Cluster grenades for uplink and security (#22029)
* clustergrenades go boom * Small tweaks * Some tweaks and soaplet * clustergrenadesystem changes and launcher types * small tweaks * typo * whitespace * rsi edit * another typo * add containers * Some changes related to merge * Forgot to change name * Made changes based on review * Removed new china lake ammo based on feedback in other PR * Unneeded nested loop moment * Nested loop needed after all moment
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@@ -33,6 +33,9 @@ public sealed partial class ProjectileComponent : Component
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[DataField("deleteOnCollide")]
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public bool DeleteOnCollide = true;
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[DataField("canPenetrate")]
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public bool CanPenetrate = false;
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[DataField("ignoreResistances")]
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public bool IgnoreResistances = false;
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