Screen load event for GameplayState (#14316)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Flipp Syder
2023-03-10 19:25:56 -08:00
committed by GitHub
parent 20eb8f9178
commit 3eb8f70985
9 changed files with 141 additions and 49 deletions

View File

@@ -10,6 +10,7 @@ using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Actions.Controls;
using Content.Client.UserInterface.Systems.Actions.Widgets;
using Content.Client.UserInterface.Systems.Actions.Windows;
using Content.Client.UserInterface.Systems.Gameplay;
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Input;
@@ -87,6 +88,25 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
}
}
public override void Initialize()
{
base.Initialize();
var gameplayStateLoad = UIManager.GetUIController<GameplayStateLoadController>();
gameplayStateLoad.OnScreenLoad += OnScreenLoad;
gameplayStateLoad.OnScreenUnload += OnScreenUnload;
}
private void OnScreenLoad()
{
LoadGui();
}
private void OnScreenUnload()
{
UnloadGui();
}
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_window == null);