Disposals refactor (#17803)
This commit is contained in:
@@ -1,26 +0,0 @@
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using Content.Shared.Disposal.Components;
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using Robust.Client.Animations;
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using Robust.Shared.Audio;
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namespace Content.Client.Disposal.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedDisposalUnitComponent))]
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public sealed class DisposalUnitComponent : SharedDisposalUnitComponent
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{
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[DataField("flushSound")]
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public readonly SoundSpecifier? FlushSound;
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public Animation FlushAnimation = default!;
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public DisposalUnitBoundUserInterfaceState? UiState;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not DisposalUnitComponentState state) return;
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RecentlyEjected = state.RecentlyEjected;
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}
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}
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}
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9
Content.Client/Disposal/DisposalUnitComponent.cs
Normal file
9
Content.Client/Disposal/DisposalUnitComponent.cs
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@@ -0,0 +1,9 @@
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using Content.Shared.Disposal.Components;
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namespace Content.Client.Disposal;
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[RegisterComponent]
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public sealed class DisposalUnitComponent : SharedDisposalUnitComponent
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{
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}
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@@ -1,8 +1,12 @@
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using Content.Client.Disposal.Components;
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using Content.Client.Disposal.UI;
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using Content.Shared.Disposal;
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using Content.Shared.Disposal;
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using Content.Shared.Disposal.Components;
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using Content.Shared.DragDrop;
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using Content.Shared.Emag.Systems;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Client.Animations;
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using Robust.Client.Animations;
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using Robust.Client.Graphics;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics.Events;
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using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
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using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
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namespace Content.Client.Disposal.Systems;
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namespace Content.Client.Disposal.Systems;
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@@ -12,131 +16,65 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
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[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly AnimationPlayerSystem _animationSystem = default!;
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[Dependency] private readonly AnimationPlayerSystem _animationSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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private const string AnimationKey = "disposal_unit_animation";
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private readonly List<EntityUid> _pressuringDisposals = new();
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private const string AnimationKey = "disposal_unit_animation";
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<DisposalUnitComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<DisposalUnitComponent, PreventCollideEvent>(OnPreventCollide);
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SubscribeLocalEvent<DisposalUnitComponent, CanDropTargetEvent>(OnCanDragDropOn);
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SubscribeLocalEvent<DisposalUnitComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<DisposalUnitComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<DisposalUnitComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<DisposalUnitComponent, AppearanceChangeEvent>(OnAppearanceChange);
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SubscribeLocalEvent<DisposalUnitComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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}
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public void UpdateActive(EntityUid disposalEntity, bool active)
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private void OnHandleState(EntityUid uid, DisposalUnitComponent component, ref ComponentHandleState args)
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{
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{
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if (active)
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if (args.Current is not DisposalUnitComponentState state)
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{
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if (!_pressuringDisposals.Contains(disposalEntity))
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_pressuringDisposals.Add(disposalEntity);
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}
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else
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{
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_pressuringDisposals.Remove(disposalEntity);
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}
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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for (var i = _pressuringDisposals.Count - 1; i >= 0; i--)
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{
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var disposal = _pressuringDisposals[i];
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if (!UpdateInterface(disposal))
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continue;
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_pressuringDisposals.RemoveAt(i);
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}
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}
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private bool UpdateInterface(EntityUid disposalUnit)
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{
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if (!TryComp(disposalUnit, out DisposalUnitComponent? component) || component.Deleted)
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return true;
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if (component.Deleted)
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return true;
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if (!TryComp(disposalUnit, out ClientUserInterfaceComponent? userInterface))
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return true;
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var state = component.UiState;
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if (state == null)
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return true;
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foreach (var inter in userInterface.Interfaces)
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{
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if (inter is DisposalUnitBoundUserInterface boundInterface)
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{
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return boundInterface.UpdateWindowState(state) != false;
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}
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}
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return true;
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}
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private void OnComponentInit(EntityUid uid, DisposalUnitComponent disposalUnit, ComponentInit args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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return;
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if (!sprite.LayerMapTryGet(DisposalUnitVisualLayers.Base, out var baseLayerIdx))
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component.FlushSound = state.FlushSound;
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return; // Couldn't find the "normal" layer to return to after flush animation
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component.State = state.State;
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component.NextPressurized = state.NextPressurized;
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if (!sprite.LayerMapTryGet(DisposalUnitVisualLayers.BaseFlush, out var flushLayerIdx))
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component.AutomaticEngageTime = state.AutomaticEngageTime;
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return; // Couldn't find the flush animation layer
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component.NextFlush = state.NextFlush;
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component.Powered = state.Powered;
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var originalBaseState = sprite.LayerGetState(baseLayerIdx);
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component.Engaged = state.Engaged;
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var flushState = sprite.LayerGetState(flushLayerIdx);
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component.RecentlyEjected.Clear();
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component.RecentlyEjected.AddRange(state.RecentlyEjected);
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// Setup the flush animation to play
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disposalUnit.FlushAnimation = new Animation
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{
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Length = TimeSpan.FromSeconds(disposalUnit.FlushTime),
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AnimationTracks = {
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new AnimationTrackSpriteFlick {
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LayerKey = DisposalUnitVisualLayers.BaseFlush,
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KeyFrames = {
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// Play the flush animation
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new AnimationTrackSpriteFlick.KeyFrame(flushState, 0),
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// Return to base state (though, depending on how the unit is
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// configured we might get an appearence change event telling
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// us to go to charging state)
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new AnimationTrackSpriteFlick.KeyFrame(originalBaseState, disposalUnit.FlushTime)
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}
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},
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}
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};
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if (disposalUnit.FlushSound != null)
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{
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disposalUnit.FlushAnimation.AnimationTracks.Add(
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new AnimationTrackPlaySound
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{
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KeyFrames = {
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new AnimationTrackPlaySound.KeyFrame(_audioSystem.GetSound(disposalUnit.FlushSound), 0)
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}
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});
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}
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EnsureComp<AnimationPlayerComponent>(uid);
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UpdateState(uid, disposalUnit, sprite);
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}
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}
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private void OnAppearanceChange(EntityUid uid, DisposalUnitComponent unit, ref AppearanceChangeEvent args)
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public override void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, SharedDisposalUnitComponent? disposal = null)
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{
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return;
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}
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private void OnComponentInit(EntityUid uid, SharedDisposalUnitComponent sharedDisposalUnit, ComponentInit args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite) || !TryComp<AppearanceComponent>(uid, out var appearance))
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return;
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UpdateState(uid, sharedDisposalUnit, sprite, appearance);
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}
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private void OnAppearanceChange(EntityUid uid, SharedDisposalUnitComponent unit, ref AppearanceChangeEvent args)
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{
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{
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if (args.Sprite == null)
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if (args.Sprite == null)
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{
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return;
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return;
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}
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UpdateState(uid, unit, args.Sprite);
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UpdateState(uid, unit, args.Sprite, args.Component);
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}
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}
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// Update visuals and tick animation
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/// <summary>
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private void UpdateState(EntityUid uid, DisposalUnitComponent unit, SpriteComponent sprite)
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/// Update visuals and tick animation
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/// </summary>
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private void UpdateState(EntityUid uid, SharedDisposalUnitComponent unit, SpriteComponent sprite, AppearanceComponent appearance)
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{
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{
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if (!_appearanceSystem.TryGetData<VisualState>(uid, Visuals.VisualState, out var state))
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if (!_appearanceSystem.TryGetData<VisualState>(uid, Visuals.VisualState, out var state, appearance))
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{
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{
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return;
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return;
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}
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}
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@@ -144,24 +82,69 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
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sprite.LayerSetVisible(DisposalUnitVisualLayers.Unanchored, state == VisualState.UnAnchored);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.Unanchored, state == VisualState.UnAnchored);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.Base, state == VisualState.Anchored);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.Base, state == VisualState.Anchored);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseCharging, state == VisualState.Charging);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseCharging, state == VisualState.Charging);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseFlush, state == VisualState.Flushing);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseFlush, state is VisualState.Flushing or VisualState.Charging);
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// This is a transient state so not too worried about replaying in range.
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if (state == VisualState.Flushing)
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if (state == VisualState.Flushing)
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{
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{
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if (!_animationSystem.HasRunningAnimation(uid, AnimationKey))
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if (!_animationSystem.HasRunningAnimation(uid, AnimationKey))
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{
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{
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_animationSystem.Play(uid, unit.FlushAnimation, AnimationKey);
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var flushState = new RSI.StateId("disposal-flush");
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// Setup the flush animation to play
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var anim = new Animation
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{
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Length = unit.FlushDelay,
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AnimationTracks =
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{
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new AnimationTrackSpriteFlick
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{
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LayerKey = DisposalUnitVisualLayers.BaseFlush,
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KeyFrames =
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{
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// Play the flush animation
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new AnimationTrackSpriteFlick.KeyFrame(flushState, 0),
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// Return to base state (though, depending on how the unit is
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// configured we might get an appearance change event telling
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// us to go to charging state)
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new AnimationTrackSpriteFlick.KeyFrame("disposal-charging", (float) unit.FlushDelay.TotalSeconds)
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}
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},
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}
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};
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if (unit.FlushSound != null)
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{
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anim.AnimationTracks.Add(
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new AnimationTrackPlaySound
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{
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KeyFrames =
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{
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new AnimationTrackPlaySound.KeyFrame(_audioSystem.GetSound(unit.FlushSound), 0)
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}
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});
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}
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_animationSystem.Play(uid, anim, AnimationKey);
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}
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}
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}
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}
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else if (state == VisualState.Charging)
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{
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sprite.LayerSetState(DisposalUnitVisualLayers.BaseFlush, new RSI.StateId("disposal-charging"));
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}
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else
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{
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_animationSystem.Stop(uid, AnimationKey);
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}
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if (!_appearanceSystem.TryGetData<HandleState>(uid, Visuals.Handle, out var handleState))
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if (!_appearanceSystem.TryGetData<HandleState>(uid, Visuals.Handle, out var handleState, appearance))
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{
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{
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handleState = HandleState.Normal;
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handleState = HandleState.Normal;
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}
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}
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sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayEngaged, handleState != HandleState.Normal);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayEngaged, handleState != HandleState.Normal);
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if (!_appearanceSystem.TryGetData<LightStates>(uid, Visuals.Light, out var lightState))
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if (!_appearanceSystem.TryGetData<LightStates>(uid, Visuals.Light, out var lightState, appearance))
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{
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{
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lightState = LightStates.Off;
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lightState = LightStates.Off;
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}
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}
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@@ -1,6 +1,6 @@
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using Content.Client.Disposal.Components;
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using Content.Client.Disposal.Systems;
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using Content.Client.Disposal.Systems;
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using Content.Shared.Disposal;
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using Content.Shared.Disposal;
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using Content.Shared.Disposal.Components;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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@@ -16,7 +16,9 @@ namespace Content.Client.Disposal.UI
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{
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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// What are you doing here
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public MailingUnitWindow? MailingUnitWindow;
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public MailingUnitWindow? MailingUnitWindow;
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public DisposalUnitWindow? DisposalUnitWindow;
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public DisposalUnitWindow? DisposalUnitWindow;
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public DisposalUnitBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
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public DisposalUnitBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
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@@ -76,41 +78,27 @@ namespace Content.Client.Disposal.UI
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return;
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return;
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}
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}
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var entityId = Owner.Owner;
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if (!_entityManager.TryGetComponent(entityId, out DisposalUnitComponent? component))
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return;
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switch (state)
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switch (state)
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{
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{
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case MailingUnitBoundUserInterfaceState mailingUnitState:
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case MailingUnitBoundUserInterfaceState mailingUnitState:
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MailingUnitWindow?.UpdateState(mailingUnitState);
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MailingUnitWindow?.UpdateState(mailingUnitState);
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component.UiState = mailingUnitState.DisposalState;
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break;
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break;
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case DisposalUnitBoundUserInterfaceState disposalUnitState:
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case DisposalUnitBoundUserInterfaceState disposalUnitState:
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DisposalUnitWindow?.UpdateState(disposalUnitState);
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DisposalUnitWindow?.UpdateState(disposalUnitState);
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component.UiState = disposalUnitState;
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break;
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break;
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}
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}
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_entityManager.System<DisposalUnitSystem>().UpdateActive(entityId, true);
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}
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}
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protected override void Dispose(bool disposing)
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protected override void Dispose(bool disposing)
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{
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{
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base.Dispose(disposing);
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base.Dispose(disposing);
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if (!disposing) return;
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if (!disposing)
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return;
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MailingUnitWindow?.Dispose();
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MailingUnitWindow?.Dispose();
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DisposalUnitWindow?.Dispose();
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DisposalUnitWindow?.Dispose();
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}
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}
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public bool? UpdateWindowState(DisposalUnitBoundUserInterfaceState state)
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{
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return UiKey is DisposalUnitUiKey
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? DisposalUnitWindow?.UpdateState(state)
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: MailingUnitWindow?.UpdatePressure(state.FullPressureTime);
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}
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}
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}
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}
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}
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@@ -2,6 +2,7 @@ using Content.Shared.Disposal.Components;
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using Robust.Client.AutoGenerated;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Timing;
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using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
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using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
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namespace Content.Client.Disposal.UI
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namespace Content.Client.Disposal.UI
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@@ -12,6 +13,8 @@ namespace Content.Client.Disposal.UI
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[GenerateTypedNameReferences]
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[GenerateTypedNameReferences]
|
||||||
public sealed partial class DisposalUnitWindow : DefaultWindow
|
public sealed partial class DisposalUnitWindow : DefaultWindow
|
||||||
{
|
{
|
||||||
|
public TimeSpan FullPressure;
|
||||||
|
|
||||||
public DisposalUnitWindow()
|
public DisposalUnitWindow()
|
||||||
{
|
{
|
||||||
IoCManager.InjectDependencies(this);
|
IoCManager.InjectDependencies(this);
|
||||||
@@ -22,14 +25,19 @@ namespace Content.Client.Disposal.UI
|
|||||||
/// Update the interface state for the disposals window.
|
/// Update the interface state for the disposals window.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>true if we should stop updating every frame.</returns>
|
/// <returns>true if we should stop updating every frame.</returns>
|
||||||
public bool UpdateState(DisposalUnitBoundUserInterfaceState state)
|
public void UpdateState(DisposalUnitBoundUserInterfaceState state)
|
||||||
{
|
{
|
||||||
Title = state.UnitName;
|
Title = state.UnitName;
|
||||||
UnitState.Text = state.UnitState;
|
UnitState.Text = state.UnitState;
|
||||||
Power.Pressed = state.Powered;
|
Power.Pressed = state.Powered;
|
||||||
Engage.Pressed = state.Engaged;
|
Engage.Pressed = state.Engaged;
|
||||||
|
FullPressure = state.FullPressureTime;
|
||||||
|
}
|
||||||
|
|
||||||
return !state.Powered || PressureBar.UpdatePressure(state.FullPressureTime);
|
protected override void FrameUpdate(FrameEventArgs args)
|
||||||
|
{
|
||||||
|
base.FrameUpdate(args);
|
||||||
|
PressureBar.UpdatePressure(FullPressure);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ using Content.Server.Disposal.Unit.Components;
|
|||||||
using Content.Server.Disposal.Unit.EntitySystems;
|
using Content.Server.Disposal.Unit.EntitySystems;
|
||||||
using Content.Server.Power.Components;
|
using Content.Server.Power.Components;
|
||||||
using Content.Shared.Disposal;
|
using Content.Shared.Disposal;
|
||||||
|
using Content.Shared.Disposal.Components;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Reflection;
|
using Robust.Shared.Reflection;
|
||||||
|
|||||||
@@ -1,7 +0,0 @@
|
|||||||
namespace Content.Server.Disposal.Unit.Components;
|
|
||||||
|
|
||||||
[RegisterComponent]
|
|
||||||
public sealed class ActiveDisposalUnitComponent : Component
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,77 +1,13 @@
|
|||||||
using System.Threading;
|
|
||||||
using Content.Server.Atmos;
|
using Content.Server.Atmos;
|
||||||
using Content.Shared.Atmos;
|
using Content.Shared.Atmos;
|
||||||
using Content.Shared.Disposal.Components;
|
using Content.Shared.Disposal.Components;
|
||||||
using Robust.Shared.Containers;
|
|
||||||
|
|
||||||
namespace Content.Server.Disposal.Unit.Components
|
namespace Content.Server.Disposal.Unit.Components;
|
||||||
|
|
||||||
|
// GasMixture life.
|
||||||
|
[RegisterComponent]
|
||||||
|
public sealed class DisposalUnitComponent : SharedDisposalUnitComponent
|
||||||
{
|
{
|
||||||
[RegisterComponent]
|
[DataField("air")]
|
||||||
[ComponentReference(typeof(SharedDisposalUnitComponent))]
|
public GasMixture Air = new(Atmospherics.CellVolume);
|
||||||
public sealed class DisposalUnitComponent : SharedDisposalUnitComponent, IGasMixtureHolder
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Last time that an entity tried to exit this disposal unit.
|
|
||||||
/// </summary>
|
|
||||||
[ViewVariables]
|
|
||||||
public TimeSpan LastExitAttempt;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The current pressure of this disposal unit.
|
|
||||||
/// Prevents it from flushing if it is not equal to or bigger than 1.
|
|
||||||
/// </summary>
|
|
||||||
[DataField("pressure")]
|
|
||||||
public float Pressure = 1f;
|
|
||||||
|
|
||||||
[DataField("autoEngageEnabled")]
|
|
||||||
public bool AutomaticEngage = true;
|
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
|
||||||
[DataField("autoEngageTime")]
|
|
||||||
public readonly TimeSpan AutomaticEngageTime = TimeSpan.FromSeconds(30);
|
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
|
||||||
[DataField("flushDelay")]
|
|
||||||
public readonly TimeSpan FlushDelay = TimeSpan.FromSeconds(3);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Delay from trying to enter disposals ourselves.
|
|
||||||
/// </summary>
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
|
||||||
[DataField("entryDelay")]
|
|
||||||
public float EntryDelay = 0.5f;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Delay from trying to shove someone else into disposals.
|
|
||||||
/// </summary>
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
|
||||||
public float DraggedEntryDelay = 0.5f;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Token used to cancel the automatic engage of a disposal unit
|
|
||||||
/// after an entity enters it.
|
|
||||||
/// </summary>
|
|
||||||
public CancellationTokenSource? AutomaticEngageToken;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Container of entities inside this disposal unit.
|
|
||||||
/// </summary>
|
|
||||||
[ViewVariables] public Container Container = default!;
|
|
||||||
|
|
||||||
[ViewVariables] public bool Powered = false;
|
|
||||||
|
|
||||||
[ViewVariables] public PressureState State = PressureState.Ready;
|
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
|
||||||
public bool Engaged { get; set; }
|
|
||||||
|
|
||||||
[DataField("air")]
|
|
||||||
public GasMixture Air { get; set; } = new(Atmospherics.CellVolume);
|
|
||||||
|
|
||||||
[ViewVariables]
|
|
||||||
public TimeSpan NextFlush = TimeSpan.MaxValue;
|
|
||||||
|
|
||||||
[ViewVariables]
|
|
||||||
public bool AutoFlushing = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using Content.Server.Disposal.Tube;
|
|||||||
using Content.Server.Disposal.Tube.Components;
|
using Content.Server.Disposal.Tube.Components;
|
||||||
using Content.Server.Disposal.Unit.Components;
|
using Content.Server.Disposal.Unit.Components;
|
||||||
using Content.Shared.Body.Components;
|
using Content.Shared.Body.Components;
|
||||||
|
using Content.Shared.Disposal.Components;
|
||||||
using Content.Shared.Item;
|
using Content.Shared.Item;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
@@ -13,8 +14,7 @@ using Robust.Shared.Physics.Systems;
|
|||||||
|
|
||||||
namespace Content.Server.Disposal.Unit.EntitySystems
|
namespace Content.Server.Disposal.Unit.EntitySystems
|
||||||
{
|
{
|
||||||
[UsedImplicitly]
|
public sealed class DisposableSystem : EntitySystem
|
||||||
internal sealed class DisposableSystem : EntitySystem
|
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||||
[Dependency] private readonly DisposalUnitSystem _disposalUnitSystem = default!;
|
[Dependency] private readonly DisposalUnitSystem _disposalUnitSystem = default!;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,157 +0,0 @@
|
|||||||
using Content.Shared.Interaction;
|
|
||||||
using Content.Server.Storage.Components;
|
|
||||||
using Content.Shared.Storage.Components;
|
|
||||||
using Content.Shared.Verbs;
|
|
||||||
using Content.Server.Disposal.Unit.Components;
|
|
||||||
using Content.Server.Disposal.Unit.EntitySystems;
|
|
||||||
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
|
|
||||||
using Content.Shared.DoAfter;
|
|
||||||
using Content.Shared.Placeable;
|
|
||||||
using Content.Shared.Storage;
|
|
||||||
using Robust.Shared.Containers;
|
|
||||||
using Robust.Shared.Random;
|
|
||||||
using Robust.Shared.Utility;
|
|
||||||
|
|
||||||
namespace Content.Server.Storage.EntitySystems
|
|
||||||
{
|
|
||||||
public sealed class DumpableSystem : EntitySystem
|
|
||||||
{
|
|
||||||
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
|
|
||||||
[Dependency] private readonly DisposalUnitSystem _disposalUnitSystem = default!;
|
|
||||||
[Dependency] private readonly IRobustRandom _random = default!;
|
|
||||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
|
||||||
|
|
||||||
public override void Initialize()
|
|
||||||
{
|
|
||||||
base.Initialize();
|
|
||||||
SubscribeLocalEvent<DumpableComponent, AfterInteractEvent>(OnAfterInteract, after: new[]{ typeof(StorageSystem) });
|
|
||||||
SubscribeLocalEvent<DumpableComponent, GetVerbsEvent<AlternativeVerb>>(AddDumpVerb);
|
|
||||||
SubscribeLocalEvent<DumpableComponent, GetVerbsEvent<UtilityVerb>>(AddUtilityVerbs);
|
|
||||||
SubscribeLocalEvent<DumpableComponent, DumpableDoAfterEvent>(OnDoAfter);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnAfterInteract(EntityUid uid, DumpableComponent component, AfterInteractEvent args)
|
|
||||||
{
|
|
||||||
if (!args.CanReach || args.Handled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!HasComp<DisposalUnitComponent>(args.Target) && !HasComp<PlaceableSurfaceComponent>(args.Target))
|
|
||||||
return;
|
|
||||||
|
|
||||||
StartDoAfter(uid, args.Target.Value, args.User, component);
|
|
||||||
args.Handled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AddDumpVerb(EntityUid uid, DumpableComponent dumpable, GetVerbsEvent<AlternativeVerb> args)
|
|
||||||
{
|
|
||||||
if (!args.CanAccess || !args.CanInteract)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!TryComp<ServerStorageComponent>(uid, out var storage) || storage.StoredEntities == null || storage.StoredEntities.Count == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
AlternativeVerb verb = new()
|
|
||||||
{
|
|
||||||
Act = () =>
|
|
||||||
{
|
|
||||||
StartDoAfter(uid, args.Target, args.User, dumpable);//Had multiplier of 0.6f
|
|
||||||
},
|
|
||||||
Text = Loc.GetString("dump-verb-name"),
|
|
||||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/drop.svg.192dpi.png")),
|
|
||||||
};
|
|
||||||
args.Verbs.Add(verb);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AddUtilityVerbs(EntityUid uid, DumpableComponent dumpable, GetVerbsEvent<UtilityVerb> args)
|
|
||||||
{
|
|
||||||
if (!args.CanAccess || !args.CanInteract)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!TryComp<ServerStorageComponent>(uid, out var storage) || storage.StoredEntities == null || storage.StoredEntities.Count == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (HasComp<DisposalUnitComponent>(args.Target))
|
|
||||||
{
|
|
||||||
UtilityVerb verb = new()
|
|
||||||
{
|
|
||||||
Act = () =>
|
|
||||||
{
|
|
||||||
StartDoAfter(uid, args.Target, args.User, dumpable);
|
|
||||||
},
|
|
||||||
Text = Loc.GetString("dump-disposal-verb-name", ("unit", args.Target)),
|
|
||||||
IconEntity = uid
|
|
||||||
};
|
|
||||||
args.Verbs.Add(verb);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (HasComp<PlaceableSurfaceComponent>(args.Target))
|
|
||||||
{
|
|
||||||
UtilityVerb verb = new()
|
|
||||||
{
|
|
||||||
Act = () =>
|
|
||||||
{
|
|
||||||
StartDoAfter(uid, args.Target, args.User, dumpable);
|
|
||||||
},
|
|
||||||
Text = Loc.GetString("dump-placeable-verb-name", ("surface", args.Target)),
|
|
||||||
IconEntity = uid
|
|
||||||
};
|
|
||||||
args.Verbs.Add(verb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StartDoAfter(EntityUid storageUid, EntityUid? targetUid, EntityUid userUid, DumpableComponent dumpable)
|
|
||||||
{
|
|
||||||
if (!TryComp<SharedStorageComponent>(storageUid, out var storage) || storage.StoredEntities == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
float delay = storage.StoredEntities.Count * (float) dumpable.DelayPerItem.TotalSeconds * dumpable.Multiplier;
|
|
||||||
|
|
||||||
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(userUid, delay, new DumpableDoAfterEvent(), storageUid, target: targetUid, used: storageUid)
|
|
||||||
{
|
|
||||||
BreakOnTargetMove = true,
|
|
||||||
BreakOnUserMove = true,
|
|
||||||
NeedHand = true
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDoAfter(EntityUid uid, DumpableComponent component, DoAfterEvent args)
|
|
||||||
{
|
|
||||||
if (args.Handled || args.Cancelled || !TryComp<SharedStorageComponent>(uid, out var storage) || storage.StoredEntities == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Queue<EntityUid> dumpQueue = new();
|
|
||||||
foreach (var entity in storage.StoredEntities)
|
|
||||||
{
|
|
||||||
dumpQueue.Enqueue(entity);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var entity in dumpQueue)
|
|
||||||
{
|
|
||||||
var transform = Transform(entity);
|
|
||||||
_container.AttachParentToContainerOrGrid(transform);
|
|
||||||
transform.LocalPosition += _random.NextVector2Box() / 2;
|
|
||||||
transform.LocalRotation = _random.NextAngle();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (args.Args.Target == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (HasComp<DisposalUnitComponent>(args.Args.Target.Value))
|
|
||||||
{
|
|
||||||
foreach (var entity in dumpQueue)
|
|
||||||
{
|
|
||||||
_disposalUnitSystem.DoInsertDisposalUnit(args.Args.Target.Value, entity, args.Args.User);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (HasComp<PlaceableSurfaceComponent>(args.Args.Target.Value))
|
|
||||||
{
|
|
||||||
foreach (var entity in dumpQueue)
|
|
||||||
{
|
|
||||||
Transform(entity).LocalPosition = Transform(args.Args.Target.Value).LocalPosition + _random.NextVector2Box() / 4;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -30,6 +30,7 @@ using Robust.Server.Player;
|
|||||||
using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Physics.Systems;
|
||||||
using Robust.Shared.Player;
|
using Robust.Shared.Player;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
@@ -52,10 +53,10 @@ namespace Content.Server.Storage.EntitySystems
|
|||||||
[Dependency] private readonly SharedInteractionSystem _sharedInteractionSystem = default!;
|
[Dependency] private readonly SharedInteractionSystem _sharedInteractionSystem = default!;
|
||||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||||
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
|
[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
|
||||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
|
||||||
[Dependency] private readonly StackSystem _stack = default!;
|
[Dependency] private readonly StackSystem _stack = default!;
|
||||||
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
||||||
|
|
||||||
@@ -226,7 +227,9 @@ namespace Content.Server.Storage.EntitySystems
|
|||||||
|| !itemQuery.HasComponent(entity)
|
|| !itemQuery.HasComponent(entity)
|
||||||
|| !CanInsert(uid, entity, out _, storageComp)
|
|| !CanInsert(uid, entity, out _, storageComp)
|
||||||
|| !_interactionSystem.InRangeUnobstructed(args.User, entity))
|
|| !_interactionSystem.InRangeUnobstructed(args.User, entity))
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
validStorables.Add(entity);
|
validStorables.Add(entity);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,145 +1,215 @@
|
|||||||
|
using Robust.Shared.Audio;
|
||||||
|
using Robust.Shared.Containers;
|
||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||||
|
|
||||||
namespace Content.Shared.Disposal.Components
|
namespace Content.Shared.Disposal.Components;
|
||||||
|
|
||||||
|
[NetworkedComponent]
|
||||||
|
public abstract class SharedDisposalUnitComponent : Component
|
||||||
{
|
{
|
||||||
[NetworkedComponent]
|
public const string ContainerId = "disposals";
|
||||||
public abstract class SharedDisposalUnitComponent : Component
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sounds played upon the unit flushing.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables(VVAccess.ReadWrite), DataField("soundFlush")]
|
||||||
|
public SoundSpecifier? FlushSound = new SoundPathSpecifier("/Audio/Machines/disposalflush.ogg");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// State for this disposals unit.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("state")]
|
||||||
|
public DisposalsPressureState State;
|
||||||
|
|
||||||
|
// TODO: Just make this use vaulting.
|
||||||
|
/// <summary>
|
||||||
|
/// We'll track whatever just left disposals so we know what collision we need to ignore until they stop intersecting our BB.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables, DataField("recentlyEjected")]
|
||||||
|
public readonly List<EntityUid> RecentlyEjected = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Next time the disposal unit will be pressurized.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("nextPressurized", customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||||
|
public TimeSpan NextPressurized = TimeSpan.Zero;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How long it takes to flush a disposals unit manually.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("flushTime")]
|
||||||
|
public TimeSpan ManualFlushTime = TimeSpan.FromSeconds(2);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How long it takes from the start of a flush animation to return the sprite to normal.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("flushDelay")]
|
||||||
|
public TimeSpan FlushDelay = TimeSpan.FromSeconds(3);
|
||||||
|
|
||||||
|
[DataField("mobsCanEnter")]
|
||||||
|
public bool MobsCanEnter = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes the pressure requirement for flushing.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("disablePressure"), ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public bool DisablePressure = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Last time that an entity tried to exit this disposal unit.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
|
public TimeSpan LastExitAttempt;
|
||||||
|
|
||||||
|
[DataField("autoEngageEnabled")]
|
||||||
|
public bool AutomaticEngage = true;
|
||||||
|
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
[DataField("autoEngageTime")]
|
||||||
|
public TimeSpan AutomaticEngageTime = TimeSpan.FromSeconds(30);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Delay from trying to enter disposals ourselves.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
[DataField("entryDelay")]
|
||||||
|
public float EntryDelay = 0.5f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Delay from trying to shove someone else into disposals.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public float DraggedEntryDelay = 0.5f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Container of entities inside this disposal unit.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables] public Container Container = default!;
|
||||||
|
|
||||||
|
// TODO: Network power shit instead fam.
|
||||||
|
[ViewVariables, DataField("powered")]
|
||||||
|
public bool Powered;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Was the disposals unit engaged for a manual flush.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables(VVAccess.ReadWrite), DataField("engaged")]
|
||||||
|
public bool Engaged;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Next time this unit will flush. Is the lesser of <see cref="FlushDelay"/> and <see cref="AutomaticEngageTime"/>
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables, DataField("nextFlush", customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||||
|
public TimeSpan? NextFlush;
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum Visuals : byte
|
||||||
{
|
{
|
||||||
public const string ContainerId = "DisposalUnit";
|
VisualState,
|
||||||
|
Handle,
|
||||||
|
Light
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: Could maybe turn the contact off instead far more cheaply as farseer (though not box2d) had support for it?
|
[Serializable, NetSerializable]
|
||||||
// Need to suss it out.
|
public enum VisualState : byte
|
||||||
/// <summary>
|
{
|
||||||
/// We'll track whatever just left disposals so we know what collision we need to ignore until they stop intersecting our BB.
|
UnAnchored,
|
||||||
/// </summary>
|
Anchored,
|
||||||
public List<EntityUid> RecentlyEjected = new();
|
Flushing,
|
||||||
|
Charging
|
||||||
|
}
|
||||||
|
|
||||||
[DataField("flushTime", required: true)]
|
[Serializable, NetSerializable]
|
||||||
public readonly float FlushTime;
|
public enum HandleState : byte
|
||||||
|
{
|
||||||
|
Normal,
|
||||||
|
Engaged
|
||||||
|
}
|
||||||
|
|
||||||
[DataField("mobsCanEnter")]
|
[Serializable, NetSerializable]
|
||||||
public bool MobsCanEnter = true;
|
[Flags]
|
||||||
|
public enum LightStates : byte
|
||||||
|
{
|
||||||
|
Off = 0,
|
||||||
|
Charging = 1 << 0,
|
||||||
|
Full = 1 << 1,
|
||||||
|
Ready = 1 << 2
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
[Serializable, NetSerializable]
|
||||||
/// Removes the pressure requirement for flushing.
|
public enum UiButton : byte
|
||||||
/// </summary>
|
{
|
||||||
[DataField("disablePressure"), ViewVariables(VVAccess.ReadWrite)]
|
Eject,
|
||||||
public bool DisablePressure = false;
|
Engage,
|
||||||
|
Power
|
||||||
|
}
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
public enum Visuals : byte
|
public sealed class DisposalUnitBoundUserInterfaceState : BoundUserInterfaceState, IEquatable<DisposalUnitBoundUserInterfaceState>
|
||||||
|
{
|
||||||
|
public readonly string UnitName;
|
||||||
|
public readonly string UnitState;
|
||||||
|
public readonly TimeSpan FullPressureTime;
|
||||||
|
public readonly bool Powered;
|
||||||
|
public readonly bool Engaged;
|
||||||
|
|
||||||
|
public DisposalUnitBoundUserInterfaceState(string unitName, string unitState, TimeSpan fullPressureTime, bool powered,
|
||||||
|
bool engaged)
|
||||||
{
|
{
|
||||||
VisualState,
|
UnitName = unitName;
|
||||||
Handle,
|
UnitState = unitState;
|
||||||
Light
|
FullPressureTime = fullPressureTime;
|
||||||
|
Powered = powered;
|
||||||
|
Engaged = engaged;
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
public bool Equals(DisposalUnitBoundUserInterfaceState? other)
|
||||||
public enum VisualState : byte
|
|
||||||
{
|
{
|
||||||
UnAnchored,
|
if (ReferenceEquals(null, other)) return false;
|
||||||
Anchored,
|
if (ReferenceEquals(this, other)) return true;
|
||||||
Flushing,
|
return UnitName == other.UnitName &&
|
||||||
Charging
|
UnitState == other.UnitState &&
|
||||||
}
|
Powered == other.Powered &&
|
||||||
|
Engaged == other.Engaged &&
|
||||||
[Serializable, NetSerializable]
|
FullPressureTime.Equals(other.FullPressureTime);
|
||||||
public enum HandleState : byte
|
|
||||||
{
|
|
||||||
Normal,
|
|
||||||
Engaged
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public enum LightStates : byte
|
|
||||||
{
|
|
||||||
Off = 0,
|
|
||||||
Charging = 1 << 0,
|
|
||||||
Full = 1 << 1,
|
|
||||||
Ready = 1 << 2
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public enum UiButton : byte
|
|
||||||
{
|
|
||||||
Eject,
|
|
||||||
Engage,
|
|
||||||
Power
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public enum PressureState : byte
|
|
||||||
{
|
|
||||||
Ready,
|
|
||||||
Pressurizing
|
|
||||||
}
|
|
||||||
|
|
||||||
public override ComponentState GetComponentState()
|
|
||||||
{
|
|
||||||
return new DisposalUnitComponentState(RecentlyEjected);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
protected sealed class DisposalUnitComponentState : ComponentState
|
|
||||||
{
|
|
||||||
public List<EntityUid> RecentlyEjected;
|
|
||||||
|
|
||||||
public DisposalUnitComponentState(List<EntityUid> uids)
|
|
||||||
{
|
|
||||||
RecentlyEjected = uids;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public sealed class DisposalUnitBoundUserInterfaceState : BoundUserInterfaceState, IEquatable<DisposalUnitBoundUserInterfaceState>
|
|
||||||
{
|
|
||||||
public readonly string UnitName;
|
|
||||||
public readonly string UnitState;
|
|
||||||
public readonly TimeSpan FullPressureTime;
|
|
||||||
public readonly bool Powered;
|
|
||||||
public readonly bool Engaged;
|
|
||||||
|
|
||||||
public DisposalUnitBoundUserInterfaceState(string unitName, string unitState, TimeSpan fullPressureTime, bool powered,
|
|
||||||
bool engaged)
|
|
||||||
{
|
|
||||||
UnitName = unitName;
|
|
||||||
UnitState = unitState;
|
|
||||||
FullPressureTime = fullPressureTime;
|
|
||||||
Powered = powered;
|
|
||||||
Engaged = engaged;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Equals(DisposalUnitBoundUserInterfaceState? other)
|
|
||||||
{
|
|
||||||
if (ReferenceEquals(null, other)) return false;
|
|
||||||
if (ReferenceEquals(this, other)) return true;
|
|
||||||
return UnitName == other.UnitName &&
|
|
||||||
UnitState == other.UnitState &&
|
|
||||||
Powered == other.Powered &&
|
|
||||||
Engaged == other.Engaged &&
|
|
||||||
FullPressureTime.Equals(other.FullPressureTime);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Message data sent from client to server when a disposal unit ui button is pressed.
|
|
||||||
/// </summary>
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public sealed class UiButtonPressedMessage : BoundUserInterfaceMessage
|
|
||||||
{
|
|
||||||
public readonly UiButton Button;
|
|
||||||
|
|
||||||
public UiButtonPressedMessage(UiButton button)
|
|
||||||
{
|
|
||||||
Button = button;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public enum DisposalUnitUiKey : byte
|
|
||||||
{
|
|
||||||
Key
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Message data sent from client to server when a disposal unit ui button is pressed.
|
||||||
|
/// </summary>
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed class UiButtonPressedMessage : BoundUserInterfaceMessage
|
||||||
|
{
|
||||||
|
public readonly UiButton Button;
|
||||||
|
|
||||||
|
public UiButtonPressedMessage(UiButton button)
|
||||||
|
{
|
||||||
|
Button = button;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum DisposalUnitUiKey : byte
|
||||||
|
{
|
||||||
|
Key
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum DisposalsPressureState : byte
|
||||||
|
{
|
||||||
|
Ready,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Has been flushed recently within FlushDelay.
|
||||||
|
/// </summary>
|
||||||
|
Flushed,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// FlushDelay has elapsed and now we're transitioning back to Ready.
|
||||||
|
/// </summary>
|
||||||
|
Pressurizing
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,94 +8,154 @@ using Content.Shared.Mobs.Components;
|
|||||||
using Content.Shared.Mobs.Systems;
|
using Content.Shared.Mobs.Systems;
|
||||||
using Content.Shared.Throwing;
|
using Content.Shared.Throwing;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Shared.Audio;
|
||||||
using Robust.Shared.Physics.Components;
|
using Robust.Shared.Physics.Components;
|
||||||
using Robust.Shared.Physics.Events;
|
using Robust.Shared.Physics.Events;
|
||||||
|
using Robust.Shared.Physics.Systems;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
namespace Content.Shared.Disposal
|
namespace Content.Shared.Disposal;
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed class DisposalDoAfterEvent : SimpleDoAfterEvent
|
||||||
{
|
{
|
||||||
[Serializable, NetSerializable]
|
}
|
||||||
public sealed class DisposalDoAfterEvent : SimpleDoAfterEvent
|
|
||||||
|
public abstract class SharedDisposalUnitSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] protected readonly IGameTiming GameTiming = default!;
|
||||||
|
[Dependency] protected readonly MetaDataSystem Metadata = default!;
|
||||||
|
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||||
|
[Dependency] protected readonly SharedJointSystem Joints = default!;
|
||||||
|
|
||||||
|
protected static TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
|
||||||
|
|
||||||
|
// Percentage
|
||||||
|
public const float PressurePerSecond = 0.05f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the current pressure state of a disposals unit.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="uid"></param>
|
||||||
|
/// <param name="component"></param>
|
||||||
|
/// <param name="metadata"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public DisposalsPressureState GetState(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
|
||||||
{
|
{
|
||||||
|
var nextPressure = Metadata.GetPauseTime(uid, metadata) + component.NextPressurized - GameTiming.CurTime;
|
||||||
|
var pressurizeTime = 1f / PressurePerSecond;
|
||||||
|
var pressurizeDuration = pressurizeTime - component.FlushDelay.TotalSeconds;
|
||||||
|
|
||||||
|
if (nextPressure.TotalSeconds > pressurizeDuration)
|
||||||
|
{
|
||||||
|
return DisposalsPressureState.Flushed;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nextPressure > TimeSpan.Zero)
|
||||||
|
{
|
||||||
|
return DisposalsPressureState.Pressurizing;
|
||||||
|
}
|
||||||
|
|
||||||
|
return DisposalsPressureState.Ready;
|
||||||
}
|
}
|
||||||
|
|
||||||
[UsedImplicitly]
|
public float GetPressure(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
|
||||||
public abstract class SharedDisposalUnitSystem : EntitySystem
|
|
||||||
{
|
{
|
||||||
[Dependency] protected readonly IGameTiming GameTiming = default!;
|
if (!Resolve(uid, ref metadata))
|
||||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
return 0f;
|
||||||
|
|
||||||
protected static TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
|
var pauseTime = Metadata.GetPauseTime(uid, metadata);
|
||||||
|
return MathF.Min(1f,
|
||||||
|
(float) (GameTiming.CurTime - pauseTime - component.NextPressurized).TotalSeconds / PressurePerSecond);
|
||||||
|
}
|
||||||
|
|
||||||
// Percentage
|
protected void OnPreventCollide(EntityUid uid, SharedDisposalUnitComponent component,
|
||||||
public const float PressurePerSecond = 0.05f;
|
ref PreventCollideEvent args)
|
||||||
|
{
|
||||||
|
var otherBody = args.OtherEntity;
|
||||||
|
|
||||||
public override void Initialize()
|
// Items dropped shouldn't collide but items thrown should
|
||||||
|
if (EntityManager.HasComponent<ItemComponent>(otherBody) &&
|
||||||
|
!EntityManager.HasComponent<ThrownItemComponent>(otherBody))
|
||||||
{
|
{
|
||||||
base.Initialize();
|
args.Cancelled = true;
|
||||||
SubscribeLocalEvent<SharedDisposalUnitComponent, PreventCollideEvent>(OnPreventCollide);
|
return;
|
||||||
SubscribeLocalEvent<SharedDisposalUnitComponent, CanDropTargetEvent>(OnCanDragDropOn);
|
|
||||||
SubscribeLocalEvent<SharedDisposalUnitComponent, GotEmaggedEvent>(OnEmagged);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnPreventCollide(EntityUid uid, SharedDisposalUnitComponent component,
|
if (component.RecentlyEjected.Contains(otherBody))
|
||||||
ref PreventCollideEvent args)
|
|
||||||
{
|
{
|
||||||
var otherBody = args.OtherEntity;
|
args.Cancelled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Items dropped shouldn't collide but items thrown should
|
protected void OnCanDragDropOn(EntityUid uid, SharedDisposalUnitComponent component, ref CanDropTargetEvent args)
|
||||||
if (EntityManager.HasComponent<ItemComponent>(otherBody) &&
|
{
|
||||||
!EntityManager.HasComponent<ThrownItemComponent>(otherBody))
|
if (args.Handled)
|
||||||
{
|
return;
|
||||||
args.Cancelled = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (component.RecentlyEjected.Contains(otherBody))
|
args.CanDrop = CanInsert(uid, component, args.Dragged);
|
||||||
{
|
args.Handled = true;
|
||||||
args.Cancelled = true;
|
}
|
||||||
}
|
|
||||||
|
protected void OnEmagged(EntityUid uid, SharedDisposalUnitComponent component, ref GotEmaggedEvent args)
|
||||||
|
{
|
||||||
|
component.DisablePressure = true;
|
||||||
|
args.Handled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual bool CanInsert(EntityUid uid, SharedDisposalUnitComponent component, EntityUid entity)
|
||||||
|
{
|
||||||
|
if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// TODO: Probably just need a disposable tag.
|
||||||
|
if (!EntityManager.TryGetComponent(entity, out ItemComponent? storable) &&
|
||||||
|
!EntityManager.HasComponent<BodyComponent>(entity))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCanDragDropOn(EntityUid uid, SharedDisposalUnitComponent component, ref CanDropTargetEvent args)
|
//Check if the entity is a mob and if mobs can be inserted
|
||||||
{
|
if (TryComp<MobStateComponent>(entity, out var damageState) && !component.MobsCanEnter)
|
||||||
if (args.Handled)
|
return false;
|
||||||
return;
|
|
||||||
|
|
||||||
args.CanDrop = CanInsert(uid, component, args.Dragged);
|
if (EntityManager.TryGetComponent(entity, out PhysicsComponent? physics) &&
|
||||||
args.Handled = true;
|
(physics.CanCollide || storable != null))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEmagged(EntityUid uid, SharedDisposalUnitComponent component, ref GotEmaggedEvent args)
|
return damageState != null && (!component.MobsCanEnter || _mobState.IsDead(entity, damageState));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// TODO: Proper prediction
|
||||||
|
/// </summary>
|
||||||
|
public abstract void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, SharedDisposalUnitComponent? disposal = null);
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
protected sealed class DisposalUnitComponentState : ComponentState
|
||||||
|
{
|
||||||
|
public SoundSpecifier? FlushSound;
|
||||||
|
public DisposalsPressureState State;
|
||||||
|
public TimeSpan NextPressurized;
|
||||||
|
public TimeSpan AutomaticEngageTime;
|
||||||
|
public TimeSpan? NextFlush;
|
||||||
|
public bool Powered;
|
||||||
|
public bool Engaged;
|
||||||
|
public List<EntityUid> RecentlyEjected;
|
||||||
|
|
||||||
|
public DisposalUnitComponentState(SoundSpecifier? flushSound, DisposalsPressureState state, TimeSpan nextPressurized, TimeSpan automaticEngageTime, TimeSpan? nextFlush, bool powered, bool engaged, List<EntityUid> recentlyEjected)
|
||||||
{
|
{
|
||||||
component.DisablePressure = true;
|
FlushSound = flushSound;
|
||||||
args.Handled = true;
|
State = state;
|
||||||
}
|
NextPressurized = nextPressurized;
|
||||||
|
AutomaticEngageTime = automaticEngageTime;
|
||||||
public virtual bool CanInsert(EntityUid uid, SharedDisposalUnitComponent component, EntityUid entity)
|
NextFlush = nextFlush;
|
||||||
{
|
Powered = powered;
|
||||||
if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored)
|
Engaged = engaged;
|
||||||
return false;
|
RecentlyEjected = recentlyEjected;
|
||||||
|
|
||||||
// TODO: Probably just need a disposable tag.
|
|
||||||
if (!EntityManager.TryGetComponent(entity, out ItemComponent? storable) &&
|
|
||||||
!EntityManager.HasComponent<BodyComponent>(entity))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Check if the entity is a mob and if mobs can be inserted
|
|
||||||
if (TryComp<MobStateComponent>(entity, out var damageState) && !component.MobsCanEnter)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (EntityManager.TryGetComponent(entity, out PhysicsComponent? physics) &&
|
|
||||||
(physics.CanCollide || storable != null))
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return damageState != null && (!component.MobsCanEnter || _mobState.IsDead(entity, damageState));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,29 +1,30 @@
|
|||||||
using System.Threading;
|
|
||||||
using Content.Shared.DoAfter;
|
using Content.Shared.DoAfter;
|
||||||
|
using Robust.Shared.GameStates;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
namespace Content.Shared.Storage.Components
|
namespace Content.Shared.Storage.Components;
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed class DumpableDoAfterEvent : SimpleDoAfterEvent
|
||||||
{
|
{
|
||||||
[Serializable, NetSerializable]
|
}
|
||||||
public sealed class DumpableDoAfterEvent : SimpleDoAfterEvent
|
|
||||||
{
|
/// <summary>
|
||||||
}
|
/// Lets you dump this container on the ground using a verb,
|
||||||
|
/// or when interacting with it on a disposal unit or placeable surface.
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||||
|
public sealed partial class DumpableComponent : Component
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// How long each item adds to the doafter.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("delayPerItem"), AutoNetworkedField]
|
||||||
|
public TimeSpan DelayPerItem = TimeSpan.FromSeconds(0.2);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Lets you dump this container on the ground using a verb,
|
/// The multiplier modifier
|
||||||
/// or when interacting with it on a disposal unit or placeable surface.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[RegisterComponent]
|
[DataField("multiplier"), AutoNetworkedField]
|
||||||
public sealed class DumpableComponent : Component
|
public float Multiplier = 1.0f;
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// How long each item adds to the doafter.
|
|
||||||
/// </summary>
|
|
||||||
[DataField("delayPerItem")] public TimeSpan DelayPerItem = TimeSpan.FromSeconds(0.2);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The multiplier modifier
|
|
||||||
/// </summary>
|
|
||||||
[DataField("multiplier")] public float Multiplier = 1.0f;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
158
Content.Shared/Storage/EntitySystems/DumpableSystem.cs
Normal file
158
Content.Shared/Storage/EntitySystems/DumpableSystem.cs
Normal file
@@ -0,0 +1,158 @@
|
|||||||
|
using Content.Shared.Disposal;
|
||||||
|
using Content.Shared.Disposal.Components;
|
||||||
|
using Content.Shared.DoAfter;
|
||||||
|
using Content.Shared.Interaction;
|
||||||
|
using Content.Shared.Placeable;
|
||||||
|
using Content.Shared.Storage.Components;
|
||||||
|
using Content.Shared.Verbs;
|
||||||
|
using Robust.Shared.Containers;
|
||||||
|
using Robust.Shared.Random;
|
||||||
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
|
namespace Content.Shared.Storage.EntitySystems;
|
||||||
|
|
||||||
|
public sealed class DumpableSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
|
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||||
|
[Dependency] private readonly SharedDisposalUnitSystem _disposalUnitSystem = default!;
|
||||||
|
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
|
||||||
|
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
|
||||||
|
|
||||||
|
private EntityQuery<TransformComponent> _xformQuery;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
_xformQuery = GetEntityQuery<TransformComponent>();
|
||||||
|
SubscribeLocalEvent<DumpableComponent, AfterInteractEvent>(OnAfterInteract, after: new[]{ typeof(SharedEntityStorageSystem) });
|
||||||
|
SubscribeLocalEvent<DumpableComponent, GetVerbsEvent<AlternativeVerb>>(AddDumpVerb);
|
||||||
|
SubscribeLocalEvent<DumpableComponent, GetVerbsEvent<UtilityVerb>>(AddUtilityVerbs);
|
||||||
|
SubscribeLocalEvent<DumpableComponent, DumpableDoAfterEvent>(OnDoAfter);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnAfterInteract(EntityUid uid, DumpableComponent component, AfterInteractEvent args)
|
||||||
|
{
|
||||||
|
if (!args.CanReach || args.Handled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!HasComp<SharedDisposalUnitComponent>(args.Target) && !HasComp<PlaceableSurfaceComponent>(args.Target))
|
||||||
|
return;
|
||||||
|
|
||||||
|
StartDoAfter(uid, args.Target.Value, args.User, component);
|
||||||
|
args.Handled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddDumpVerb(EntityUid uid, DumpableComponent dumpable, GetVerbsEvent<AlternativeVerb> args)
|
||||||
|
{
|
||||||
|
if (!args.CanAccess || !args.CanInteract)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!TryComp<SharedStorageComponent>(uid, out var storage) || storage.StoredEntities == null || storage.StoredEntities.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
AlternativeVerb verb = new()
|
||||||
|
{
|
||||||
|
Act = () =>
|
||||||
|
{
|
||||||
|
StartDoAfter(uid, args.Target, args.User, dumpable);//Had multiplier of 0.6f
|
||||||
|
},
|
||||||
|
Text = Loc.GetString("dump-verb-name"),
|
||||||
|
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/drop.svg.192dpi.png")),
|
||||||
|
};
|
||||||
|
args.Verbs.Add(verb);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddUtilityVerbs(EntityUid uid, DumpableComponent dumpable, GetVerbsEvent<UtilityVerb> args)
|
||||||
|
{
|
||||||
|
if (!args.CanAccess || !args.CanInteract)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!TryComp<SharedStorageComponent>(uid, out var storage) || storage.StoredEntities == null || storage.StoredEntities.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (HasComp<SharedDisposalUnitComponent>(args.Target))
|
||||||
|
{
|
||||||
|
UtilityVerb verb = new()
|
||||||
|
{
|
||||||
|
Act = () =>
|
||||||
|
{
|
||||||
|
StartDoAfter(uid, args.Target, args.User, dumpable);
|
||||||
|
},
|
||||||
|
Text = Loc.GetString("dump-disposal-verb-name", ("unit", args.Target)),
|
||||||
|
IconEntity = uid
|
||||||
|
};
|
||||||
|
args.Verbs.Add(verb);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (HasComp<PlaceableSurfaceComponent>(args.Target))
|
||||||
|
{
|
||||||
|
UtilityVerb verb = new()
|
||||||
|
{
|
||||||
|
Act = () =>
|
||||||
|
{
|
||||||
|
StartDoAfter(uid, args.Target, args.User, dumpable);
|
||||||
|
},
|
||||||
|
Text = Loc.GetString("dump-placeable-verb-name", ("surface", args.Target)),
|
||||||
|
IconEntity = uid
|
||||||
|
};
|
||||||
|
args.Verbs.Add(verb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartDoAfter(EntityUid storageUid, EntityUid? targetUid, EntityUid userUid, DumpableComponent dumpable)
|
||||||
|
{
|
||||||
|
if (!TryComp<SharedStorageComponent>(storageUid, out var storage) || storage.StoredEntities == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float delay = storage.StoredEntities.Count * (float) dumpable.DelayPerItem.TotalSeconds * dumpable.Multiplier;
|
||||||
|
|
||||||
|
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(userUid, delay, new DumpableDoAfterEvent(), storageUid, target: targetUid, used: storageUid)
|
||||||
|
{
|
||||||
|
BreakOnTargetMove = true,
|
||||||
|
BreakOnUserMove = true,
|
||||||
|
NeedHand = true
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDoAfter(EntityUid uid, DumpableComponent component, DoAfterEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled || args.Cancelled || !TryComp<SharedStorageComponent>(uid, out var storage) || storage.StoredEntities == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Queue<EntityUid> dumpQueue = new();
|
||||||
|
foreach (var entity in storage.StoredEntities)
|
||||||
|
{
|
||||||
|
dumpQueue.Enqueue(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var entity in dumpQueue)
|
||||||
|
{
|
||||||
|
var transform = Transform(entity);
|
||||||
|
_container.AttachParentToContainerOrGrid(transform);
|
||||||
|
_transformSystem.SetLocalPositionRotation(transform, transform.LocalPosition + _random.NextVector2Box() / 2, _random.NextAngle());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (args.Args.Target == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (HasComp<SharedDisposalUnitComponent>(args.Args.Target.Value))
|
||||||
|
{
|
||||||
|
foreach (var entity in dumpQueue)
|
||||||
|
{
|
||||||
|
_disposalUnitSystem.DoInsertDisposalUnit(args.Args.Target.Value, entity, args.Args.User);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (HasComp<PlaceableSurfaceComponent>(args.Args.Target.Value))
|
||||||
|
{
|
||||||
|
var targetPos = _xformQuery.GetComponent(args.Args.Target.Value).LocalPosition;
|
||||||
|
|
||||||
|
foreach (var entity in dumpQueue)
|
||||||
|
{
|
||||||
|
_transformSystem.SetLocalPosition(entity, targetPos + _random.NextVector2Box() / 4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -34,6 +34,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
|
|||||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||||
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
||||||
|
[Dependency] private readonly SharedJointSystem _joints = default!;
|
||||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||||
[Dependency] protected readonly SharedPopupSystem Popup = default!;
|
[Dependency] protected readonly SharedPopupSystem Popup = default!;
|
||||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||||
@@ -261,6 +262,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_joints.RecursiveClearJoints(toInsert);
|
||||||
var inside = EnsureComp<InsideEntityStorageComponent>(toInsert);
|
var inside = EnsureComp<InsideEntityStorageComponent>(toInsert);
|
||||||
inside.Storage = container;
|
inside.Storage = container;
|
||||||
return component.Contents.Insert(toInsert, EntityManager);
|
return component.Contents.Insert(toInsert, EntityManager);
|
||||||
|
|||||||
@@ -37,6 +37,7 @@ public abstract class SharedGrapplingGunSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
SubscribeLocalEvent<GrapplingProjectileComponent, ProjectileEmbedEvent>(OnGrappleCollide);
|
SubscribeLocalEvent<GrapplingProjectileComponent, ProjectileEmbedEvent>(OnGrappleCollide);
|
||||||
|
SubscribeLocalEvent<GrapplingProjectileComponent, JointRemovedEvent>(OnGrappleJointRemoved);
|
||||||
SubscribeLocalEvent<CanWeightlessMoveEvent>(OnWeightlessMove);
|
SubscribeLocalEvent<CanWeightlessMoveEvent>(OnWeightlessMove);
|
||||||
SubscribeAllEvent<RequestGrapplingReelMessage>(OnGrapplingReel);
|
SubscribeAllEvent<RequestGrapplingReelMessage>(OnGrapplingReel);
|
||||||
|
|
||||||
@@ -45,6 +46,11 @@ public abstract class SharedGrapplingGunSystem : EntitySystem
|
|||||||
SubscribeLocalEvent<GrapplingGunComponent, HandDeselectedEvent>(OnGrapplingDeselected);
|
SubscribeLocalEvent<GrapplingGunComponent, HandDeselectedEvent>(OnGrapplingDeselected);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnGrappleJointRemoved(EntityUid uid, GrapplingProjectileComponent component, JointRemovedEvent args)
|
||||||
|
{
|
||||||
|
QueueDel(uid);
|
||||||
|
}
|
||||||
|
|
||||||
private void OnGrapplingShot(EntityUid uid, GrapplingGunComponent component, ref GunShotEvent args)
|
private void OnGrapplingShot(EntityUid uid, GrapplingGunComponent component, ref GunShotEvent args)
|
||||||
{
|
{
|
||||||
foreach (var (shotUid, _) in args.Ammo)
|
foreach (var (shotUid, _) in args.Ammo)
|
||||||
|
|||||||
@@ -23,4 +23,6 @@ disposal-unit-thrown-missed = Missed!
|
|||||||
|
|
||||||
# state
|
# state
|
||||||
disposal-unit-state-Ready = Ready
|
disposal-unit-state-Ready = Ready
|
||||||
|
# Yes I want it to always say Pressurizing
|
||||||
|
disposal-unit-state-Flushed = Pressurizing
|
||||||
disposal-unit-state-Pressurizing = Pressurizing
|
disposal-unit-state-Pressurizing = Pressurizing
|
||||||
|
|||||||
@@ -178,7 +178,7 @@ entities:
|
|||||||
parent: 37
|
parent: 37
|
||||||
type: Transform
|
type: Transform
|
||||||
- containers:
|
- containers:
|
||||||
DisposalUnit: !type:Container
|
disposals: !type:Container
|
||||||
showEnts: False
|
showEnts: False
|
||||||
occludes: True
|
occludes: True
|
||||||
ents:
|
ents:
|
||||||
|
|||||||
@@ -16,8 +16,6 @@
|
|||||||
map: [ "enum.DisposalUnitVisualLayers.Unanchored" ]
|
map: [ "enum.DisposalUnitVisualLayers.Unanchored" ]
|
||||||
- state: disposal
|
- state: disposal
|
||||||
map: [ "enum.DisposalUnitVisualLayers.Base" ]
|
map: [ "enum.DisposalUnitVisualLayers.Base" ]
|
||||||
- state: disposal-charging
|
|
||||||
map: [ "enum.DisposalUnitVisualLayers.BaseCharging" ]
|
|
||||||
- state: disposal-flush
|
- state: disposal-flush
|
||||||
map: [ "enum.DisposalUnitVisualLayers.BaseFlush" ]
|
map: [ "enum.DisposalUnitVisualLayers.BaseFlush" ]
|
||||||
- state: dispover-charge
|
- state: dispover-charge
|
||||||
@@ -70,7 +68,7 @@
|
|||||||
type: DisposalUnitBoundUserInterface
|
type: DisposalUnitBoundUserInterface
|
||||||
- type: ContainerContainer
|
- type: ContainerContainer
|
||||||
containers:
|
containers:
|
||||||
DisposalUnit: !type:Container
|
disposals: !type:Container
|
||||||
- type: StaticPrice
|
- type: StaticPrice
|
||||||
price: 62
|
price: 62
|
||||||
- type: PowerSwitch
|
- type: PowerSwitch
|
||||||
@@ -84,9 +82,6 @@
|
|||||||
graph: DisposalMachine
|
graph: DisposalMachine
|
||||||
node: disposal_unit
|
node: disposal_unit
|
||||||
- type: DisposalUnit
|
- type: DisposalUnit
|
||||||
flushSound:
|
|
||||||
path: /Audio/Machines/disposalflush.ogg
|
|
||||||
flushTime: 2
|
|
||||||
- type: UserInterface
|
- type: UserInterface
|
||||||
interfaces:
|
interfaces:
|
||||||
- key: enum.DisposalUnitUiKey.Key
|
- key: enum.DisposalUnitUiKey.Key
|
||||||
@@ -123,9 +118,6 @@
|
|||||||
- type: DisposalUnit
|
- type: DisposalUnit
|
||||||
autoEngageEnabled: false
|
autoEngageEnabled: false
|
||||||
mobsCanEnter: false
|
mobsCanEnter: false
|
||||||
flushSound:
|
|
||||||
path: /Audio/Machines/disposalflush.ogg
|
|
||||||
flushTime: 2
|
|
||||||
- type: MailingUnit
|
- type: MailingUnit
|
||||||
- type: DeviceNetwork
|
- type: DeviceNetwork
|
||||||
deviceNetId: Wired
|
deviceNetId: Wired
|
||||||
|
|||||||
Reference in New Issue
Block a user