Screen load event for GameplayState (#14316)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Flipp Syder
2023-03-10 19:25:56 -08:00
committed by GitHub
parent 20eb8f9178
commit 3eb8f70985
9 changed files with 141 additions and 49 deletions

View File

@@ -1,5 +1,6 @@
using Content.Client.Gameplay;
using Content.Client.Ghost;
using Content.Client.UserInterface.Systems.Gameplay;
using Content.Client.UserInterface.Systems.Ghost.Widgets;
using Content.Shared.Ghost;
using Robust.Client.UserInterface;
@@ -16,6 +17,25 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
private GhostGui? Gui => UIManager.GetActiveUIWidgetOrNull<GhostGui>();
public override void Initialize()
{
base.Initialize();
var gameplayStateLoad = UIManager.GetUIController<GameplayStateLoadController>();
gameplayStateLoad.OnScreenLoad += OnScreenLoad;
gameplayStateLoad.OnScreenUnload += OnScreenUnload;
}
private void OnScreenLoad()
{
LoadGui();
}
private void OnScreenUnload()
{
UnloadGui();
}
public void OnSystemLoaded(GhostSystem system)
{
system.PlayerRemoved += OnPlayerRemoved;