Screen load event for GameplayState (#14316)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Flipp Syder
2023-03-10 19:25:56 -08:00
committed by GitHub
parent 20eb8f9178
commit 3eb8f70985
9 changed files with 141 additions and 49 deletions

View File

@@ -1,4 +1,5 @@
using Content.Client.UserInterface.Systems.Hands;
using Content.Client.UserInterface.Systems.Gameplay;
using Content.Client.UserInterface.Systems.Hands;
using Content.Client.UserInterface.Systems.Hands.Controls;
using Content.Client.UserInterface.Systems.Hotbar.Widgets;
using Content.Client.UserInterface.Systems.Inventory;
@@ -13,6 +14,19 @@ public sealed class HotbarUIController : UIController
private InventoryUIController? _inventory;
private HandsUIController? _hands;
public override void Initialize()
{
base.Initialize();
var gameplayStateLoad = UIManager.GetUIController<GameplayStateLoadController>();
gameplayStateLoad.OnScreenLoad += OnScreenLoad;
}
private void OnScreenLoad()
{
ReloadHotbar();
}
public void Setup(HandsContainer handsContainer, ItemSlotButtonContainer inventoryBar, ItemStatusPanel handStatus)
{
_inventory = UIManager.GetUIController<InventoryUIController>();