Give ringtone setting a 0.25 second cooldown, style and fixes (#20780)
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@@ -1,7 +1,7 @@
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using Content.Shared.PDA;
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using Content.Shared.PDA.Ringer;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.Client.PDA.Ringer
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{
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@@ -29,9 +29,17 @@ namespace Content.Client.PDA.Ringer
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_menu.SetRingerButton.OnPressed += _ =>
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{
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if (!TryGetRingtone(out var ringtone)) return;
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if (!TryGetRingtone(out var ringtone))
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return;
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SendMessage(new RingerSetRingtoneMessage(ringtone));
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_menu.SetRingerButton.Disabled = true;
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Timer.Spawn(333, () =>
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{
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if (_menu is { Disposed: false, SetRingerButton: { Disposed: false } ringer})
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ringer.Disabled = false;
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});
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};
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}
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@@ -74,7 +82,7 @@ namespace Content.Client.PDA.Ringer
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}
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_menu.TestRingerButton.Visible = !msg.IsPlaying;
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_menu.TestRingerButton.Disabled = msg.IsPlaying;
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}
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@@ -79,12 +79,14 @@
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Access="Public"
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Text="{Loc 'comp-ringer-ui-test-ringtone-button'}"
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HorizontalAlignment="Center"
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VerticalAlignment="Center" />
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VerticalAlignment="Center"
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StyleClasses="OpenRight" />
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<Button Name = "SetRingerButton"
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Access="Public"
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Text="{Loc 'comp-ringer-ui-set-ringtone-button'}"
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HorizontalAlignment="Center"
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VerticalAlignment="Center" />
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VerticalAlignment="Center"
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StyleClasses="OpenLeft" />
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</BoxContainer>
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</PanelContainer>
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</BoxContainer>
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@@ -1,3 +1,5 @@
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using System.Linq;
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using System.Runtime.InteropServices;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Shared.PDA;
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@@ -7,21 +9,25 @@ using Content.Shared.Store;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using System.Linq;
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namespace Content.Server.PDA.Ringer
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{
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public sealed class RingerSystem : SharedRingerSystem
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{
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[Dependency] private readonly PdaSystem _pda = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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private readonly Dictionary<NetUserId, TimeSpan> _lastSetRingtoneAt = new();
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public override void Initialize()
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{
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base.Initialize();
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@@ -53,7 +59,7 @@ namespace Content.Server.PDA.Ringer
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_popupSystem.PopupEntity(Loc.GetString("comp-ringer-vibration-popup"), uid, Filter.Pvs(uid, 0.05f), false, PopupType.Small);
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UpdateRingerUserInterface(uid, ringer);
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UpdateRingerUserInterface(uid, ringer, true);
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}
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public void RingerPlayRingtone(EntityUid uid, RingerComponent ringer)
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@@ -62,18 +68,27 @@ namespace Content.Server.PDA.Ringer
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_popupSystem.PopupEntity(Loc.GetString("comp-ringer-vibration-popup"), uid, Filter.Pvs(uid, 0.05f), false, PopupType.Small);
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UpdateRingerUserInterface(uid, ringer);
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UpdateRingerUserInterface(uid, ringer, true);
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}
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private void UpdateRingerUserInterfaceDriver(EntityUid uid, RingerComponent ringer, RingerRequestUpdateInterfaceMessage args)
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{
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UpdateRingerUserInterface(uid, ringer);
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UpdateRingerUserInterface(uid, ringer, HasComp<ActiveRingerComponent>(uid));
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}
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private void OnSetRingtone(EntityUid uid, RingerComponent ringer, RingerSetRingtoneMessage args)
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{
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ref var lastSetAt = ref CollectionsMarshal.GetValueRefOrAddDefault(_lastSetRingtoneAt, args.Session.UserId, out var exists);
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// Delay on the client is 0.333, 0.25 is still enough and gives some leeway in case of small time differences
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if (exists && lastSetAt > _gameTiming.CurTime - TimeSpan.FromMilliseconds(250))
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return;
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lastSetAt = _gameTiming.CurTime;
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// Client sent us an updated ringtone so set it to that.
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if (args.Ringtone.Length != RingtoneLength) return;
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if (args.Ringtone.Length != RingtoneLength)
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return;
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var ev = new BeforeRingtoneSetEvent(args.Ringtone);
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RaiseLocalEvent(uid, ref ev);
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@@ -156,15 +171,15 @@ namespace Content.Server.PDA.Ringer
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{
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// Assume validation has already happened.
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ringer.Ringtone = ringtone;
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UpdateRingerUserInterface(uid, ringer);
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UpdateRingerUserInterface(uid, ringer, HasComp<ActiveRingerComponent>(uid));
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return true;
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}
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private void UpdateRingerUserInterface(EntityUid uid, RingerComponent ringer)
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private void UpdateRingerUserInterface(EntityUid uid, RingerComponent ringer, bool isPlaying)
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{
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if (_ui.TryGetUi(uid, RingerUiKey.Key, out var bui))
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_ui.SetUiState(bui, new RingerUpdateState(HasComp<ActiveRingerComponent>(uid), ringer.Ringtone));
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_ui.SetUiState(bui, new RingerUpdateState(isPlaying, ringer.Ringtone));
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}
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public bool ToggleRingerUI(EntityUid uid, IPlayerSession session)
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@@ -202,7 +217,7 @@ namespace Content.Server.PDA.Ringer
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if (ringer.NoteCount > RingtoneLength - 1)
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{
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remove.Add(uid);
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UpdateRingerUserInterface(uid, ringer);
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UpdateRingerUserInterface(uid, ringer, false);
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ringer.TimeElapsed = 0;
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ringer.NoteCount = 0;
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break;
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