVariables]
public TimeSpan LastExitAttempt;
/// <summary>
/// The current pressure of this disposal unit.
/// Prevents it from flushing if it is not equal to or bigger than 1.
/// </summary>
[DataField("pressure")]
public float Pressure = 1f;
[DataField("autoEngageEnabled")]
public bool AutomaticEngage = true;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("autoEngageTime")]
public readonly TimeSpan AutomaticEngageTime = TimeSpan.FromSeconds(30);
[ViewVariables(VVAccess.ReadWrite)]
[DataField("flushDelay")]
public readonly TimeSpan FlushDelay = TimeSpan.FromSeconds(3);
/// <summary>
/// Delay from trying to enter disposals ourselves.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("entryDelay")]
public float EntryDelay = 0.5f;
/// <summary>
/// Delay from trying to shove someone else into disposals.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float DraggedEntryDelay = 0.5f;
/// <summary>
/// Token used to cancel the automatic engage of a disposal unit
/// after an entity enters it.
/// </summary>
public CancellationTokenSource? AutomaticEngageToken;
/// <summary>
/// Container of entities inside this disposal unit.
/// </summary>
[ViewVariables] public Container Container = default!;
[ViewVariables] public bool Powered = false;
[ViewVariables] public PressureState State = PressureState.Ready;
[ViewVariables(VVAccess.ReadWrite)]
public bool Engaged { get; set; }
[DataField("air")]
public GasMixture Air { get; set; } = new(Atmospherics.CellVolume);
[ViewVariables]
public TimeSpan NextFlush = TimeSpan.MaxValue;
[ViewVariables]
public bool AutoFlushing = false;
}
public GasMixture Air = new(Atmospherics.CellVolume);
}

View File

@@ -4,6 +4,7 @@ using Content.Server.Disposal.Tube;
using Content.Server.Disposal.Tube.Components;
using Content.Server.Disposal.Unit.Components;
using Content.Shared.Body.Components;
using Content.Shared.Disposal.Components;
using Content.Shared.Item;
using JetBrains.Annotations;
using Robust.Shared.Containers;
@@ -13,8 +14,7 @@ using Robust.Shared.Physics.Systems;
namespace Content.Server.Disposal.Unit.EntitySystems
{
[UsedImplicitly]
internal sealed class DisposableSystem : EntitySystem
public sealed class DisposableSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly DisposalUnitSystem _disposalUnitSystem = default!;

View File

@@ -1,5 +1,4 @@
using System.Linq;
using System.Threading;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Disposal.Tube;
@@ -10,13 +9,13 @@ using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.Atmos;
using Content.Shared.Construction.Components;
using Content.Shared.Database;
using Content.Shared.Destructible;
using Content.Shared.Disposal;
using Content.Shared.Disposal.Components;
using Content.Shared.DoAfter;
using Content.Shared.DragDrop;
using Content.Shared.Emag.Systems;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
@@ -27,68 +26,87 @@ using Content.Shared.Throwing;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.Disposal.Unit.EntitySystems
namespace Content.Server.Disposal.Unit.EntitySystems;
public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
{
public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly AtmosphereSystem _atmosSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly DisposalTubeSystem _disposalTubeSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly PowerReceiverSystem _power = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly PowerReceiverSystem _power = default!;
[Dependency] private readonly DisposalTubeSystem _disposalTubeSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DisposalUnitComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<DisposalUnitComponent, PreventCollideEvent>(OnPreventCollide);
SubscribeLocalEvent<DisposalUnitComponent, CanDropTargetEvent>(OnCanDragDropOn);
SubscribeLocalEvent<DisposalUnitComponent, GotEmaggedEvent>(OnEmagged);
// Shouldn't need re-anchoring.
SubscribeLocalEvent<DisposalUnitComponent, AnchorStateChangedEvent>(OnAnchorChanged);
SubscribeLocalEvent<DisposalUnitComponent, EntityUnpausedEvent>(OnUnpaused);
// TODO: Predict me when hands predicted
SubscribeLocalEvent<DisposalUnitComponent, ContainerRelayMovementEntityEvent>(HandleMovement);
SubscribeLocalEvent<DisposalUnitComponent, PowerChangedEvent>(HandlePowerChange);
SubscribeLocalEvent<DisposalUnitComponent, ContainerRelayMovementEntityEvent>(OnMovement);
SubscribeLocalEvent<DisposalUnitComponent, PowerChangedEvent>(OnPowerChange);
SubscribeLocalEvent<DisposalUnitComponent, ComponentInit>(OnDisposalInit);
// Component lifetime
SubscribeLocalEvent<DisposalUnitComponent, ComponentInit>(HandleDisposalInit);
SubscribeLocalEvent<DisposalUnitComponent, ComponentRemove>(HandleDisposalRemove);
SubscribeLocalEvent<DisposalUnitComponent, ThrowHitByEvent>(OnThrowCollide);
SubscribeLocalEvent<DisposalUnitComponent, ThrowHitByEvent>(HandleThrowCollide);
SubscribeLocalEvent<DisposalUnitComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<DisposalUnitComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
SubscribeLocalEvent<DisposalUnitComponent, DragDropTargetEvent>(OnDragDropOn);
SubscribeLocalEvent<DisposalUnitComponent, DestructionEventArgs>(OnDestruction);
// Interactions
SubscribeLocalEvent<DisposalUnitComponent, ActivateInWorldEvent>(HandleActivate);
SubscribeLocalEvent<DisposalUnitComponent, AfterInteractUsingEvent>(HandleAfterInteractUsing);
SubscribeLocalEvent<DisposalUnitComponent, DragDropTargetEvent>(HandleDragDropOn);
SubscribeLocalEvent<DisposalUnitComponent, DestructionEventArgs>(HandleDestruction);
// Verbs
SubscribeLocalEvent<DisposalUnitComponent, GetVerbsEvent<InteractionVerb>>(AddInsertVerb);
SubscribeLocalEvent<DisposalUnitComponent, GetVerbsEvent<AlternativeVerb>>(AddDisposalAltVerbs);
SubscribeLocalEvent<DisposalUnitComponent, GetVerbsEvent<Verb>>(AddClimbInsideVerb);
// Units
SubscribeLocalEvent<DisposalUnitComponent, DisposalDoAfterEvent>(OnDoAfter);
//UI
SubscribeLocalEvent<DisposalUnitComponent, SharedDisposalUnitComponent.UiButtonPressedMessage>(OnUiButtonPressed);
}
private void AddDisposalAltVerbs(EntityUid uid, DisposalUnitComponent component, GetVerbsEvent<AlternativeVerb> args)
private void OnGetState(EntityUid uid, DisposalUnitComponent component, ref ComponentGetState args)
{
args.State = new DisposalUnitComponentState(
component.FlushSound,
component.State,
component.NextPressurized,
component.AutomaticEngageTime,
component.NextFlush,
component.Powered,
component.Engaged,
component.RecentlyEjected);
}
private void OnUnpaused(EntityUid uid, SharedDisposalUnitComponent component, ref EntityUnpausedEvent args)
{
if (component.NextFlush != null)
component.NextFlush = component.NextFlush.Value + args.PausedTime;
component.NextPressurized += args.PausedTime;
}
private void AddDisposalAltVerbs(EntityUid uid, SharedDisposalUnitComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
@@ -99,7 +117,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
// Verbs to flush the unit
AlternativeVerb flushVerb = new()
{
Act = () => Engage(uid, component),
Act = () => ManualEngage(uid, component),
Text = Loc.GetString("disposal-flush-verb-get-data-text"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/delete_transparent.svg.192dpi.png")),
Priority = 1,
@@ -117,7 +135,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
}
}
private void AddClimbInsideVerb(EntityUid uid, DisposalUnitComponent component, GetVerbsEvent<Verb> args)
private void AddClimbInsideVerb(EntityUid uid, SharedDisposalUnitComponent component, GetVerbsEvent<Verb> args)
{
// This is not an interaction, activation, or alternative verb type because unfortunately most users are
// unwilling to accept that this is where they belong and don't want to accidentally climb inside.
@@ -126,7 +144,9 @@ namespace Content.Server.Disposal.Unit.EntitySystems
!args.CanInteract ||
component.Container.ContainedEntities.Contains(args.User) ||
!_actionBlockerSystem.CanMove(args.User))
{
return;
}
// Add verb to climb inside of the unit,
Verb verb = new()
@@ -142,7 +162,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
args.Verbs.Add(verb);
}
private void AddInsertVerb(EntityUid uid, DisposalUnitComponent component, GetVerbsEvent<InteractionVerb> args)
private void AddInsertVerb(EntityUid uid, SharedDisposalUnitComponent component, GetVerbsEvent<InteractionVerb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null || args.Using == null)
return;
@@ -168,7 +188,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
args.Verbs.Add(insertVerb);
}
private void OnDoAfter(EntityUid uid, DisposalUnitComponent component, DoAfterEvent args)
private void OnDoAfter(EntityUid uid, SharedDisposalUnitComponent component, DoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Target == null || args.Args.Used == null)
return;
@@ -178,7 +198,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
args.Handled = true;
}
public void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, DisposalUnitComponent? disposal = null)
public override void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, SharedDisposalUnitComponent? disposal = null)
{
if (!Resolve(uid, ref disposal))
return;
@@ -194,18 +214,15 @@ namespace Content.Server.Disposal.Unit.EntitySystems
{
base.Update(frameTime);
var query = EntityQueryEnumerator<ActiveDisposalUnitComponent, DisposalUnitComponent>();
while (query.MoveNext(out var uid, out var _, out var unit))
var query = EntityQueryEnumerator<DisposalUnitComponent, MetaDataComponent>();
while (query.MoveNext(out var uid, out var unit, out var metadata))
{
if (!Update(uid, unit, frameTime))
continue;
RemComp<ActiveDisposalUnitComponent>(uid);
Update(uid, unit, metadata, frameTime);
}
}
#region UI Handlers
private void OnUiButtonPressed(EntityUid uid, DisposalUnitComponent component, SharedDisposalUnitComponent.UiButtonPressedMessage args)
private void OnUiButtonPressed(EntityUid uid, SharedDisposalUnitComponent component, SharedDisposalUnitComponent.UiButtonPressedMessage args)
{
if (args.Session.AttachedEntity is not { Valid: true } player)
{
@@ -230,23 +247,25 @@ namespace Content.Server.Disposal.Unit.EntitySystems
}
}
public void ToggleEngage(EntityUid uid, DisposalUnitComponent component)
public void ToggleEngage(EntityUid uid, SharedDisposalUnitComponent component)
{
component.Engaged ^= true;
if (component.Engaged)
{
Engage(uid, component);
ManualEngage(uid, component);
}
else
{
Disengage(uid, component);
}
}
#endregion
#region Eventbus Handlers
private void HandleActivate(EntityUid uid, DisposalUnitComponent component, ActivateInWorldEvent args)
private void OnActivate(EntityUid uid, SharedDisposalUnitComponent component, ActivateInWorldEvent args)
{
if (!TryComp(args.User, out ActorComponent? actor))
{
@@ -257,7 +276,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
_ui.TryOpen(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
}
private void HandleAfterInteractUsing(EntityUid uid, DisposalUnitComponent component, AfterInteractUsingEvent args)
private void OnAfterInteractUsing(EntityUid uid, SharedDisposalUnitComponent component, AfterInteractUsingEvent args)
{
if (args.Handled || !args.CanReach)
return;
@@ -280,7 +299,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
/// <summary>
/// Thrown items have a chance of bouncing off the unit and not going in.
/// </summary>
private void HandleThrowCollide(EntityUid uid, DisposalUnitComponent component, ThrowHitByEvent args)
private void OnThrowCollide(EntityUid uid, SharedDisposalUnitComponent component, ThrowHitByEvent args)
{
if (!CanInsert(uid, component, args.Thrown) ||
_robustRandom.NextDouble() > 0.75 ||
@@ -292,74 +311,41 @@ namespace Content.Server.Disposal.Unit.EntitySystems
if (args.User != null)
_adminLogger.Add(LogType.Landed, LogImpact.Low, $"{ToPrettyString(args.Thrown)} thrown by {ToPrettyString(args.User.Value):player} landed in {ToPrettyString(uid)}");
AfterInsert(uid, component, args.Thrown);
}
private void HandleDisposalInit(EntityUid uid, DisposalUnitComponent component, ComponentInit args)
private void OnDisposalInit(EntityUid uid, SharedDisposalUnitComponent component, ComponentInit args)
{
component.Container = _containerSystem.EnsureContainer<Container>(uid, SharedDisposalUnitComponent.ContainerId);
UpdateInterface(uid, component, component.Powered);
if (!HasComp<AnchorableComponent>(uid))
{
Log.Warning($"Disposal unit {uid} is missing an {nameof(AnchorableComponent)}");
}
}
private void HandleDisposalRemove(EntityUid uid, DisposalUnitComponent component, ComponentRemove args)
private void OnPowerChange(EntityUid uid, SharedDisposalUnitComponent component, ref PowerChangedEvent args)
{
foreach (var entity in component.Container.ContainedEntities.ToArray())
{
component.Container.Remove(entity, force: true);
}
_ui.TryCloseAll(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key);
component.NextFlush = TimeSpan.MaxValue;
component.Container = null!;
RemComp<ActiveDisposalUnitComponent>(uid);
}
private void HandlePowerChange(EntityUid uid, DisposalUnitComponent component, ref PowerChangedEvent args)
{
if (!component.Running)
if (!component.Running || args.Powered == component.Powered)
return;
component.Powered = args.Powered;
// TODO: Need to check the other stuff.
if (!args.Powered)
{
component.NextFlush = TimeSpan.MaxValue;
}
HandleStateChange(uid, component, args.Powered && (component.State == SharedDisposalUnitComponent.PressureState.Pressurizing || component.NextFlush != TimeSpan.MaxValue));
UpdateVisualState(uid, component);
UpdateInterface(uid, component, args.Powered);
if (!args.Powered)
{
component.NextFlush = null;
Dirty(component);
return;
}
if (component.Engaged && !TryFlush(uid, component))
{
TryQueueEngage(uid, component);
QueueAutomaticEngage(uid, component);
}
}
/// <summary>
/// Add or remove this disposal from the active ones for updating.
/// </summary>
public void HandleStateChange(EntityUid uid, DisposalUnitComponent _, bool active)
{
if (active)
{
EnsureComp<ActiveDisposalUnitComponent>(uid);
}
else
{
RemComp<ActiveDisposalUnitComponent>(uid);
}
}
private void HandleMovement(EntityUid uid, DisposalUnitComponent component, ref ContainerRelayMovementEntityEvent args)
// TODO: This should just use the same thing as entity storage?
private void OnMovement(EntityUid uid, SharedDisposalUnitComponent component, ref ContainerRelayMovementEntityEvent args)
{
var currentTime = GameTiming.CurTime;
@@ -374,7 +360,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
Remove(uid, component, args.Entity);
}
private void OnAnchorChanged(EntityUid uid, DisposalUnitComponent component, ref AnchorStateChangedEvent args)
private void OnAnchorChanged(EntityUid uid, SharedDisposalUnitComponent component, ref AnchorStateChangedEvent args)
{
if (Terminating(uid))
return;
@@ -384,58 +370,71 @@ namespace Content.Server.Disposal.Unit.EntitySystems
TryEjectContents(uid, component);
}
private void HandleDestruction(EntityUid uid, DisposalUnitComponent component, DestructionEventArgs args)
private void OnDestruction(EntityUid uid, SharedDisposalUnitComponent component, DestructionEventArgs args)
{
TryEjectContents(uid, component);
}
private void HandleDragDropOn(EntityUid uid, DisposalUnitComponent component, ref DragDropTargetEvent args)
private void OnDragDropOn(EntityUid uid, SharedDisposalUnitComponent component, ref DragDropTargetEvent args)
{
args.Handled = TryInsert(uid, args.Dragged, args.User);
}
#endregion
private void UpdateState(EntityUid uid, DisposalsPressureState state, SharedDisposalUnitComponent component, MetaDataComponent metadata)
{
if (component.State == state)
return;
component.State = state;
UpdateVisualState(uid, component);
UpdateInterface(uid, component, component.Powered);
Dirty(component, metadata);
if (state == DisposalsPressureState.Ready)
{
component.NextPressurized = TimeSpan.Zero;
// Manually engaged
if (component.Engaged)
{
component.NextFlush = GameTiming.CurTime + component.ManualFlushTime;
}
else if (component.Container.ContainedEntities.Count > 0)
{
component.NextFlush = GameTiming.CurTime + component.AutomaticEngageTime;
}
else
{
component.NextFlush = null;
}
}
}
/// <summary>
/// Work out if we can stop updating this disposals component i.e. full pressure and nothing colliding.
/// </summary>
private bool Update(EntityUid uid, DisposalUnitComponent component, float frameTime)
private void Update(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent metadata, float frameTime)
{
var oldPressure = component.Pressure;
var state = GetState(uid, component, metadata);
component.Pressure = MathF.Min(1.0f, component.Pressure + PressurePerSecond * frameTime);
component.State = component.Pressure >= 1 ? SharedDisposalUnitComponent.PressureState.Ready : SharedDisposalUnitComponent.PressureState.Pressurizing;
var state = component.State;
if (oldPressure < 1 && state == SharedDisposalUnitComponent.PressureState.Ready)
// Pressurizing, just check if we need a state update.
if (component.NextPressurized > GameTiming.CurTime)
{
UpdateVisualState(uid, component);
UpdateInterface(uid, component, component.Powered);
UpdateState(uid, state, component, metadata);
return;
}
if (component.Engaged)
if (component.NextFlush != null)
{
if (component.NextFlush.Value < GameTiming.CurTime)
{
TryFlush(uid, component);
state = component.State;
}
}
if (component.State == SharedDisposalUnitComponent.PressureState.Pressurizing)
{
var oldTimeElapsed = oldPressure / PressurePerSecond;
if (oldTimeElapsed < component.FlushTime && oldTimeElapsed + frameTime >= component.FlushTime)
{
// We've crossed over the amount of time it takes to flush. This will switch the
// visuals over to a 'Charging' state.
UpdateVisualState(uid, component);
}
}
else if (component.State == SharedDisposalUnitComponent.PressureState.Ready && component.NextFlush < _gameTiming.CurTime)
{
if (!TryFlush(uid, component) && component.AutoFlushing)
TryQueueEngage(uid, component);
else
component.AutoFlushing = false;
}
UpdateState(uid, state, component, metadata);
Box2? disposalsBounds = null;
var count = component.RecentlyEjected.Count;
@@ -452,7 +451,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
}
}
for (var i = component.RecentlyEjected.Count - 1; i >= 0; i--)
for (var i = 0; i < component.RecentlyEjected.Count; i++)
{
var ejectedId = component.RecentlyEjected[i];
if (HasComp<PhysicsComponent>(ejectedId))
@@ -465,14 +464,14 @@ namespace Content.Server.Disposal.Unit.EntitySystems
{
continue;
}
component.RecentlyEjected.RemoveAt(i);
i--;
}
}
if (count != component.RecentlyEjected.Count)
Dirty(component);
return state == SharedDisposalUnitComponent.PressureState.Ready && component.NextFlush == TimeSpan.MaxValue && component.RecentlyEjected.Count == 0;
Dirty(component, metadata);
}
public bool TryInsert(EntityUid unitId, EntityUid toInsertId, EntityUid? userId, DisposalUnitComponent? unit = null)
@@ -512,16 +511,16 @@ namespace Content.Server.Disposal.Unit.EntitySystems
}
public bool TryFlush(EntityUid uid, DisposalUnitComponent component)
public bool TryFlush(EntityUid uid, SharedDisposalUnitComponent component)
{
if (component.Deleted || !CanFlush(uid, component))
if (!CanFlush(uid, component))
{
return false;
}
component.NextFlush = TimeSpan.MaxValue;
if (component.NextFlush != null)
component.NextFlush = component.NextFlush.Value + component.AutomaticEngageTime;
//Allows the MailingUnitSystem to add tags or prevent flushing
var beforeFlushArgs = new BeforeDisposalFlushEvent();
RaiseLocalEvent(uid, beforeFlushArgs);
@@ -537,15 +536,35 @@ namespace Content.Server.Disposal.Unit.EntitySystems
var coords = xform.Coordinates;
var entry = grid.GetLocal(coords)
.FirstOrDefault(entity => HasComp<DisposalEntryComponent>(entity));
.FirstOrDefault(HasComp<DisposalEntryComponent>);
if (entry == default)
if (entry == default || component is not DisposalUnitComponent sDisposals)
{
component.Engaged = false;
Dirty(component);
return false;
}
HandleAir(uid, sDisposals, xform);
_disposalTubeSystem.TryInsert(entry, sDisposals, beforeFlushArgs.Tags);
component.NextPressurized = GameTiming.CurTime + TimeSpan.FromSeconds(1f / PressurePerSecond);
component.Engaged = false;
// stop queuing NOW
component.NextFlush = null;
UpdateVisualState(uid, component, true);
UpdateInterface(uid, component, component.Powered);
Dirty(component);
return true;
}
private void HandleAir(EntityUid uid, DisposalUnitComponent component, TransformComponent xform)
{
var air = component.Air;
var entryComponent = Comp<DisposalEntryComponent>(entry);
var indices = _transformSystem.GetGridOrMapTilePosition(uid, xform);
if (_atmosSystem.GetTileMixture(xform.GridUid, xform.MapUid, indices, true) is { Temperature: > 0f } environment)
@@ -554,59 +573,38 @@ namespace Content.Server.Disposal.Unit.EntitySystems
component.Air = environment.Remove(transferMoles);
}
_disposalTubeSystem.TryInsert(entry, component, beforeFlushArgs.Tags);
component.NextFlush = TimeSpan.MaxValue;
if (!component.DisablePressure)
{
component.Pressure = 0;
component.State = SharedDisposalUnitComponent.PressureState.Pressurizing;
}
component.Engaged = false;
HandleStateChange(uid, component, true);
UpdateVisualState(uid, component, true);
UpdateInterface(uid, component, component.Powered);
return true;
}
public void UpdateInterface(EntityUid uid, DisposalUnitComponent component, bool powered)
public void UpdateInterface(EntityUid uid, SharedDisposalUnitComponent component, bool powered)
{
var stateString = Loc.GetString($"disposal-unit-state-{component.State}");
var state = new SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState(Name(uid), stateString, EstimatedFullPressure(component), powered, component.Engaged);
var compState = GetState(uid, component);
var stateString = Loc.GetString($"disposal-unit-state-{compState}");
var state = new SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState(Name(uid), stateString, EstimatedFullPressure(uid, component), powered, component.Engaged);
_ui.TrySetUiState(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, state);
var stateUpdatedEvent = new DisposalUnitUIStateUpdatedEvent(state);
RaiseLocalEvent(uid, stateUpdatedEvent);
}
private TimeSpan EstimatedFullPressure(DisposalUnitComponent component)
/// <summary>
/// Returns the estimated time when the disposal unit will be back to full pressure.
/// </summary>
private TimeSpan EstimatedFullPressure(EntityUid uid, SharedDisposalUnitComponent component)
{
if (component.State == SharedDisposalUnitComponent.PressureState.Ready) return TimeSpan.Zero;
if (component.NextPressurized < GameTiming.CurTime)
return TimeSpan.Zero;
var currentTime = GameTiming.CurTime;
var pressure = component.Pressure;
return TimeSpan.FromSeconds(currentTime.TotalSeconds + (1.0f - pressure) / PressurePerSecond);
return component.NextPressurized;
}
public void UpdateVisualState(EntityUid uid, DisposalUnitComponent component)
{
UpdateVisualState(uid, component, false);
}
public void UpdateVisualState(EntityUid uid, DisposalUnitComponent component, bool flush)
public void UpdateVisualState(EntityUid uid, SharedDisposalUnitComponent component, bool flush = false)
{
if (!TryComp(uid, out AppearanceComponent? appearance))
{
return;
}
if (!Comp<TransformComponent>(uid).Anchored)
if (!Transform(uid).Anchored)
{
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.UnAnchored, appearance);
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Handle, SharedDisposalUnitComponent.HandleState.Normal, appearance);
@@ -614,7 +612,20 @@ namespace Content.Server.Disposal.Unit.EntitySystems
return;
}
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, component.Pressure < 1 ? SharedDisposalUnitComponent.VisualState.Charging : SharedDisposalUnitComponent.VisualState.Anchored, appearance);
var state = GetState(uid, component);
switch (state)
{
case DisposalsPressureState.Flushed:
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Flushing, appearance);
break;
case DisposalsPressureState.Pressurizing:
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Charging, appearance);
break;
case DisposalsPressureState.Ready:
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Anchored, appearance);
break;
}
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Handle, component.Engaged
? SharedDisposalUnitComponent.HandleState.Engaged
@@ -627,21 +638,17 @@ namespace Content.Server.Disposal.Unit.EntitySystems
}
var lightState = SharedDisposalUnitComponent.LightStates.Off;
if (flush)
{
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Flushing, appearance);
}
if (component.Container.ContainedEntities.Count > 0)
{
lightState |= SharedDisposalUnitComponent.LightStates.Full;
}
if (component.Pressure < 1)
if (state is DisposalsPressureState.Pressurizing or DisposalsPressureState.Flushed)
{
lightState |= SharedDisposalUnitComponent.LightStates.Charging;
}
else if (!component.Engaged)
else
{
lightState |= SharedDisposalUnitComponent.LightStates.Ready;
}
@@ -649,86 +656,109 @@ namespace Content.Server.Disposal.Unit.EntitySystems
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.Light, lightState, appearance);
}
public void Remove(EntityUid uid, DisposalUnitComponent component, EntityUid toRemove)
public void Remove(EntityUid uid, SharedDisposalUnitComponent component, EntityUid toRemove)
{
component.Container.Remove(toRemove);
if (component.Container.ContainedEntities.Count == 0)
{
component.NextFlush = TimeSpan.MaxValue;
// If not manually engaged then reset the flushing entirely.
if (!component.Engaged)
{
component.NextFlush = null;
}
}
if (!component.RecentlyEjected.Contains(toRemove))
component.RecentlyEjected.Add(toRemove);
Dirty(component);
HandleStateChange(uid, component, active: true);
UpdateVisualState(uid, component);
Dirty(component);
}
public bool CanFlush(EntityUid unit, DisposalUnitComponent component)
public bool CanFlush(EntityUid unit, SharedDisposalUnitComponent component)
{
return component.State == SharedDisposalUnitComponent.PressureState.Ready
return GetState(unit, component) == DisposalsPressureState.Ready
&& component.Powered
&& Comp<TransformComponent>(unit).Anchored;
}
public void Engage(EntityUid uid, DisposalUnitComponent component)
public void ManualEngage(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
{
component.Engaged = true;
UpdateVisualState(uid, component);
UpdateInterface(uid, component, component.Powered);
Dirty(component);
if (CanFlush(uid, component))
{
component.NextFlush = _gameTiming.CurTime + component.FlushDelay;
EnsureComp<ActiveDisposalUnitComponent>(uid);
}
if (!CanFlush(uid, component))
return;
if (!Resolve(uid, ref metadata))
return;
var pauseTime = Metadata.GetPauseTime(uid, metadata);
var nextEngage = GameTiming.CurTime - pauseTime + component.ManualFlushTime;
component.NextFlush = TimeSpan.FromSeconds(Math.Min((component.NextFlush ?? TimeSpan.MaxValue).TotalSeconds, nextEngage.TotalSeconds));
}
public void Disengage(EntityUid uid, DisposalUnitComponent component)
public void Disengage(EntityUid uid, SharedDisposalUnitComponent component)
{
component.Engaged = false;
if (component.Container.ContainedEntities.Count == 0)
{
component.NextFlush = null;
}
UpdateVisualState(uid, component);
UpdateInterface(uid, component, component.Powered);
Dirty(component);
}
/// <summary>
/// Remove all entities currently in the disposal unit.
/// </summary>
public void TryEjectContents(EntityUid uid, DisposalUnitComponent component)
public void TryEjectContents(EntityUid uid, SharedDisposalUnitComponent component)
{
foreach (var entity in component.Container.ContainedEntities.ToArray())
{
Remove(uid, component, entity);
}
if (!component.Engaged)
{
component.NextFlush = null;
Dirty(component);
}
}
public override bool CanInsert(EntityUid uid, SharedDisposalUnitComponent component, EntityUid entity)
{
if (!base.CanInsert(uid, component, entity) || component is not DisposalUnitComponent serverComp)
if (!base.CanInsert(uid, component, entity) || component is not SharedDisposalUnitComponent serverComp)
return false;
return serverComp.Container.CanInsert(entity);
}
/// <summary>
/// If something is inserted (or the likes) then we'll queue up a flush in the future.
/// If something is inserted (or the likes) then we'll queue up an automatic flush in the future.
/// </summary>
public void TryQueueEngage(EntityUid uid, DisposalUnitComponent component)
public void QueueAutomaticEngage(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
{
if (component.Deleted || !component.AutomaticEngage || !component.Powered && component.Container.ContainedEntities.Count == 0)
{
return;
}
component.NextFlush = _gameTiming.CurTime + component.AutomaticEngageTime;
component.AutoFlushing = true;
var pauseTime = Metadata.GetPauseTime(uid, metadata);
var automaticTime = GameTiming.CurTime + component.AutomaticEngageTime - pauseTime;
var flushTime = TimeSpan.FromSeconds(Math.Min((component.NextFlush ?? TimeSpan.MaxValue).TotalSeconds, automaticTime.TotalSeconds));
EnsureComp<ActiveDisposalUnitComponent>(uid);
component.NextFlush = flushTime;
Dirty(component);
}
public void AfterInsert(EntityUid uid, DisposalUnitComponent component, EntityUid inserted, EntityUid? user = null)
public void AfterInsert(EntityUid uid, SharedDisposalUnitComponent component, EntityUid inserted, EntityUid? user = null)
{
if (!component.Container.Insert(inserted))
return;
@@ -736,37 +766,38 @@ namespace Content.Server.Disposal.Unit.EntitySystems
if (user != inserted && user != null)
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(user.Value):player} inserted {ToPrettyString(inserted)} into {ToPrettyString(uid)}");
TryQueueEngage(uid, component);
QueueAutomaticEngage(uid, component);
if (TryComp(inserted, out ActorComponent? actor))
{
_ui.TryClose(uid, SharedDisposalUnitComponent.DisposalUnitUiKey.Key, actor.PlayerSession);
}
// Maybe do pullable instead? Eh still fine.
Joints.RecursiveClearJoints(inserted);
UpdateVisualState(uid, component);
}
}
}
/// <summary>
/// Sent before the disposal unit flushes it's contents.
/// Allows adding tags for sorting and preventing the disposal unit from flushing.
/// </summary>
public sealed class DisposalUnitUIStateUpdatedEvent : EntityEventArgs
{
/// <summary>
/// Sent before the disposal unit flushes it's contents.
/// Allows adding tags for sorting and preventing the disposal unit from flushing.
/// </summary>
public sealed class DisposalUnitUIStateUpdatedEvent : EntityEventArgs
{
public SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState State;
public DisposalUnitUIStateUpdatedEvent(SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState state)
{
State = state;
}
}
/// <summary>
/// Sent before the disposal unit flushes it's contents.
/// Allows adding tags for sorting and preventing the disposal unit from flushing.
/// </summary>
public sealed class BeforeDisposalFlushEvent : CancellableEntityEventArgs
{
public readonly List<string> Tags = new();
}
}
/// <summary>
/// Sent before the disposal unit flushes it's contents.
/// Allows adding tags for sorting and preventing the disposal unit from flushing.
/// </summary>
public sealed class BeforeDisposalFlushEvent : CancellableEntityEventArgs
{
public readonly List<string> Tags = new();
}

View File

@@ -1,157 +0,0 @@
using Content.Shared.Interaction;
using Content.Server.Storage.Components;
using Content.Shared.Storage.Components;
using Content.Shared.Verbs;
using Content.Server.Disposal.Unit.Components;
using Content.Server.Disposal.Unit.EntitySystems;
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
using Content.Shared.DoAfter;
using Content.Shared.Placeable;
using Content.Shared.Storage;
using Robust.Shared.Containers;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Storage.EntitySystems
{
public sealed class DumpableSystem : EntitySystem
{
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly DisposalUnitSystem _disposalUnitSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DumpableComponent, AfterInteractEvent>(OnAfterInteract, after: new[]{ typeof(StorageSystem) });
SubscribeLocalEvent<DumpableComponent, GetVerbsEvent<AlternativeVerb>>(AddDumpVerb);
SubscribeLocalEvent<DumpableComponent, GetVerbsEvent<UtilityVerb>>(AddUtilityVerbs);
SubscribeLocalEvent<DumpableComponent, DumpableDoAfterEvent>(OnDoAfter);
}
private void OnAfterInteract(EntityUid uid, DumpableComponent component, AfterInteractEvent args)
{
if (!args.CanReach || args.Handled)
return;
if (!HasComp<DisposalUnitComponent>(args.Target) && !HasComp<PlaceableSurfaceComponent>(args.Target))
return;
StartDoAfter(uid, args.Target.Value, args.User, component);
args.Handled = true;
}
private void AddDumpVerb(EntityUid uid, DumpableComponent dumpable, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (!TryComp<ServerStorageComponent>(uid, out var storage) || storage.StoredEntities == null || storage.StoredEntities.Count == 0)
return;
AlternativeVerb verb = new()
{
Act = () =>
{
StartDoAfter(uid, args.Target, args.User, dumpable);//Had multiplier of 0.6f
},
Text = Loc.GetString("dump-verb-name"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/drop.svg.192dpi.png")),
};
args.Verbs.Add(verb);
}
private void AddUtilityVerbs(EntityUid uid, DumpableComponent dumpable, GetVerbsEvent<UtilityVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (!TryComp<ServerStorageComponent>(uid, out var storage) || storage.StoredEntities == null || storage.StoredEntities.Count == 0)
return;
if (HasComp<DisposalUnitComponent>(args.Target))
{
UtilityVerb verb = new()
{
Act = () =>
{
StartDoAfter(uid, args.Target, args.User, dumpable);
},
Text = Loc.GetString("dump-disposal-verb-name", ("unit", args.Target)),
IconEntity = uid
};
args.Verbs.Add(verb);
}
if (HasComp<PlaceableSurfaceComponent>(args.Target))
{
UtilityVerb verb = new()
{
Act = () =>
{
StartDoAfter(uid, args.Target, args.User, dumpable);
},
Text = Loc.GetString("dump-placeable-verb-name", ("surface", args.Target)),
IconEntity = uid
};
args.Verbs.Add(verb);
}
}
public void StartDoAfter(EntityUid storageUid, EntityUid? targetUid, EntityUid userUid, DumpableComponent dumpable)
{
if (!TryComp<SharedStorageComponent>(storageUid, out var storage) || storage.StoredEntities == null)
return;
float delay = storage.StoredEntities.Count * (float) dumpable.DelayPerItem.TotalSeconds * dumpable.Multiplier;
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(userUid, delay, new DumpableDoAfterEvent(), storageUid, target: targetUid, used: storageUid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true
});
}
private void OnDoAfter(EntityUid uid, DumpableComponent component, DoAfterEvent args)
{
if (args.Handled || args.Cancelled || !TryComp<SharedStorageComponent>(uid, out var storage) || storage.StoredEntities == null)
return;
Queue<EntityUid> dumpQueue = new();
foreach (var entity in storage.StoredEntities)
{
dumpQueue.Enqueue(entity);
}
foreach (var entity in dumpQueue)
{
var transform = Transform(entity);
_container.AttachParentToContainerOrGrid(transform);
transform.LocalPosition += _random.NextVector2Box() / 2;
transform.LocalRotation = _random.NextAngle();
}
if (args.Args.Target == null)
return;
if (HasComp<DisposalUnitComponent>(args.Args.Target.Value))
{
foreach (var entity in dumpQueue)
{
_disposalUnitSystem.DoInsertDisposalUnit(args.Args.Target.Value, entity, args.Args.User);
}
return;
}
if (HasComp<PlaceableSurfaceComponent>(args.Args.Target.Value))
{
foreach (var entity in dumpQueue)
{
Transform(entity).LocalPosition = Transform(args.Args.Target.Value).LocalPosition + _random.NextVector2Box() / 4;
}
}
}
}
}

View File

@@ -30,6 +30,7 @@ using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;
@@ -52,10 +53,10 @@ namespace Content.Server.Storage.EntitySystems
[Dependency] private readonly SharedInteractionSystem _sharedInteractionSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly StackSystem _stack = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
@@ -226,7 +227,9 @@ namespace Content.Server.Storage.EntitySystems
|| !itemQuery.HasComponent(entity)
|| !CanInsert(uid, entity, out _, storageComp)
|| !_interactionSystem.InRangeUnobstructed(args.User, entity))
{
continue;
}
validStorables.Add(entity);
}

View File

@@ -1,22 +1,52 @@
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Disposal.Components
namespace Content.Shared.Disposal.Components;
[NetworkedComponent]
public abstract class SharedDisposalUnitComponent : Component
{
[NetworkedComponent]
public abstract class SharedDisposalUnitComponent : Component
{
public const string ContainerId = "DisposalUnit";
public const string ContainerId = "disposals";
// TODO: Could maybe turn the contact off instead far more cheaply as farseer (though not box2d) had support for it?
// Need to suss it out.
/// <summary>
/// Sounds played upon the unit flushing.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("soundFlush")]
public SoundSpecifier? FlushSound = new SoundPathSpecifier("/Audio/Machines/disposalflush.ogg");
/// <summary>
/// State for this disposals unit.
/// </summary>
[DataField("state")]
public DisposalsPressureState State;
// TODO: Just make this use vaulting.
/// <summary>
/// We'll track whatever just left disposals so we know what collision we need to ignore until they stop intersecting our BB.
/// </summary>
public List<EntityUid> RecentlyEjected = new();
[ViewVariables, DataField("recentlyEjected")]
public readonly List<EntityUid> RecentlyEjected = new();
[DataField("flushTime", required: true)]
public readonly float FlushTime;
/// <summary>
/// Next time the disposal unit will be pressurized.
/// </summary>
[DataField("nextPressurized", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan NextPressurized = TimeSpan.Zero;
/// <summary>
/// How long it takes to flush a disposals unit manually.
/// </summary>
[DataField("flushTime")]
public TimeSpan ManualFlushTime = TimeSpan.FromSeconds(2);
/// <summary>
/// How long it takes from the start of a flush animation to return the sprite to normal.
/// </summary>
[DataField("flushDelay")]
public TimeSpan FlushDelay = TimeSpan.FromSeconds(3);
[DataField("mobsCanEnter")]
public bool MobsCanEnter = true;
@@ -27,6 +57,53 @@ namespace Content.Shared.Disposal.Components
[DataField("disablePressure"), ViewVariables(VVAccess.ReadWrite)]
public bool DisablePressure = false;
/// <summary>
/// Last time that an entity tried to exit this disposal unit.
/// </summary>
[ViewVariables]
public TimeSpan LastExitAttempt;
[DataField("autoEngageEnabled")]
public bool AutomaticEngage = true;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("autoEngageTime")]
public TimeSpan AutomaticEngageTime = TimeSpan.FromSeconds(30);
/// <summary>
/// Delay from trying to enter disposals ourselves.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("entryDelay")]
public float EntryDelay = 0.5f;
/// <summary>
/// Delay from trying to shove someone else into disposals.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float DraggedEntryDelay = 0.5f;
/// <summary>
/// Container of entities inside this disposal unit.
/// </summary>
[ViewVariables] public Container Container = default!;
// TODO: Network power shit instead fam.
[ViewVariables, DataField("powered")]
public bool Powered;
/// <summary>
/// Was the disposals unit engaged for a manual flush.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("engaged")]
public bool Engaged;
/// <summary>
/// Next time this unit will flush. Is the lesser of <see cref="FlushDelay"/> and <see cref="AutomaticEngageTime"/>
/// </summary>
[ViewVariables, DataField("nextFlush", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan? NextFlush;
[Serializable, NetSerializable]
public enum Visuals : byte
{
@@ -52,6 +129,7 @@ namespace Content.Shared.Disposal.Components
}
[Serializable, NetSerializable]
[Flags]
public enum LightStates : byte
{
Off = 0,
@@ -68,29 +146,6 @@ namespace Content.Shared.Disposal.Components
Power
}
[Serializable, NetSerializable]
public enum PressureState : byte
{
Ready,
Pressurizing
}
public override ComponentState GetComponentState()
{
return new DisposalUnitComponentState(RecentlyEjected);
}
[Serializable, NetSerializable]
protected sealed class DisposalUnitComponentState : ComponentState
{
public List<EntityUid> RecentlyEjected;
public DisposalUnitComponentState(List<EntityUid> uids)
{
RecentlyEjected = uids;
}
}
[Serializable, NetSerializable]
public sealed class DisposalUnitBoundUserInterfaceState : BoundUserInterfaceState, IEquatable<DisposalUnitBoundUserInterfaceState>
{
@@ -141,5 +196,20 @@ namespace Content.Shared.Disposal.Components
{
Key
}
}
}
[Serializable, NetSerializable]
public enum DisposalsPressureState : byte
{
Ready,
/// <summary>
/// Has been flushed recently within FlushDelay.
/// </summary>
Flushed,
/// <summary>
/// FlushDelay has elapsed and now we're transitioning back to Ready.
/// </summary>
Pressurizing
}

View File

@@ -8,38 +8,69 @@ using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Content.Shared.Disposal
{
[Serializable, NetSerializable]
public sealed class DisposalDoAfterEvent : SimpleDoAfterEvent
{
}
namespace Content.Shared.Disposal;
[UsedImplicitly]
public abstract class SharedDisposalUnitSystem : EntitySystem
{
[Serializable, NetSerializable]
public sealed class DisposalDoAfterEvent : SimpleDoAfterEvent
{
}
public abstract class SharedDisposalUnitSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming GameTiming = default!;
[Dependency] protected readonly MetaDataSystem Metadata = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] protected readonly SharedJointSystem Joints = default!;
protected static TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
// Percentage
public const float PressurePerSecond = 0.05f;
public override void Initialize()
/// <summary>
/// Gets the current pressure state of a disposals unit.
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
/// <param name="metadata"></param>
/// <returns></returns>
public DisposalsPressureState GetState(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
{
base.Initialize();
SubscribeLocalEvent<SharedDisposalUnitComponent, PreventCollideEvent>(OnPreventCollide);
SubscribeLocalEvent<SharedDisposalUnitComponent, CanDropTargetEvent>(OnCanDragDropOn);
SubscribeLocalEvent<SharedDisposalUnitComponent, GotEmaggedEvent>(OnEmagged);
var nextPressure = Metadata.GetPauseTime(uid, metadata) + component.NextPressurized - GameTiming.CurTime;
var pressurizeTime = 1f / PressurePerSecond;
var pressurizeDuration = pressurizeTime - component.FlushDelay.TotalSeconds;
if (nextPressure.TotalSeconds > pressurizeDuration)
{
return DisposalsPressureState.Flushed;
}
private void OnPreventCollide(EntityUid uid, SharedDisposalUnitComponent component,
if (nextPressure > TimeSpan.Zero)
{
return DisposalsPressureState.Pressurizing;
}
return DisposalsPressureState.Ready;
}
public float GetPressure(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
{
if (!Resolve(uid, ref metadata))
return 0f;
var pauseTime = Metadata.GetPauseTime(uid, metadata);
return MathF.Min(1f,
(float) (GameTiming.CurTime - pauseTime - component.NextPressurized).TotalSeconds / PressurePerSecond);
}
protected void OnPreventCollide(EntityUid uid, SharedDisposalUnitComponent component,
ref PreventCollideEvent args)
{
var otherBody = args.OtherEntity;
@@ -58,7 +89,7 @@ namespace Content.Shared.Disposal
}
}
private void OnCanDragDropOn(EntityUid uid, SharedDisposalUnitComponent component, ref CanDropTargetEvent args)
protected void OnCanDragDropOn(EntityUid uid, SharedDisposalUnitComponent component, ref CanDropTargetEvent args)
{
if (args.Handled)
return;
@@ -67,7 +98,7 @@ namespace Content.Shared.Disposal
args.Handled = true;
}
private void OnEmagged(EntityUid uid, SharedDisposalUnitComponent component, ref GotEmaggedEvent args)
protected void OnEmagged(EntityUid uid, SharedDisposalUnitComponent component, ref GotEmaggedEvent args)
{
component.DisablePressure = true;
args.Handled = true;
@@ -97,5 +128,34 @@ namespace Content.Shared.Disposal
return damageState != null && (!component.MobsCanEnter || _mobState.IsDead(entity, damageState));
}
/// <summary>
/// TODO: Proper prediction
/// </summary>
public abstract void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, SharedDisposalUnitComponent? disposal = null);
[Serializable, NetSerializable]
protected sealed class DisposalUnitComponentState : ComponentState
{
public SoundSpecifier? FlushSound;
public DisposalsPressureState State;
public TimeSpan NextPressurized;
public TimeSpan AutomaticEngageTime;
public TimeSpan? NextFlush;
public bool Powered;
public bool Engaged;
public List<EntityUid> RecentlyEjected;
public DisposalUnitComponentState(SoundSpecifier? flushSound, DisposalsPressureState state, TimeSpan nextPressurized, TimeSpan automaticEngageTime, TimeSpan? nextFlush, bool powered, bool engaged, List<EntityUid> recentlyEjected)
{
FlushSound = flushSound;
State = state;
NextPressurized = nextPressurized;
AutomaticEngageTime = automaticEngageTime;
NextFlush = nextFlush;
Powered = powered;
Engaged = engaged;
RecentlyEjected = recentlyEjected;
}
}
}

View File

@@ -1,29 +1,30 @@
using System.Threading;
using Content.Shared.DoAfter;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Storage.Components
{
[Serializable, NetSerializable]
public sealed class DumpableDoAfterEvent : SimpleDoAfterEvent
{
}
namespace Content.Shared.Storage.Components;
/// <summary>
/// Lets you dump this container on the ground using a verb,
/// or when interacting with it on a disposal unit or placeable surface.
/// </summary>
[RegisterComponent]
public sealed class DumpableComponent : Component
{
[Serializable, NetSerializable]
public sealed class DumpableDoAfterEvent : SimpleDoAfterEvent
{
}
/// <summary>
/// Lets you dump this container on the ground using a verb,
/// or when interacting with it on a disposal unit or placeable surface.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class DumpableComponent : Component
{
/// <summary>
/// How long each item adds to the doafter.
/// </summary>
[DataField("delayPerItem")] public TimeSpan DelayPerItem = TimeSpan.FromSeconds(0.2);
[DataField("delayPerItem"), AutoNetworkedField]
public TimeSpan DelayPerItem = TimeSpan.FromSeconds(0.2);
/// <summary>
/// The multiplier modifier
/// </summary>
[DataField("multiplier")] public float Multiplier = 1.0f;
}
[DataField("multiplier"), AutoNetworkedField]
public float Multiplier = 1.0f;
}

View File

@@ -0,0 +1,158 @@
using Content.Shared.Disposal;
using Content.Shared.Disposal.Components;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Placeable;
using Content.Shared.Storage.Components;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Shared.Storage.EntitySystems;
public sealed class DumpableSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedDisposalUnitSystem _disposalUnitSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
private EntityQuery<TransformComponent> _xformQuery;
public override void Initialize()
{
base.Initialize();
_xformQuery = GetEntityQuery<TransformComponent>();
SubscribeLocalEvent<DumpableComponent, AfterInteractEvent>(OnAfterInteract, after: new[]{ typeof(SharedEntityStorageSystem) });
SubscribeLocalEvent<DumpableComponent, GetVerbsEvent<AlternativeVerb>>(AddDumpVerb);
SubscribeLocalEvent<DumpableComponent, GetVerbsEvent<UtilityVerb>>(AddUtilityVerbs);
SubscribeLocalEvent<DumpableComponent, DumpableDoAfterEvent>(OnDoAfter);
}
private void OnAfterInteract(EntityUid uid, DumpableComponent component, AfterInteractEvent args)
{
if (!args.CanReach || args.Handled)
return;
if (!HasComp<SharedDisposalUnitComponent>(args.Target) && !HasComp<PlaceableSurfaceComponent>(args.Target))
return;
StartDoAfter(uid, args.Target.Value, args.User, component);
args.Handled = true;
}
private void AddDumpVerb(EntityUid uid, DumpableComponent dumpable, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (!TryComp<SharedStorageComponent>(uid, out var storage) || storage.StoredEntities == null || storage.StoredEntities.Count == 0)
return;
AlternativeVerb verb = new()
{
Act = () =>
{
StartDoAfter(uid, args.Target, args.User, dumpable);//Had multiplier of 0.6f
},
Text = Loc.GetString("dump-verb-name"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/drop.svg.192dpi.png")),
};
args.Verbs.Add(verb);
}
private void AddUtilityVerbs(EntityUid uid, DumpableComponent dumpable, GetVerbsEvent<UtilityVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (!TryComp<SharedStorageComponent>(uid, out var storage) || storage.StoredEntities == null || storage.StoredEntities.Count == 0)
return;
if (HasComp<SharedDisposalUnitComponent>(args.Target))
{
UtilityVerb verb = new()
{
Act = () =>
{
StartDoAfter(uid, args.Target, args.User, dumpable);
},
Text = Loc.GetString("dump-disposal-verb-name", ("unit", args.Target)),
IconEntity = uid
};
args.Verbs.Add(verb);
}
if (HasComp<PlaceableSurfaceComponent>(args.Target))
{
UtilityVerb verb = new()
{
Act = () =>
{
StartDoAfter(uid, args.Target, args.User, dumpable);
},
Text = Loc.GetString("dump-placeable-verb-name", ("surface", args.Target)),
IconEntity = uid
};
args.Verbs.Add(verb);
}
}
public void StartDoAfter(EntityUid storageUid, EntityUid? targetUid, EntityUid userUid, DumpableComponent dumpable)
{
if (!TryComp<SharedStorageComponent>(storageUid, out var storage) || storage.StoredEntities == null)
return;
float delay = storage.StoredEntities.Count * (float) dumpable.DelayPerItem.TotalSeconds * dumpable.Multiplier;
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(userUid, delay, new DumpableDoAfterEvent(), storageUid, target: targetUid, used: storageUid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true
});
}
private void OnDoAfter(EntityUid uid, DumpableComponent component, DoAfterEvent args)
{
if (args.Handled || args.Cancelled || !TryComp<SharedStorageComponent>(uid, out var storage) || storage.StoredEntities == null)
return;
Queue<EntityUid> dumpQueue = new();
foreach (var entity in storage.StoredEntities)
{
dumpQueue.Enqueue(entity);
}
foreach (var entity in dumpQueue)
{
var transform = Transform(entity);
_container.AttachParentToContainerOrGrid(transform);
_transformSystem.SetLocalPositionRotation(transform, transform.LocalPosition + _random.NextVector2Box() / 2, _random.NextAngle());
}
if (args.Args.Target == null)
return;
if (HasComp<SharedDisposalUnitComponent>(args.Args.Target.Value))
{
foreach (var entity in dumpQueue)
{
_disposalUnitSystem.DoInsertDisposalUnit(args.Args.Target.Value, entity, args.Args.User);
}
return;
}
if (HasComp<PlaceableSurfaceComponent>(args.Args.Target.Value))
{
var targetPos = _xformQuery.GetComponent(args.Args.Target.Value).LocalPosition;
foreach (var entity in dumpQueue)
{
_transformSystem.SetLocalPosition(entity, targetPos + _random.NextVector2Box() / 4);
}
}
}
}

View File

@@ -34,6 +34,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedJointSystem _joints = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
@@ -261,6 +262,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
return true;
}
_joints.RecursiveClearJoints(toInsert);
var inside = EnsureComp<InsideEntityStorageComponent>(toInsert);
inside.Storage = container;
return component.Contents.Insert(toInsert, EntityManager);

View File

@@ -37,6 +37,7 @@ public abstract class SharedGrapplingGunSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<GrapplingProjectileComponent, ProjectileEmbedEvent>(OnGrappleCollide);
SubscribeLocalEvent<GrapplingProjectileComponent, JointRemovedEvent>(OnGrappleJointRemoved);
SubscribeLocalEvent<CanWeightlessMoveEvent>(OnWeightlessMove);
SubscribeAllEvent<RequestGrapplingReelMessage>(OnGrapplingReel);
@@ -45,6 +46,11 @@ public abstract class SharedGrapplingGunSystem : EntitySystem
SubscribeLocalEvent<GrapplingGunComponent, HandDeselectedEvent>(OnGrapplingDeselected);
}
private void OnGrappleJointRemoved(EntityUid uid, GrapplingProjectileComponent component, JointRemovedEvent args)
{
QueueDel(uid);
}
private void OnGrapplingShot(EntityUid uid, GrapplingGunComponent component, ref GunShotEvent args)
{
foreach (var (shotUid, _) in args.Ammo)

View File

@@ -23,4 +23,6 @@ disposal-unit-thrown-missed = Missed!
# state
disposal-unit-state-Ready = Ready
# Yes I want it to always say Pressurizing
disposal-unit-state-Flushed = Pressurizing
disposal-unit-state-Pressurizing = Pressurizing

View File

@@ -178,7 +178,7 @@ entities:
parent: 37
type: Transform
- containers:
DisposalUnit: !type:Container
disposals: !type:Container
showEnts: False
occludes: True
ents:

View File

@@ -16,8 +16,6 @@
map: [ "enum.DisposalUnitVisualLayers.Unanchored" ]
- state: disposal
map: [ "enum.DisposalUnitVisualLayers.Base" ]
- state: disposal-charging
map: [ "enum.DisposalUnitVisualLayers.BaseCharging" ]
- state: disposal-flush
map: [ "enum.DisposalUnitVisualLayers.BaseFlush" ]
- state: dispover-charge
@@ -70,7 +68,7 @@
type: DisposalUnitBoundUserInterface
- type: ContainerContainer
containers:
DisposalUnit: !type:Container
disposals: !type:Container
- type: StaticPrice
price: 62
- type: PowerSwitch
@@ -84,9 +82,6 @@
graph: DisposalMachine
node: disposal_unit
- type: DisposalUnit
flushSound:
path: /Audio/Machines/disposalflush.ogg
flushTime: 2
- type: UserInterface
interfaces:
- key: enum.DisposalUnitUiKey.Key
@@ -123,9 +118,6 @@
- type: DisposalUnit
autoEngageEnabled: false
mobsCanEnter: false
flushSound:
path: /Audio/Machines/disposalflush.ogg
flushTime: 2
- type: MailingUnit
- type: DeviceNetwork
deviceNetId: Wired