Make warnings the default log failure level in content (#3799)
* Make warnings the default log failure level in content * Move the default to the constructor * Remove old changes
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@@ -6,7 +6,6 @@ using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using static Content.Server.GameObjects.Components.Doors.ServerDoorComponent;
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namespace Content.IntegrationTests.Tests.Doors
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{
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@@ -107,7 +106,10 @@ namespace Content.IntegrationTests.Tests.Doors
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[Test]
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public async Task AirlockBlockTest()
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{
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var options = new ServerIntegrationOptions {ExtraPrototypes = Prototypes};
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var options = new ServerContentIntegrationOption
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{
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ExtraPrototypes = Prototypes
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};
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var server = StartServer(options);
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await server.WaitIdleAsync();
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