Screen load event for GameplayState (#14316)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Flipp Syder
2023-03-10 19:25:56 -08:00
committed by GitHub
parent 20eb8f9178
commit 3eb8f70985
9 changed files with 141 additions and 49 deletions

View File

@@ -1,4 +1,5 @@
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Gameplay;
using Content.Shared.CCVar;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
@@ -25,6 +26,14 @@ public sealed class ViewportUIController : UIController
_configurationManager.OnValueChanged(CCVars.ViewportMinimumWidth, _ => UpdateViewportRatio());
_configurationManager.OnValueChanged(CCVars.ViewportMaximumWidth, _ => UpdateViewportRatio());
_configurationManager.OnValueChanged(CCVars.ViewportWidth, _ => UpdateViewportRatio());
var gameplayStateLoad = UIManager.GetUIController<GameplayStateLoadController>();
gameplayStateLoad.OnScreenLoad += OnScreenLoad;
}
private void OnScreenLoad()
{
ReloadViewport();
}
private void UpdateViewportRatio()