Screen load event for GameplayState (#14316)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Flipp Syder
2023-03-10 19:25:56 -08:00
committed by GitHub
parent 20eb8f9178
commit 3eb8f70985
9 changed files with 141 additions and 49 deletions

View File

@@ -1,6 +1,7 @@
using Content.Client.Alerts;
using Content.Client.Gameplay;
using Content.Client.UserInterface.Systems.Alerts.Widgets;
using Content.Client.UserInterface.Systems.Gameplay;
using Content.Shared.Alert;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
@@ -13,6 +14,19 @@ public sealed class AlertsUIController : UIController, IOnStateEntered<GameplayS
private AlertsUI? UI => UIManager.GetActiveUIWidgetOrNull<AlertsUI>();
public override void Initialize()
{
base.Initialize();
var gameplayStateLoad = UIManager.GetUIController<GameplayStateLoadController>();
gameplayStateLoad.OnScreenLoad += OnScreenLoad;
}
private void OnScreenLoad()
{
SyncAlerts();
}
private void OnAlertPressed(object? sender, AlertType e)
{
_alertsSystem?.AlertClicked(e);