Screen load event for GameplayState (#14316)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Flipp Syder
2023-03-10 19:25:56 -08:00
committed by GitHub
parent 20eb8f9178
commit 3eb8f70985
9 changed files with 141 additions and 49 deletions

View File

@@ -5,6 +5,7 @@ using Content.Client.UserInterface.Systems.Bwoink;
using Content.Client.UserInterface.Systems.Character;
using Content.Client.UserInterface.Systems.Crafting;
using Content.Client.UserInterface.Systems.EscapeMenu;
using Content.Client.UserInterface.Systems.Gameplay;
using Content.Client.UserInterface.Systems.Inventory;
using Content.Client.UserInterface.Systems.MenuBar.Widgets;
using Content.Client.UserInterface.Systems.Sandbox;
@@ -25,6 +26,15 @@ public sealed class GameTopMenuBarUIController : UIController
private GameTopMenuBar? GameTopMenuBar => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>();
public override void Initialize()
{
base.Initialize();
var gameplayStateLoad = UIManager.GetUIController<GameplayStateLoadController>();
gameplayStateLoad.OnScreenLoad += LoadButtons;
gameplayStateLoad.OnScreenUnload += UnloadButtons;
}
public void UnloadButtons()
{
_escape.UnloadButton();